..
BackendGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
BackendGL.h
D3D12: Implement the backend connection and adapter.
2019-01-30 16:07:48 +00:00
BufferGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
BufferGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
CommandBufferGL.cpp
Add dynamic attribute in bind group layout binding
2019-07-09 07:58:57 +00:00
CommandBufferGL.h
WebGPU error handling 5: Move CmdBufBuilder logic to CmdEncoder
2019-02-20 11:46:16 +00:00
ComputePipelineGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
ComputePipelineGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
DeviceGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
DeviceGL.h
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
Forward.h
Input State Descriptorization
2019-03-27 18:08:50 +00:00
NativeSwapChainImplGL.cpp
Make Texture format names match WebGPU
2019-06-19 09:26:07 +00:00
NativeSwapChainImplGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
OpenGLBackend.cpp
Remove OpenGLBinding's dependency on glad
2019-06-17 09:01:09 +00:00
OpenGLFunctions.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
OpenGLFunctions.h
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
PipelineGL.cpp
Add dynamic attribute in bind group layout binding
2019-07-09 07:58:57 +00:00
PipelineGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
PipelineLayoutGL.cpp
Add dynamic attribute in bind group layout binding
2019-07-09 07:58:57 +00:00
PipelineLayoutGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
QueueGL.cpp
Rename several parameters to match WebGPU IDL
2019-02-21 00:45:19 +00:00
QueueGL.h
Rename several parameters to match WebGPU IDL
2019-02-21 00:45:19 +00:00
RenderPipelineGL.cpp
Implement Culling and FrontFace
2019-07-06 00:11:10 +00:00
RenderPipelineGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
SamplerGL.cpp
Rename AddressMode::MirroredRepeat to MirrorRepeat.
2019-07-08 09:36:31 +00:00
SamplerGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
ShaderModuleGL.cpp
Improve usage of static_casts over reinterpret_casts
2019-05-03 00:58:27 +00:00
ShaderModuleGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
SwapChainGL.cpp
Destroy frontend and backend for Textures
2019-03-27 22:04:10 +00:00
SwapChainGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
TextureGL.cpp
Clear OpenGL textures on first use if not initialized already
2019-07-02 17:38:09 +00:00
TextureGL.h
Clear OpenGL textures on first use if not initialized already
2019-07-02 17:38:09 +00:00
UtilsGL.cpp
Clear OpenGL textures on first use if not initialized already
2019-07-02 17:38:09 +00:00
UtilsGL.h
Clear OpenGL textures on first use if not initialized already
2019-07-02 17:38:09 +00:00
opengl_platform.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00