dawn-cmake/test/tint/builtins/gen/var/inverseSqrt/6d0783.wgsl.expected.wgsl

21 lines
328 B
WebGPU Shading Language

fn inverseSqrt_6d0783() {
const arg_0 = vec3(1.0);
var res = inverseSqrt(arg_0);
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
inverseSqrt_6d0783();
return vec4<f32>();
}
@fragment
fn fragment_main() {
inverseSqrt_6d0783();
}
@compute @workgroup_size(1)
fn compute_main() {
inverseSqrt_6d0783();
}