Dan Sinclair 2a3eae7371 Revert "Replace std::stof with std::strtof."
This reverts commit 5f9996dc9c4c057a6d54d4332d4e4baf2ea904a1.

Reason for revert: Issues around locale, will be revisited in a different fashion.

Original change's description:
> Replace std::stof with std::strtof.
>
> std::stof can throw std::out_of_range if the input is not actually
> representable. We had similar code in Skia which was using stof to
> test that a stringized float would round-trip successfully, and it
> would throw an exception on some older versions of libc++ for edge-
> case inputs like FLT_MIN.
>
> std::stof is documented as using strtof to do its conversion, so this
> shouldn't change your results in practice; it just removes the part
> where it could potentially throw for some inputs.
>
> Tangentially, have you ever seen a case where the scientific-notation
> path gets used? According to brucedawson@, nine digits should always
> safely round-trip (in 2013, testing gcc and MSVC). See
> https://randomascii.wordpress.com/2013/02/07/float-precision-revisited-nine-digit-float-portability/
>
> Change-Id: Ie215fb8502dd8c554020c6f73432f91e3d756563
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104500
> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
> Commit-Queue: John Stiles <johnstiles@google.com>

TBR=dsinclair@chromium.org,johnstiles@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com,dsinclair@google.com

Change-Id: I825f5677f98dea1a13b6423ec18ae3a1e750ce09
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/104502
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2022-10-04 14:44:22 +00:00
2022-10-03 14:05:23 +00:00
2022-05-30 18:00:58 +00:00
2022-10-03 02:48:52 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
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2022-09-01 16:47:59 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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