CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Antonio Maiorano 1fa68bc200 CTS expectations: triage the remaining shader execution failures
Change-Id: I1c53ec4b38755c7634f911755d958574d06d8e3c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124620
Reviewed-by: David Neto <dneto@google.com>
Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-03-17 22:51:00 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs tint: Validate @must_use on functions and builtins 2023-02-22 16:18:22 +00:00
generator Dawn: Break dependency on ANGLE 2023-03-16 14:31:25 +00:00
include Move BindingRemapper and MultiplanarExternalTexture to a backend transform. 2023-03-15 13:41:46 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
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test tint/hlsl: fix frexp always returning positive values for fractional part 2023-03-16 21:31:15 +00:00
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tools tools/run-cts: Fix code coverage in `--isolate` mode 2023-03-09 23:08:02 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
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dawn.json DawnNative: implement Instance::ProcessEvents 2023-03-14 19:03:10 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.