Corentin Wallez 2538aaf304 Roll third_party/swiftshader/ bdfcfe9cf..51b2800bb (23 commits)
https://swiftshader.googlesource.com/SwiftShader/+log/bdfcfe9cfd2a..51b2800bb317

$ git log bdfcfe9cf..51b2800bb --date=short --no-merges --format='%ad %ae %s'
2020-01-30 capn Support launching PowerVR samples from Visual Studio using SwiftShader
2020-03-04 amaiorano Subzero: implement Short4::Short4(RValue<Float4)
2020-02-28 amaiorano Subzero: don't assert about lack of atomic load/store on x86
2020-03-04 amaiorano Fix Regres regression post CMake var renaming
2020-03-03 amaiorano Subzero: fix regression in Optimizer
2020-03-03 jrprice Use LINK_FLAGS for -BSymbolic in CMake build
2020-03-03 capn Fix ASTC support for GN build
2020-03-02 swiftshader.regress Regres: Update test lists @ 416d3745
2020-03-01 capn Enable ASTC on supported builds only
2020-02-27 jmadill PipelineCache: Handle nullptr mismatch of specialization info.
2020-02-24 sugoi Implement ASTC support
2020-02-27 jonahr Add missing attribute to eglGetConfigAttrib
2020-02-27 jmadill Add codereview.settings.
2020-02-26 amaiorano Subzero: add support for variadic calls (System V)
2020-02-26 jmadill Fix comparison of specialization constant keys.
2020-02-25 amaiorano Subzero: add support for large stacks on Windows
2020-02-25 capn Build with -Bsymbolic to prevent symbol preemption
2020-02-25 capn Fix ANGLE standalone build
2020-02-25 capn Fix Android build after SPIRV-Tools update
2020-02-19 srisser Log instead of warn of unsupported extensions
2020-02-25 swiftshader.regress Regres: Update test lists @ e162b023
2020-02-24 capn Add SPIRV-Tools headers dependency
2020-02-24 capn Add SPIR-Tools include headers path for src/Pipeline

TBR=enga@chromium.org

Created with:
  roll-dep third_party/swiftshader

Change-Id: I3843e5b647a4ffd36c66896d9f262118f459a107
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16523
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-03-06 13:43:40 +00:00
2017-11-28 16:18:39 -05:00
2018-07-18 22:54:06 +02:00
2018-08-23 08:33:35 -04:00
2020-02-03 08:56:04 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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