Ben Clayton 1524d9e1bf Roll third_party/webgpu-cts/ 27dc745ca..a6451cc67 (19 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


27dc745ca1..a6451cc673
 - a6451c Update 'buffer,usage' test in createBindGroup.spec.ts (#1824)
 - 0007e6 Add 'buffer,resource_offset' to createBindGroup.spec.ts (#1825)
 - a40f43 shader/execution: Fix shader creation errors (#1827)
 - 25c9f4 Add 'buffer,usage' test to createBindGroup.spec.ts (#1820)
 - 888ada slightly broaden/simplify pipeline_output_targets (#1823)
 - 708441 test ~all cases of pipeline_output_targets,blend (#1822)
 - 399cd2 Fix a wrong bit operation to decide the validation in indirect_dispatch_buffer,usage (#1819)
 - 73c9e8 Add storage_texture,mip_level_count test to createBindGroup.spec.ts (#1818)
 - 65fdb8 Minor clean up in life_of.md (#1608)
 - e53aff Add storage_texture,usage test to createVindGroup.spec.ts (#1813)
 - 39f597 Add `smoothstep` F32 Tests (#1811)
 - e97d14 Add tests to fullI32Range (#1792)
 - 7c4e02 Remove old implementation of correctlyRounded (#1796)
 - e93c41 Add 'multisampled_validation' test to createBindGroup.spec.ts (#1810)
 - cc7a40 Use trackForCleanup() for dst texture in copyToTexture cases (#1809)
 - 3c353f Adds remaining adapter.requestDevice tests. (#1798)
 - fd9cf4 Implement 'texture_buffer_usage' test to buffer_texture_copies.spec.ts (#1807)
 - f7f601 Add RENDER_ATTACHMENT usage when creating multisampled textures (#1806)
 - 63c716 Add 'texture_buffer_usage' test to buffer_texture_copies.spec.ts (#1803)

Created with './tools/run cts roll'

Change-Id: I608a519f30d75d18efd9edb6b1ece61e856ac2f5
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101681
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Austin Eng <enga@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2022-09-09 16:14:19 +00:00
2022-09-08 23:03:28 +00:00
2022-09-09 16:14:10 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2022-08-30 20:42:48 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-09-01 16:47:59 +00:00
2022-05-02 20:44:21 +00:00
2022-05-02 20:44:21 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%