dawn-cmake/test/tint/vk-gl-cts/graphicsfuzz/spv-stable-mergesort-flatte.../1.wgsl

411 lines
8.8 KiB
WebGPU Shading Language

struct buf0 {
injectionSwitch : vec2<f32>,
}
var<private> data : array<i32, 10u>;
var<private> temp : array<i32, 10u>;
@group(0) @binding(0) var<uniform> x_28 : buf0;
var<private> gl_FragCoord : vec4<f32>;
var<private> x_GLF_color : vec4<f32>;
fn merge_i1_i1_i1_(f : ptr<function, i32>, mid : ptr<function, i32>, to : ptr<function, i32>) {
var k : i32;
var i : i32;
var j : i32;
var i_1 : i32;
let x_255 : i32 = *(f);
k = x_255;
let x_256 : i32 = *(f);
i = x_256;
let x_257 : i32 = *(mid);
j = (x_257 + 1);
loop {
var x_285 : i32;
var x_286 : i32;
var x_305 : i32;
var x_306 : i32;
var x_320 : i32;
var x_324 : i32;
var x_339 : i32;
var x_338 : i32;
var x_352 : i32;
var x_351 : i32;
var x_366 : i32;
var x_365 : i32;
var x_287_phi : i32;
var x_307_phi : i32;
var x_328_phi : i32;
var x_340_phi : i32;
var x_353_phi : i32;
var x_367_phi : i32;
let x_261 : f32 = x_28.injectionSwitch.x;
if ((1.0 >= x_261)) {
} else {
continue;
}
let x_266 : i32 = i;
let x_267 : i32 = *(mid);
let x_269 : i32 = j;
let x_270 : i32 = *(to);
if (((x_266 <= x_267) & (x_269 <= x_270))) {
} else {
break;
}
let x_274 : i32 = i;
let x_276 : i32 = data[x_274];
let x_277 : i32 = j;
let x_279 : i32 = data[x_277];
let x_280 : bool = (x_276 < x_279);
if (x_280) {
x_285 = k;
x_287_phi = x_285;
} else {
x_286 = 0;
x_287_phi = x_286;
}
let x_287 : i32 = x_287_phi;
let x_288 : i32 = (x_287 + 1);
if (x_280) {
k = x_288;
let x_293 : f32 = x_28.injectionSwitch.x;
if (!((1.0 <= x_293))) {
} else {
continue;
}
}
let x_297 : f32 = x_28.injectionSwitch.y;
if ((x_297 >= 0.0)) {
} else {
continue;
}
let x_300 : i32 = 0;
if (x_280) {
x_305 = i;
x_307_phi = x_305;
} else {
x_306 = 0;
x_307_phi = x_306;
}
let x_307 : i32 = x_307_phi;
let x_309 : i32 = select(x_300, x_307, x_280);
if (x_280) {
i = (x_309 + 1);
}
let x_315 : i32 = 0;
if (x_280) {
x_320 = data[x_309];
let x_322 : f32 = x_28.injectionSwitch.y;
x_328_phi = x_320;
if (!((0.0 <= x_322))) {
continue;
}
} else {
x_324 = 0;
let x_326 : f32 = x_28.injectionSwitch.y;
x_328_phi = x_324;
if (!((x_326 < 0.0))) {
} else {
continue;
}
}
let x_328 : i32 = x_328_phi;
if (x_280) {
temp[x_287] = select(x_315, x_328, x_280);
}
if (x_280) {
x_339 = 0;
x_340_phi = x_339;
} else {
x_338 = k;
x_340_phi = x_338;
}
let x_340 : i32 = x_340_phi;
if (x_280) {
} else {
k = (x_340 + 1);
}
let x_345 : f32 = x_28.injectionSwitch.x;
if (!((1.0 <= x_345))) {
} else {
continue;
}
if (x_280) {
x_352 = 0;
x_353_phi = x_352;
} else {
x_351 = j;
x_353_phi = x_351;
}
let x_353 : i32 = x_353_phi;
let x_355 : i32 = 0;
let x_357 : i32 = select(x_353, x_355, x_280);
if (x_280) {
} else {
j = (x_357 + 1);
}
if (x_280) {
x_366 = 0;
x_367_phi = x_366;
} else {
x_365 = data[x_357];
x_367_phi = x_365;
}
let x_367 : i32 = x_367_phi;
if (x_280) {
} else {
temp[x_340] = x_367;
}
}
loop {
let x_376 : i32 = i;
let x_378 : i32 = i;
let x_379 : i32 = *(mid);
if (((x_376 < 10) & (x_378 <= x_379))) {
} else {
break;
}
let x_383 : i32 = k;
k = (x_383 + 1);
let x_385 : i32 = i;
i = (x_385 + 1);
let x_388 : i32 = data[x_385];
temp[x_383] = x_388;
}
let x_390 : i32 = *(f);
i_1 = x_390;
loop {
let x_395 : i32 = i_1;
let x_396 : i32 = *(to);
if ((x_395 <= x_396)) {
} else {
break;
}
let x_399 : i32 = i_1;
let x_400 : i32 = i_1;
let x_402 : i32 = temp[x_400];
data[x_399] = x_402;
continuing {
let x_404 : i32 = i_1;
i_1 = (x_404 + 1);
}
}
return;
}
fn mergeSort_() {
var low : i32;
var high : i32;
var m : i32;
var i_2 : i32;
var f_1 : i32;
var mid_1 : i32;
var to_1 : i32;
var param : i32;
var param_1 : i32;
var param_2 : i32;
low = 0;
high = 9;
m = 1;
loop {
let x_411 : i32 = m;
let x_412 : i32 = high;
if ((x_411 <= x_412)) {
} else {
break;
}
let x_415 : i32 = low;
i_2 = x_415;
loop {
let x_420 : i32 = i_2;
let x_421 : i32 = high;
if ((x_420 < x_421)) {
} else {
break;
}
let x_424 : i32 = i_2;
f_1 = x_424;
let x_425 : i32 = i_2;
let x_426 : i32 = m;
mid_1 = ((x_425 + x_426) - 1);
let x_429 : i32 = i_2;
let x_430 : i32 = m;
let x_434 : i32 = high;
to_1 = min(((x_429 + (2 * x_430)) - 1), x_434);
let x_436 : i32 = f_1;
param = x_436;
let x_437 : i32 = mid_1;
param_1 = x_437;
let x_438 : i32 = to_1;
param_2 = x_438;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2));
continuing {
let x_440 : i32 = m;
let x_442 : i32 = i_2;
i_2 = (x_442 + (2 * x_440));
}
}
continuing {
let x_444 : i32 = m;
m = (2 * x_444);
}
}
return;
}
fn main_1() {
var i_3 : i32;
var j_1 : i32;
var grey : f32;
let x_88 : f32 = x_28.injectionSwitch.x;
i_3 = i32(x_88);
loop {
let x_94 : i32 = i_3;
switch(x_94) {
case 9: {
let x_124 : i32 = i_3;
data[x_124] = -5;
}
case 8: {
let x_122 : i32 = i_3;
data[x_122] = -4;
}
case 7: {
let x_120 : i32 = i_3;
data[x_120] = -3;
}
case 6: {
let x_118 : i32 = i_3;
data[x_118] = -2;
}
case 5: {
let x_116 : i32 = i_3;
data[x_116] = -1;
}
case 4: {
let x_114 : i32 = i_3;
data[x_114] = 0;
}
case 3: {
let x_112 : i32 = i_3;
data[x_112] = 1;
}
case 2: {
let x_110 : i32 = i_3;
data[x_110] = 2;
}
case 1: {
let x_108 : i32 = i_3;
data[x_108] = 3;
}
case 0: {
let x_106 : i32 = i_3;
data[x_106] = 4;
}
default: {
}
}
let x_126 : i32 = i_3;
i_3 = (x_126 + 1);
continuing {
let x_128 : i32 = i_3;
break if !(x_128 < 10);
}
}
j_1 = 0;
loop {
let x_134 : i32 = j_1;
if ((x_134 < 10)) {
} else {
break;
}
let x_137 : i32 = j_1;
let x_138 : i32 = j_1;
let x_140 : i32 = data[x_138];
temp[x_137] = x_140;
continuing {
let x_142 : i32 = j_1;
j_1 = (x_142 + 1);
}
}
mergeSort_();
let x_146 : f32 = gl_FragCoord.y;
if ((i32(x_146) < 30)) {
let x_153 : i32 = data[0];
grey = (0.5 + (f32(x_153) / 10.0));
} else {
let x_158 : f32 = gl_FragCoord.y;
if ((i32(x_158) < 60)) {
let x_165 : i32 = data[1];
grey = (0.5 + (f32(x_165) / 10.0));
} else {
let x_170 : f32 = gl_FragCoord.y;
if ((i32(x_170) < 90)) {
let x_177 : i32 = data[2];
grey = (0.5 + (f32(x_177) / 10.0));
} else {
let x_182 : f32 = gl_FragCoord.y;
if ((i32(x_182) < 120)) {
let x_189 : i32 = data[3];
grey = (0.5 + (f32(x_189) / 10.0));
} else {
let x_194 : f32 = gl_FragCoord.y;
if ((i32(x_194) < 150)) {
discard;
} else {
let x_201 : f32 = gl_FragCoord.y;
if ((i32(x_201) < 180)) {
let x_208 : i32 = data[5];
grey = (0.5 + (f32(x_208) / 10.0));
} else {
let x_213 : f32 = gl_FragCoord.y;
if ((i32(x_213) < 210)) {
let x_220 : i32 = data[6];
grey = (0.5 + (f32(x_220) / 10.0));
} else {
let x_225 : f32 = gl_FragCoord.y;
if ((i32(x_225) < 240)) {
let x_232 : i32 = data[7];
grey = (0.5 + (f32(x_232) / 10.0));
} else {
let x_237 : f32 = gl_FragCoord.y;
if ((i32(x_237) < 270)) {
let x_244 : i32 = data[8];
grey = (0.5 + (f32(x_244) / 10.0));
} else {
discard;
}
}
}
}
}
}
}
}
}
let x_248 : f32 = grey;
let x_249 : vec3<f32> = vec3<f32>(x_248, x_248, x_248);
x_GLF_color = vec4<f32>(x_249.x, x_249.y, x_249.z, 1.0);
return;
}
struct main_out {
@location(0)
x_GLF_color_1 : vec4<f32>,
}
@fragment
fn main(@builtin(position) gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(x_GLF_color);
}