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d3d12
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Implement WebGPU formats on D3D12
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2019-07-09 12:04:39 +00:00 |
metal
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Metal: Move all the computation in buffer-texture copies to one function
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2019-07-09 08:47:07 +00:00 |
null
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Add missing Reference count in null Device.
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2019-06-26 19:53:34 +00:00 |
opengl
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
vulkan
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
Adapter.cpp
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Emulate store and multisample resolve on Metal
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2019-04-26 07:52:57 +00:00 |
Adapter.h
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Emulate store and multisample resolve on Metal
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2019-04-26 07:52:57 +00:00 |
BackendConnection.cpp
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OpenGL: Implement the backend connection and adapter.
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2019-01-07 09:48:03 +00:00 |
BackendConnection.h
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OpenGL: Implement the backend connection and adapter.
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2019-01-07 09:48:03 +00:00 |
BindGroup.cpp
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
BindGroup.h
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Change buffer-related sizes/offsets to be uint64_t
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2019-04-05 20:51:29 +00:00 |
BindGroupLayout.cpp
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
BindGroupLayout.h
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
Buffer.cpp
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Rename Transfer[Src|Dst] to Copy[Src|Dst]
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2019-07-08 10:05:46 +00:00 |
Buffer.h
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Rename Transfer[Src|Dst] to Copy[Src|Dst]
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2019-07-08 10:05:46 +00:00 |
CommandAllocator.cpp
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Improve usage of static_casts over reinterpret_casts
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2019-05-03 00:58:27 +00:00 |
CommandAllocator.h
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CommandAllocator: Default initalize allocated data.
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2019-05-14 03:53:26 +00:00 |
CommandBuffer.cpp
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Support BC5 formats on Vulkan
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2019-07-02 23:55:55 +00:00 |
CommandBuffer.h
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Clear Vulkan Textures at first usage
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2019-06-11 18:11:05 +00:00 |
CommandBufferStateTracker.cpp
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Fix null pointer dereference in CommandBufferStateTracker
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2019-03-28 15:28:01 +00:00 |
CommandBufferStateTracker.h
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Update VertexInput (InputState) to match spec - Part 1
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2019-05-22 22:46:32 +00:00 |
CommandEncoder.cpp
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
CommandEncoder.h
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Change buffer-related sizes/offsets to be uint64_t
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2019-04-05 20:51:29 +00:00 |
Commands.cpp
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Implement RenderPassEncoder::SetViewport - front end
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2019-07-04 15:30:59 +00:00 |
Commands.h
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Use mipLevel/arrayLayer for TextureCopyView
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2019-07-08 09:41:51 +00:00 |
ComputePassEncoder.cpp
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Reland "dawn_native: Indirect draw/dispatch"
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2019-06-10 20:56:27 +00:00 |
ComputePassEncoder.h
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Reland "dawn_native: Indirect draw/dispatch"
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2019-06-10 20:56:27 +00:00 |
ComputePipeline.cpp
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Remove the concept of push constants
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2019-05-29 13:16:06 +00:00 |
ComputePipeline.h
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dawn_native: deduplicate compute pipelines
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2019-05-01 13:48:47 +00:00 |
DawnNative.cpp
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Add begin-capture-on-startup testing flag
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2019-06-21 02:09:05 +00:00 |
Device.cpp
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Remove unnecessary DeviceBase::GetDevice
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2019-06-20 09:08:24 +00:00 |
Device.h
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Remove unnecessary DeviceBase::GetDevice
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2019-06-20 09:08:24 +00:00 |
DynamicUploader.cpp
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Add Create/ReleaseStagingBuffer to DynamicUploader
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2019-06-05 16:16:37 +00:00 |
DynamicUploader.h
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Add Create/ReleaseStagingBuffer to DynamicUploader
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2019-06-05 16:16:37 +00:00 |
Error.cpp
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Vulkan: Handle errors on device creation.
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2018-12-03 12:49:56 +00:00 |
Error.h
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WebGPU error handling 1: Return error objects on errors.
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2019-02-13 13:09:18 +00:00 |
ErrorData.cpp
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Make Dawn error macro more explicit and have an "error type"
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2018-09-11 07:55:27 -04:00 |
ErrorData.h
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Make Dawn error macro more explicit and have an "error type"
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2018-09-11 07:55:27 -04:00 |
Fence.cpp
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Replace dawn::CallbackUserdata with void*
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2019-05-29 13:03:50 +00:00 |
Fence.h
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Replace dawn::CallbackUserdata with void*
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2019-05-29 13:03:50 +00:00 |
FenceSignalTracker.cpp
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
FenceSignalTracker.h
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Implement timeline fences in Dawn
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2018-12-03 16:57:34 +00:00 |
Forward.h
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Remove the concept of push constants
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2019-05-29 13:16:06 +00:00 |
Instance.cpp
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Add begin-capture-on-startup testing flag
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2019-06-21 02:09:05 +00:00 |
Instance.h
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Add begin-capture-on-startup testing flag
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2019-06-21 02:09:05 +00:00 |
ObjectBase.cpp
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WebGPU error handling 1: Return error objects on errors.
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2019-02-13 13:09:18 +00:00 |
ObjectBase.h
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WebGPU error handling 1: Return error objects on errors.
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2019-02-13 13:09:18 +00:00 |
PassResourceUsage.h
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Validate that mapped buffers aren't used in submits.
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2018-11-07 10:02:43 +00:00 |
PerStage.cpp
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dawn_native: Fixup namespace from backend:: to dawn_native::
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2018-07-25 11:27:55 +02:00 |
PerStage.h
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Descriptorize ComputePipeline
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2018-09-05 08:32:53 -04:00 |
Pipeline.cpp
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Remove the concept of push constants
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2019-05-29 13:16:06 +00:00 |
Pipeline.h
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Remove the concept of push constants
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2019-05-29 13:16:06 +00:00 |
PipelineLayout.cpp
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dawn_native: don't uncache error objects
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2019-05-01 15:49:07 +00:00 |
PipelineLayout.h
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dawn_native: deduplicate pipeline layouts
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2019-05-01 12:57:27 +00:00 |
ProgrammablePassEncoder.cpp
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Fix the failures in dynamic buffer offset tests with Vulkan validation layer enabled.
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2019-07-05 08:01:10 +00:00 |
ProgrammablePassEncoder.h
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Remove the concept of push constants
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2019-05-29 13:16:06 +00:00 |
Queue.cpp
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Nuke Builders part 4: headers, proctable and miscreferences
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2019-04-01 21:48:38 +00:00 |
Queue.h
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Nuke Builders Part 1: remove the testing BufferBuilder.
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2019-03-28 17:12:47 +00:00 |
RefCounted.cpp
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Use single 64bit atomic refcount for Dawn objects
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2019-05-23 23:55:14 +00:00 |
RefCounted.h
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Use single 64bit atomic refcount for Dawn objects
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2019-05-23 23:55:14 +00:00 |
RenderPassEncoder.cpp
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Implement RenderPassEncoder::SetViewport - front end
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2019-07-04 15:30:59 +00:00 |
RenderPassEncoder.h
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Implement RenderPassEncoder::SetViewport - front end
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2019-07-04 15:30:59 +00:00 |
RenderPipeline.cpp
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Make RenderPipeline::ValidateCompatibleWith produce an error message
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2019-06-26 20:28:13 +00:00 |
RenderPipeline.h
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Make RenderPipeline::ValidateCompatibleWith produce an error message
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2019-06-26 20:28:13 +00:00 |
RingBuffer.cpp
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Memory manager: buffer uploads (Metal+refactor) - Part 3
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2019-02-15 21:18:40 +00:00 |
RingBuffer.h
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Fix missing include for std::unique_ptr in RingBuffer.h
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2019-01-30 16:27:28 +00:00 |
Sampler.cpp
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Rename SamplerDescriptor::compareFunction to compare.
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2019-07-08 08:29:57 +00:00 |
Sampler.h
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dawn_native: deduplicate samplers
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2019-05-20 18:16:34 +00:00 |
ShaderModule.cpp
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Add dynamic attribute in bind group layout binding
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2019-07-09 07:58:57 +00:00 |
ShaderModule.h
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Remove the concept of push constants
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2019-05-29 13:16:06 +00:00 |
StagingBuffer.cpp
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Memory manager: buffer uploads (D3D) - Part 1
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2019-01-29 00:10:07 +00:00 |
StagingBuffer.h
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Memory manager: buffer uploads (D3D) - Part 1
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2019-01-29 00:10:07 +00:00 |
SwapChain.cpp
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Capitalize C types dawn -> Dawn
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2019-03-11 16:52:42 +00:00 |
SwapChain.h
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Nuke Builders Part 1: remove the testing BufferBuilder.
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2019-03-28 17:12:47 +00:00 |
Texture.cpp
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Invert component names in RG11B10 and RGB10A2
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2019-07-08 10:12:16 +00:00 |
Texture.h
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Rename Transfer[Src|Dst] to Copy[Src|Dst]
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2019-07-08 10:05:46 +00:00 |
ToBackend.h
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Input State Descriptorization
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2019-03-27 18:08:50 +00:00 |
Toggles.h
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Clear Vulkan Textures at first usage
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2019-06-11 18:11:05 +00:00 |
dawn_platform.h
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Capitalize C types dawn -> Dawn
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2019-03-11 16:52:42 +00:00 |