CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Jiawei Shao 1b02102e2b Declare nextInChain as ChainedStructOut when extensible is out
This patch changes the type of the structure member nextInChain in
AdapterProperties and SupportedLimits as "ChainedStructOut *" instead
of "ChainedStruct * const" as all members of these structures should
be writable when they are used as the outputs of Dawn APIs.

Bug: dawn:1516
Change-Id: I185a0b5846ac6009717ac722df67bf7170354947
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/101802
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-09-10 01:38:59 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
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docs Do simplifications assuming macOS 10.11 is the min version supported. 2022-08-08 17:42:41 +00:00
generator Declare nextInChain as ChainedStructOut when extensible is out 2022-09-10 01:38:59 +00:00
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dawn.json dawn: Refactor device creation and add shader-f16 feature 2022-09-08 00:11:04 +00:00
dawn_wire.json Add DeviceBase::APIGetAdapter 2022-08-18 18:02:00 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.