#version 310 es
layout(binding = 0, std430) buffer S_block_ssbo {
int inner;
} S;
int func_S() {
return S.inner;
}
void tint_symbol() {
int r = func_S();
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;