CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 134d85e584 Roll Tint from e25a8fc7f0 to c03a09c106 (1 revision)
https://dawn.googlesource.com/tint.git/+log/e25a8fc7f0d3..c03a09c10656

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
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Please CC rharrison@google.com on the revert to ensure that a human
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To report a problem with the AutoRoller itself, please file a bug:
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Documentation for the AutoRoller is here:
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Bug: None
Tbr: rharrison@google.com
Change-Id: I750c5fa35010939bece34b0fd3f14d1aad3844d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/56160
Reviewed-by: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2021-06-26 13:08:35 +00:00
.vscode .vscode/tasks.json: Implement tasks for Windows 2021-03-24 13:08:41 +00:00
build_overrides Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
docs docs/contributing.md: Explain how to start a review. 2021-06-01 16:08:22 +00:00
examples Add scoped autoreleasepool to tests and examples 2021-06-24 19:21:31 +00:00
generator WireCmd: disallow optional members with length="otherMember" 2021-06-17 16:04:29 +00:00
infra/config Revert "Enable Tint running Dawn try jobs on its CQ" 2021-06-14 17:32:52 +00:00
scripts Disable OpenGLES in uwp compilation. 2021-05-31 08:46:21 +00:00
src D3D12: Reenable EncodeManyUBOAndSamplers test 2021-06-25 15:44:02 +00:00
third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
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.gn Use .gn to set overrides for VulkanMemoryAllocator 2021-04-06 16:54:19 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Add UWP compilation support in CMake 2021-06-24 07:00:16 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Use canned CheckPatchFormatted instead of our own linting 2020-07-15 20:47:57 +00:00
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codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json CopyTextureForBrowser(): Support Alpha Ops 2021-06-21 10:05:37 +00:00
dawn_wire.json ComputePipelineDescriptor.computeStage->compute 2021-06-09 18:07:32 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.