..
d3d12
D3D12: Implement UseDxc toggle to use DXC for HLSL compilation
2020-05-18 23:56:11 +00:00
metal
Add a test for creating a 0-sized buffer.
2020-05-11 18:55:52 +00:00
null
Refactor Serial tracking to be owned by Device frontend.
2020-05-07 21:52:54 +00:00
opengl
Refactor Serial tracking to be owned by Device frontend.
2020-05-07 21:52:54 +00:00
vulkan
Vulkan: Fix ResourceHeap leak for direct-allocated resources.
2020-05-12 17:44:23 +00:00
Adapter.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
Adapter.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
AttachmentState.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
AttachmentState.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
BUILD.gn
D3D12: De-duplicate sampler heap allocations.
2020-05-18 23:25:31 +00:00
BackendConnection.cpp
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BackendConnection.h
Add WGPUAdapterProperties and expose it in DawnNative
2020-01-10 13:28:18 +00:00
BindGroup.cpp
D3D12: De-duplicate sampler heap allocations.
2020-05-18 23:25:31 +00:00
BindGroup.h
D3D12: De-duplicate sampler heap allocations.
2020-05-18 23:25:31 +00:00
BindGroupAndStorageBarrierTracker.h
Add basic supports of storage textures on Vulkan
2020-04-30 02:43:08 +00:00
BindGroupLayout.cpp
Fix missing headers with libstdc++ (GCC 10.1)
2020-05-17 20:59:20 +00:00
BindGroupLayout.h
Merge BindGroupLayout and ShaderModule BindingInfos
2020-03-27 18:54:03 +00:00
BindGroupTracker.h
Update SetBindGroup dynamic offsets to uint32_t
2019-11-01 15:51:01 +00:00
BindingInfo.h
Deprecate BGLEntry::textureDimension in favor of viewDimension
2020-04-20 08:10:10 +00:00
BuddyAllocator.cpp
Fix two warnings.
2020-04-10 19:04:42 +00:00
BuddyAllocator.h
Fix and enable -Wnested-anon-types
2020-04-30 15:58:28 +00:00
BuddyMemoryAllocator.cpp
Fix more compilation warnings.
2020-04-11 03:22:33 +00:00
BuddyMemoryAllocator.h
Add some missing #includes.
2019-10-29 18:40:12 +00:00
Buffer.cpp
Validate texture usage scope with storage textures in one render pass
2020-04-21 00:48:10 +00:00
Buffer.h
Validate texture usage scope with storage textures in one render pass
2020-04-21 00:48:10 +00:00
CMakeLists.txt
D3D12: De-duplicate sampler heap allocations.
2020-05-18 23:25:31 +00:00
CachedObject.cpp
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CachedObject.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
CommandAllocator.cpp
Inline CommandAllocator/Iterator
2019-12-10 01:10:27 +00:00
CommandAllocator.h
Inline CommandAllocator/Iterator
2019-12-10 01:10:27 +00:00
CommandBuffer.cpp
Metal: Implement lazy texture clears
2020-01-16 00:12:10 +00:00
CommandBuffer.h
Metal: Implement lazy texture clears
2020-01-16 00:12:10 +00:00
CommandBufferStateTracker.cpp
Fix incorrect validation error in CommandBufferStateTracker
2020-05-04 06:05:47 +00:00
CommandBufferStateTracker.h
Fix incorrect validation error in CommandBufferStateTracker
2020-05-04 06:05:47 +00:00
CommandEncoder.cpp
Disallow the copies within the same buffer
2020-05-19 00:11:11 +00:00
CommandEncoder.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
CommandValidation.cpp
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
CommandValidation.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
Commands.cpp
Normalize case X : {} break; to case X : { break;}
2020-04-02 16:45:17 +00:00
Commands.h
Deprecate BufferCopyView.rowPitch/imageHeight -> bytesPerRow/rowsPerImage
2020-04-24 10:02:43 +00:00
ComputePassEncoder.cpp
Allow one texture as write-only storage and sampled in one compute pass
2020-04-22 00:55:43 +00:00
ComputePassEncoder.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
ComputePipeline.cpp
Implement getBindGroupLayout
2019-11-22 17:02:22 +00:00
ComputePipeline.h
Only mark objects as cached right before inserting into the cache
2019-10-30 00:20:03 +00:00
DawnNative.cpp
Introduce Device::GetDefaultQueue and deprecate CreateQueue
2020-04-17 16:45:17 +00:00
Device.cpp
Append the stack trace to the error message
2020-05-13 23:10:36 +00:00
Device.h
Refactor Serial tracking to be owned by Device frontend.
2020-05-07 21:52:54 +00:00
DynamicUploader.cpp
Limit heap growth when uploading with SetSubData.
2019-10-29 22:49:43 +00:00
DynamicUploader.h
Limit heap growth when uploading with SetSubData.
2019-10-29 22:49:43 +00:00
EncodingContext.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
EncodingContext.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
Error.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
Error.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorData.cpp
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorData.h
Separate device lost from internal errors.
2020-04-01 12:07:43 +00:00
ErrorInjector.cpp
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorInjector.h
Reland "fuzzing: Add supportsErrorInjection option to DawnWireServerFuzzer"
2020-01-06 19:56:17 +00:00
ErrorScope.cpp
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScope.h
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScopeTracker.cpp
Make error scope shutdown iterative instead of recursive.
2020-05-11 20:26:12 +00:00
ErrorScopeTracker.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Extensions.cpp
Implement querying WGPUDeviceProperties from dawn_native::Adapter
2019-11-13 01:53:25 +00:00
Extensions.h
Implement querying WGPUDeviceProperties from dawn_native::Adapter
2019-11-13 01:53:25 +00:00
Fence.cpp
Handle Device Lost for Fence and Queue::Signal
2020-02-06 00:56:35 +00:00
Fence.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
FenceSignalTracker.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
FenceSignalTracker.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Format.cpp
Add depth texture sampling and tests for only depth32float
2020-04-22 19:54:00 +00:00
Format.h
Merge BindGroupLayout and ShaderModule BindingInfos
2020-03-27 18:54:03 +00:00
Forward.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Instance.cpp
Load Swiftshader Vulkan separately from the system Vulkan
2020-05-08 19:31:00 +00:00
Instance.h
Load Swiftshader Vulkan separately from the system Vulkan
2020-05-08 19:31:00 +00:00
ObjectBase.cpp
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ObjectBase.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
PassResourceUsage.h
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PassResourceUsageTracker.cpp
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PassResourceUsageTracker.h
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
PerStage.cpp
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
PerStage.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
Pipeline.cpp
Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
2020-04-21 07:36:30 +00:00
Pipeline.h
Rename GetBindGroupLayout's argument group->groupIndex
2020-04-01 18:22:36 +00:00
PipelineLayout.cpp
Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
2020-04-21 07:36:30 +00:00
PipelineLayout.h
Implement getBindGroupLayout
2019-11-22 17:02:22 +00:00
ProgrammablePassEncoder.cpp
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
ProgrammablePassEncoder.h
Allow one texture as write-only storage and sampled in one compute pass
2020-04-22 00:55:43 +00:00
Queue.cpp
Make fence descriptor optional
2020-05-11 20:29:22 +00:00
Queue.h
Add QueueBase::MakeError
2020-01-17 21:32:08 +00:00
RenderBundle.cpp
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
RenderBundle.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
RenderBundleEncoder.cpp
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderBundleEncoder.h
BUILD.gn: enable additional warnings.
2020-04-08 16:04:32 +00:00
RenderEncoderBase.cpp
Add a size argument to Set[Vertex|Index]Buffer
2020-04-24 09:42:03 +00:00
RenderEncoderBase.h
Add a size argument to Set[Vertex|Index]Buffer
2020-04-24 09:42:03 +00:00
RenderPassEncoder.cpp
Add validation code for texture subresource usage tracking
2020-05-04 17:10:49 +00:00
RenderPassEncoder.h
Skip validation during command recording when skip_validation is on
2019-11-21 22:09:41 +00:00
RenderPipeline.cpp
Fix compilation with stdlibc++ (instead of libc++)
2020-02-18 02:44:05 +00:00
RenderPipeline.h
Remove the "Base" from pure-frontend dawn_native types
2019-11-13 17:00:37 +00:00
ResourceHeap.h
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceHeapAllocator.h
Add another missing #include.
2019-10-30 00:19:43 +00:00
ResourceMemoryAllocation.cpp
Resource Management 7: Device memory sub-allocation using buddy allocator.
2019-10-03 18:17:31 +00:00
ResourceMemoryAllocation.h
Residency 2: Create a d3d12::Heap During Direct Allocations
2020-03-09 15:53:19 +00:00
RingBufferAllocator.cpp
Correctly support setSubData of 0 bytes.
2020-04-16 09:51:26 +00:00
RingBufferAllocator.h
Replace size_t with uint64_t in ringbuffer.
2019-10-18 16:19:00 +00:00
Sampler.cpp
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
Sampler.h
Reland "Add ComparisonSampler binding type and validation tests"
2020-04-20 23:43:20 +00:00
ShaderModule.cpp
Remove ShaderModule::code/codeSize
2020-05-13 17:23:35 +00:00
ShaderModule.h
Make all backend::ShaderModule get SPIRV from the frontend
2020-04-21 07:57:30 +00:00
StagingBuffer.cpp
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
StagingBuffer.h
Memory manager: buffer uploads (D3D) - Part 1
2019-01-29 00:10:07 +00:00
Surface.cpp
Normalize case X : {} break; to case X : { break;}
2020-04-02 16:45:17 +00:00
Surface.h
Move and improve RefCounted
2020-04-20 17:36:22 +00:00
Surface_metal.mm
Introduce wgpu::Surface and implement it for HWND, X11 and Metal
2020-01-15 13:14:12 +00:00
SwapChain.cpp
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
SwapChain.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
Texture.cpp
Validate texture usage scope with storage textures in one render pass
2020-04-21 00:48:10 +00:00
Texture.h
NativeSwapChainImplVk: Remove unnecessary transition on Configure
2020-05-06 07:12:48 +00:00
ToBackend.h
Resource Management 5: D3D support for resource allocation.
2019-08-27 23:36:26 +00:00
Toggles.cpp
D3D12: Add a toggle to use DXC for HLSL compilation
2020-05-13 16:57:55 +00:00
Toggles.h
D3D12: Add a toggle to use DXC for HLSL compilation
2020-05-13 16:57:55 +00:00
dawn_platform.h
NativeSwapChainImplVk: Remove unnecessary transition on Configure
2020-05-06 07:12:48 +00:00