mirror of
https://github.com/encounter/dawn-cmake.git
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26bb1d6e80..2ebd510090
2022-08-12 eddiehatfield@google.com Add gl::Context as a parameter to Shader::resolveCompile
2022-08-12 penghuang@chromium.org Use angle::FlatUnorderedSet for ImageState::targets
2022-08-12 kpiddington@apple.com Translator: Fix crashes with monomorphizing loops
2022-08-11 cclao@google.com Vulkan: Never stage update for EGLImage
2022-08-11 rafael.cintron@microsoft.com Reflect TextureD3D label updates with storage object
2022-08-11 chris@rive.app Require all PLS formats to consume exactly 4 bytes of storage
2022-08-11 cclao@google.com Vulkan: Destroy fb1 should not affect fb2 with same attachments
2022-08-11 chris@rive.app Make PLS coherent on Vulkan
2022-08-11 kpiddington@apple.com Separate Struct declarations earlier
2022-08-11 syoussefi@chromium.org Presubmit: Verify ANGLE_SH_VERSION update
2022-08-11 penghuang@chromium.org Fix EGL_ANGLE_program_cache_control for eglCreateContext
2022-08-11 geofflang@google.com TestSuiteTest: Generate more unique result file names.
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC cwallez@google.com on the revert to ensure that a human
is aware of the problem.
To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md
Bug: None
Tbr: cwallez@google.com
Change-Id: I9c86966c5f7cf4e15d366cc3ce4cea85482e4f29
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98920
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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