mirror of
https://github.com/encounter/dawn-cmake.git
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Update:
- expectations.txt
- ts_sources.txt
- resource_files.txt
- webtest .html files
27dc745ca1..a6451cc673
- a6451c Update 'buffer,usage' test in createBindGroup.spec.ts (#1824)
- 0007e6 Add 'buffer,resource_offset' to createBindGroup.spec.ts (#1825)
- a40f43 shader/execution: Fix shader creation errors (#1827)
- 25c9f4 Add 'buffer,usage' test to createBindGroup.spec.ts (#1820)
- 888ada slightly broaden/simplify pipeline_output_targets (#1823)
- 708441 test ~all cases of pipeline_output_targets,blend (#1822)
- 399cd2 Fix a wrong bit operation to decide the validation in indirect_dispatch_buffer,usage (#1819)
- 73c9e8 Add storage_texture,mip_level_count test to createBindGroup.spec.ts (#1818)
- 65fdb8 Minor clean up in life_of.md (#1608)
- e53aff Add storage_texture,usage test to createVindGroup.spec.ts (#1813)
- 39f597 Add `smoothstep` F32 Tests (#1811)
- e97d14 Add tests to fullI32Range (#1792)
- 7c4e02 Remove old implementation of correctlyRounded (#1796)
- e93c41 Add 'multisampled_validation' test to createBindGroup.spec.ts (#1810)
- cc7a40 Use trackForCleanup() for dst texture in copyToTexture cases (#1809)
- 3c353f Adds remaining adapter.requestDevice tests. (#1798)
- fd9cf4 Implement 'texture_buffer_usage' test to buffer_texture_copies.spec.ts (#1807)
- f7f601 Add RENDER_ATTACHMENT usage when creating multisampled textures (#1806)
- 63c716 Add 'texture_buffer_usage' test to buffer_texture_copies.spec.ts (#1803)
Created with './tools/run cts roll'
Change-Id: I608a519f30d75d18efd9edb6b1ece61e856ac2f5
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101681
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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