66 lines
2.1 KiB
C++
66 lines
2.1 KiB
C++
// Copyright 2021 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_ASYC_TASK_H_
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#define DAWNNATIVE_ASYC_TASK_H_
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#include <functional>
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#include <memory>
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#include <mutex>
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#include <unordered_map>
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#include "common/RefCounted.h"
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namespace dawn_platform {
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class WaitableEvent;
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class WorkerTaskPool;
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} // namespace dawn_platform
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namespace dawn_native {
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// TODO(crbug.com/dawn/826): we'll add additional things to AsyncTask in the future, like
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// Cancel() and RunNow(). Cancelling helps avoid running the task's body when we are just
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// shutting down the device. RunNow() could be used for more advanced scenarios, for example
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// always doing ShaderModule initial compilation asynchronously, but being able to steal the
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// task if we need it for synchronous pipeline compilation.
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using AsyncTask = std::function<void()>;
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class AsyncTaskManager {
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public:
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explicit AsyncTaskManager(dawn_platform::WorkerTaskPool* workerTaskPool);
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void PostTask(AsyncTask asyncTask);
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void WaitAllPendingTasks();
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bool HasPendingTasks();
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private:
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class WaitableTask : public RefCounted {
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public:
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AsyncTask asyncTask;
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AsyncTaskManager* taskManager;
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std::unique_ptr<dawn_platform::WaitableEvent> waitableEvent;
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};
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static void DoWaitableTask(void* task);
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void HandleTaskCompletion(WaitableTask* task);
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std::mutex mPendingTasksMutex;
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std::unordered_map<WaitableTask*, Ref<WaitableTask>> mPendingTasks;
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dawn_platform::WorkerTaskPool* mWorkerTaskPool;
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};
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} // namespace dawn_native
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#endif
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