20077b7b87
This Cl adds the code for the ArrayAccessor generation. Some of the MemberAccessor code is included, but tests are coming in a later Cl. Bug: tint:5 Change-Id: Id7d006ab4a82c1d31d8036d141c83d0d61f9bea5 Reviewed-on: https://dawn-review.googlesource.com/c/tint/+/20180 Reviewed-by: David Neto <dneto@google.com> |
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build_overrides | ||
fuzz | ||
samples | ||
src | ||
test | ||
third_party | ||
tools | ||
.clang-format | ||
.gitignore | ||
.gn | ||
BUILD.gn | ||
CMakeLists.txt | ||
CODE_OF_CONDUCT.md | ||
CONTRIBUTING.md | ||
CPPLINT.cfg | ||
DEPS | ||
Doxyfile | ||
LICENSE | ||
README.md | ||
standalone.gclient | ||
tint_overrides_with_defaults.gni |
README.md
Tint
Tint is a compiler for the WebGPU Shader Language (WGSL).
This is not an officially supported Google product.
Requirements
- Git
- CMake (3.10.2 or later)
- Ninja (or other build tool)
- Python, for fetching dependencies
- depot_tools in your path
Build options
TINT_BUILD_SPV_READER
: enable the SPIR-V input reader (off by default)TINT_BUILD_WGSL_READER
: enable the WGSL input reader (on by default)TINT_BUILD_SPV_WRITER
: enable the SPIR-V output writer (on by default)TINT_BUILD_WGSL_WRITER
: enable the WGSL output writer (on by default)TINT_BUILD_FUZZERS
: enable building fuzzzers (off by default)
Building
Tint uses Chromium dependency management so you need to install depot_tools and add it to your PATH.
Getting source & dependencies
# Clone the repo as "tint"
git clone https://dawn.googlesource.com/tint tint && cd tint
# Bootstrap the gclient configuration
cp standalone.gclient .gclient
# Fetch external dependencies and toolchains with gclient
gclient sync
Compiling using CMake + Ninja
mkdir -p out/Debug
cd out/Debug
cmake -GNinja ../..
ninja # or autoninja
Compiling using CMake + make
mkdir -p out/Debug
cd out/Debug
cmake ../..
make # -j N for N-way parallel build
Fuzzers on MacOS
If you are attempting fuzz, using TINT_BUILD_FUZZERS=ON
, the version of llvm
in the XCode SDK does not have the needed libfuzzer functionality included.
The build error that you will see from using the XCode SDK will look something like this:
ld: file not found:/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/11.0.0/lib/darwin/libclang_rt.fuzzer_osx.a
The solution to this problem is to use a full version llvm, like what you would
get via homebrew, brew install llvm
, and use something like CC=<path to full clang> cmake ..
to setup a build using that toolchain.
Issues
Please file any issues or feature requests at https://bugs.chromium.org/p/tint/issues/entry
Contributing
Please see the CONTRIBUTING and CODE_OF_CONDUCT files on how to contribute to Tint.