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2a3eae73719d35189267a31bfd2083e87d365dec
This reverts commit 5f9996dc9c.
Reason for revert: Issues around locale, will be revisited in a different fashion.
Original change's description:
> Replace std::stof with std::strtof.
>
> std::stof can throw std::out_of_range if the input is not actually
> representable. We had similar code in Skia which was using stof to
> test that a stringized float would round-trip successfully, and it
> would throw an exception on some older versions of libc++ for edge-
> case inputs like FLT_MIN.
>
> std::stof is documented as using strtof to do its conversion, so this
> shouldn't change your results in practice; it just removes the part
> where it could potentially throw for some inputs.
>
> Tangentially, have you ever seen a case where the scientific-notation
> path gets used? According to brucedawson@, nine digits should always
> safely round-trip (in 2013, testing gcc and MSVC). See
> https://randomascii.wordpress.com/2013/02/07/float-precision-revisited-nine-digit-float-portability/
>
> Change-Id: Ie215fb8502dd8c554020c6f73432f91e3d756563
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104500
> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=dsinclair@chromium.org,johnstiles@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,dsinclair@google.com
Change-Id: I825f5677f98dea1a13b6423ec18ae3a1e750ce09
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104502
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.hversion that Dawn implements. - A C++ wrapper for the
webgpu.h.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%
