..
BackendGL.cpp
Add a DeviceBase::Initialize that must be called by backends.
2020-04-07 15:10:17 +00:00
BackendGL.h
D3D12: Implement the backend connection and adapter.
2019-01-30 16:07:48 +00:00
BindGroupGL.cpp
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
BindGroupGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
BindGroupLayoutGL.cpp
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
BindGroupLayoutGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
BufferGL.cpp
Make dawn_native public headers and dawn_wsi use webgpu.h
2019-10-24 23:55:37 +00:00
BufferGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
CommandBufferGL.cpp
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
CommandBufferGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ComputePipelineGL.cpp
Remove indirection for computeStage
2019-09-05 09:41:17 +00:00
ComputePipelineGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
DeviceGL.cpp
Refactor Serial tracking to be owned by Device frontend.
2020-05-07 21:52:54 +00:00
DeviceGL.h
Refactor Serial tracking to be owned by Device frontend.
2020-05-07 21:52:54 +00:00
Forward.h
Slab-allocate OpenGL bind groups
2020-03-13 23:51:50 +00:00
GLFormat.cpp
Fix OpenGL format table for GL_DEPTH_COMPONENT textures
2020-05-06 21:17:04 +00:00
GLFormat.h
Implement most texture formats on OpenGL
2019-08-02 09:46:58 +00:00
NativeSwapChainImplGL.cpp
Make dawn_native public headers and dawn_wsi use webgpu.h
2019-10-24 23:55:37 +00:00
NativeSwapChainImplGL.h
Make dawn_native public headers and dawn_wsi use webgpu.h
2019-10-24 23:55:37 +00:00
OpenGLBackend.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
OpenGLFunctions.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
OpenGLFunctions.h
Add Toggles to disable base vertex and base instance rendering
2020-02-26 08:24:20 +00:00
PersistentPipelineStateGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
PipelineGL.cpp
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
PipelineGL.h
OpenGL: Use non-filtering samplers for int/uint texture.
2019-08-21 13:01:23 +00:00
PipelineLayoutGL.cpp
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
PipelineLayoutGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
QueueGL.cpp
Use enums for trace event categories
2019-10-28 23:15:40 +00:00
QueueGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
RenderPipelineGL.cpp
Update naming for vertex state
2019-11-07 22:23:29 +00:00
RenderPipelineGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
SamplerGL.cpp
Add default Undefined sampler compare function
2020-04-17 19:32:07 +00:00
SamplerGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ShaderModuleGL.cpp
Make all backend::ShaderModule get SPIRV from the frontend
2020-04-21 07:57:30 +00:00
ShaderModuleGL.h
Make all backend::ShaderModule get SPIRV from the frontend
2020-04-21 07:57:30 +00:00
SwapChainGL.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
SwapChainGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
TextureGL.cpp
Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
2020-04-24 10:02:43 +00:00
TextureGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
UtilsGL.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
UtilsGL.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
opengl_platform.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
supported_extensions.json
OpenGL: Support B2T and T2T copies with BC formats
2019-08-22 08:19:13 +00:00