dawn-cmake/src/dawn_native
Corentin Wallez bb218b8aea Implement WebGPU formats on D3D12
BUG=dawn:128

Change-Id: I1a71df25d9b7f003882366f052b83085ac5d1258
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/8620
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2019-07-09 12:04:39 +00:00
..
d3d12 Implement WebGPU formats on D3D12 2019-07-09 12:04:39 +00:00
metal Metal: Move all the computation in buffer-texture copies to one function 2019-07-09 08:47:07 +00:00
null Add missing Reference count in null Device. 2019-06-26 19:53:34 +00:00
opengl Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
vulkan Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
Adapter.cpp Emulate store and multisample resolve on Metal 2019-04-26 07:52:57 +00:00
Adapter.h Emulate store and multisample resolve on Metal 2019-04-26 07:52:57 +00:00
BackendConnection.cpp OpenGL: Implement the backend connection and adapter. 2019-01-07 09:48:03 +00:00
BackendConnection.h OpenGL: Implement the backend connection and adapter. 2019-01-07 09:48:03 +00:00
BindGroup.cpp Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
BindGroup.h Change buffer-related sizes/offsets to be uint64_t 2019-04-05 20:51:29 +00:00
BindGroupLayout.cpp Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
BindGroupLayout.h Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
Buffer.cpp Rename Transfer[Src|Dst] to Copy[Src|Dst] 2019-07-08 10:05:46 +00:00
Buffer.h Rename Transfer[Src|Dst] to Copy[Src|Dst] 2019-07-08 10:05:46 +00:00
CommandAllocator.cpp Improve usage of static_casts over reinterpret_casts 2019-05-03 00:58:27 +00:00
CommandAllocator.h CommandAllocator: Default initalize allocated data. 2019-05-14 03:53:26 +00:00
CommandBuffer.cpp Support BC5 formats on Vulkan 2019-07-02 23:55:55 +00:00
CommandBuffer.h Clear Vulkan Textures at first usage 2019-06-11 18:11:05 +00:00
CommandBufferStateTracker.cpp Fix null pointer dereference in CommandBufferStateTracker 2019-03-28 15:28:01 +00:00
CommandBufferStateTracker.h Update VertexInput (InputState) to match spec - Part 1 2019-05-22 22:46:32 +00:00
CommandEncoder.cpp Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
CommandEncoder.h Change buffer-related sizes/offsets to be uint64_t 2019-04-05 20:51:29 +00:00
Commands.cpp Implement RenderPassEncoder::SetViewport - front end 2019-07-04 15:30:59 +00:00
Commands.h Use mipLevel/arrayLayer for TextureCopyView 2019-07-08 09:41:51 +00:00
ComputePassEncoder.cpp Reland "dawn_native: Indirect draw/dispatch" 2019-06-10 20:56:27 +00:00
ComputePassEncoder.h Reland "dawn_native: Indirect draw/dispatch" 2019-06-10 20:56:27 +00:00
ComputePipeline.cpp Remove the concept of push constants 2019-05-29 13:16:06 +00:00
ComputePipeline.h dawn_native: deduplicate compute pipelines 2019-05-01 13:48:47 +00:00
DawnNative.cpp Add begin-capture-on-startup testing flag 2019-06-21 02:09:05 +00:00
Device.cpp Remove unnecessary DeviceBase::GetDevice 2019-06-20 09:08:24 +00:00
Device.h Remove unnecessary DeviceBase::GetDevice 2019-06-20 09:08:24 +00:00
DynamicUploader.cpp Add Create/ReleaseStagingBuffer to DynamicUploader 2019-06-05 16:16:37 +00:00
DynamicUploader.h Add Create/ReleaseStagingBuffer to DynamicUploader 2019-06-05 16:16:37 +00:00
Error.cpp Vulkan: Handle errors on device creation. 2018-12-03 12:49:56 +00:00
Error.h WebGPU error handling 1: Return error objects on errors. 2019-02-13 13:09:18 +00:00
ErrorData.cpp Make Dawn error macro more explicit and have an "error type" 2018-09-11 07:55:27 -04:00
ErrorData.h Make Dawn error macro more explicit and have an "error type" 2018-09-11 07:55:27 -04:00
Fence.cpp Replace dawn::CallbackUserdata with void* 2019-05-29 13:03:50 +00:00
Fence.h Replace dawn::CallbackUserdata with void* 2019-05-29 13:03:50 +00:00
FenceSignalTracker.cpp Implement timeline fences in Dawn 2018-12-03 16:57:34 +00:00
FenceSignalTracker.h Implement timeline fences in Dawn 2018-12-03 16:57:34 +00:00
Forward.h Remove the concept of push constants 2019-05-29 13:16:06 +00:00
Instance.cpp Add begin-capture-on-startup testing flag 2019-06-21 02:09:05 +00:00
Instance.h Add begin-capture-on-startup testing flag 2019-06-21 02:09:05 +00:00
ObjectBase.cpp WebGPU error handling 1: Return error objects on errors. 2019-02-13 13:09:18 +00:00
ObjectBase.h WebGPU error handling 1: Return error objects on errors. 2019-02-13 13:09:18 +00:00
PassResourceUsage.h Validate that mapped buffers aren't used in submits. 2018-11-07 10:02:43 +00:00
PerStage.cpp dawn_native: Fixup namespace from backend:: to dawn_native:: 2018-07-25 11:27:55 +02:00
PerStage.h Descriptorize ComputePipeline 2018-09-05 08:32:53 -04:00
Pipeline.cpp Remove the concept of push constants 2019-05-29 13:16:06 +00:00
Pipeline.h Remove the concept of push constants 2019-05-29 13:16:06 +00:00
PipelineLayout.cpp dawn_native: don't uncache error objects 2019-05-01 15:49:07 +00:00
PipelineLayout.h dawn_native: deduplicate pipeline layouts 2019-05-01 12:57:27 +00:00
ProgrammablePassEncoder.cpp Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled. 2019-07-05 08:01:10 +00:00
ProgrammablePassEncoder.h Remove the concept of push constants 2019-05-29 13:16:06 +00:00
Queue.cpp Nuke Builders part 4: headers, proctable and miscreferences 2019-04-01 21:48:38 +00:00
Queue.h Nuke Builders Part 1: remove the testing BufferBuilder. 2019-03-28 17:12:47 +00:00
RefCounted.cpp Use single 64bit atomic refcount for Dawn objects 2019-05-23 23:55:14 +00:00
RefCounted.h Use single 64bit atomic refcount for Dawn objects 2019-05-23 23:55:14 +00:00
RenderPassEncoder.cpp Implement RenderPassEncoder::SetViewport - front end 2019-07-04 15:30:59 +00:00
RenderPassEncoder.h Implement RenderPassEncoder::SetViewport - front end 2019-07-04 15:30:59 +00:00
RenderPipeline.cpp Make RenderPipeline::ValidateCompatibleWith produce an error message 2019-06-26 20:28:13 +00:00
RenderPipeline.h Make RenderPipeline::ValidateCompatibleWith produce an error message 2019-06-26 20:28:13 +00:00
RingBuffer.cpp Memory manager: buffer uploads (Metal+refactor) - Part 3 2019-02-15 21:18:40 +00:00
RingBuffer.h Fix missing include for std::unique_ptr in RingBuffer.h 2019-01-30 16:27:28 +00:00
Sampler.cpp Rename SamplerDescriptor::compareFunction to compare. 2019-07-08 08:29:57 +00:00
Sampler.h dawn_native: deduplicate samplers 2019-05-20 18:16:34 +00:00
ShaderModule.cpp Add dynamic attribute in bind group layout binding 2019-07-09 07:58:57 +00:00
ShaderModule.h Remove the concept of push constants 2019-05-29 13:16:06 +00:00
StagingBuffer.cpp Memory manager: buffer uploads (D3D) - Part 1 2019-01-29 00:10:07 +00:00
StagingBuffer.h Memory manager: buffer uploads (D3D) - Part 1 2019-01-29 00:10:07 +00:00
SwapChain.cpp Capitalize C types dawn -> Dawn 2019-03-11 16:52:42 +00:00
SwapChain.h Nuke Builders Part 1: remove the testing BufferBuilder. 2019-03-28 17:12:47 +00:00
Texture.cpp Invert component names in RG11B10 and RGB10A2 2019-07-08 10:12:16 +00:00
Texture.h Rename Transfer[Src|Dst] to Copy[Src|Dst] 2019-07-08 10:05:46 +00:00
ToBackend.h Input State Descriptorization 2019-03-27 18:08:50 +00:00
Toggles.h Clear Vulkan Textures at first usage 2019-06-11 18:11:05 +00:00
dawn_platform.h Capitalize C types dawn -> Dawn 2019-03-11 16:52:42 +00:00