CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 306fc502cf Use typed integers for the Fence FenceAPISerial
This will prevent mixing it up with other serial types in the future.

Bug: dawn:442
Change-Id: I1cdb35ee01be3c771183003bc357c84d46aa5745
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28922
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-09-28 15:11:04 +00:00
build_overrides Roll 4 dependencies 2020-09-03 15:36:37 +00:00
docs Remove usages of SPVC 2020-09-02 22:09:08 +00:00
examples Add setIndexBufferWithFormat method 2020-08-27 01:13:35 +00:00
generator Rename BC6HRGBSfloat to BC6HRGBFloat 2020-09-10 08:48:57 +00:00
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scripts Expand is_linux to is_linux || is_chromeos. 2020-09-11 02:24:16 +00:00
src Use typed integers for the Fence FenceAPISerial 2020-09-28 15:11:04 +00:00
third_party Add missing CMake spirv-cross dependency 2020-09-09 16:39:00 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
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LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
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README.md Fix typo in README.md 2020-09-11 10:38:46 +00:00
codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Report more detailed error information for the failures of mapAsync 2020-09-27 02:00:52 +00:00
dawn_wire.json Move client-side OnCompletion callbacks to the server. 2020-08-28 21:23:50 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.