416 lines
19 KiB
C++
416 lines
19 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/RenderEncoderBase.h"
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#include "common/Constants.h"
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#include "common/Log.h"
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#include "dawn_native/Buffer.h"
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#include "dawn_native/BufferLocation.h"
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#include "dawn_native/CommandEncoder.h"
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#include "dawn_native/CommandValidation.h"
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#include "dawn_native/Commands.h"
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#include "dawn_native/Device.h"
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#include "dawn_native/RenderPipeline.h"
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#include "dawn_native/ValidationUtils_autogen.h"
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#include <math.h>
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#include <cstring>
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namespace dawn_native {
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RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
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EncodingContext* encodingContext,
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Ref<AttachmentState> attachmentState,
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bool depthReadOnly,
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bool stencilReadOnly)
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: ProgrammablePassEncoder(device, encodingContext),
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mIndirectDrawMetadata(device->GetLimits()),
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mAttachmentState(std::move(attachmentState)),
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mDisableBaseVertex(device->IsToggleEnabled(Toggle::DisableBaseVertex)),
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mDisableBaseInstance(device->IsToggleEnabled(Toggle::DisableBaseInstance)) {
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mDepthReadOnly = depthReadOnly;
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mStencilReadOnly = stencilReadOnly;
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}
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RenderEncoderBase::RenderEncoderBase(DeviceBase* device,
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EncodingContext* encodingContext,
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ErrorTag errorTag)
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: ProgrammablePassEncoder(device, encodingContext, errorTag),
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mIndirectDrawMetadata(device->GetLimits()),
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mDisableBaseVertex(device->IsToggleEnabled(Toggle::DisableBaseVertex)),
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mDisableBaseInstance(device->IsToggleEnabled(Toggle::DisableBaseInstance)) {
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}
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const AttachmentState* RenderEncoderBase::GetAttachmentState() const {
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ASSERT(!IsError());
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ASSERT(mAttachmentState != nullptr);
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return mAttachmentState.Get();
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}
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bool RenderEncoderBase::IsDepthReadOnly() const {
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ASSERT(!IsError());
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return mDepthReadOnly;
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}
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bool RenderEncoderBase::IsStencilReadOnly() const {
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ASSERT(!IsError());
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return mStencilReadOnly;
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}
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Ref<AttachmentState> RenderEncoderBase::AcquireAttachmentState() {
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return std::move(mAttachmentState);
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}
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void RenderEncoderBase::APIDraw(uint32_t vertexCount,
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uint32_t instanceCount,
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uint32_t firstVertex,
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uint32_t firstInstance) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(mCommandBufferState.ValidateCanDraw());
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DAWN_INVALID_IF(mDisableBaseInstance && firstInstance != 0,
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"First instance (%u) must be zero.", firstInstance);
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DAWN_TRY(mCommandBufferState.ValidateBufferInRangeForVertexBuffer(vertexCount,
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firstVertex));
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DAWN_TRY(mCommandBufferState.ValidateBufferInRangeForInstanceBuffer(
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instanceCount, firstInstance));
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}
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DrawCmd* draw = allocator->Allocate<DrawCmd>(Command::Draw);
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draw->vertexCount = vertexCount;
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draw->instanceCount = instanceCount;
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draw->firstVertex = firstVertex;
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draw->firstInstance = firstInstance;
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return {};
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},
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"encoding Draw(%u, %u, %u, %u).", vertexCount, instanceCount, firstVertex,
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firstInstance);
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}
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void RenderEncoderBase::APIDrawIndexed(uint32_t indexCount,
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uint32_t instanceCount,
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uint32_t firstIndex,
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int32_t baseVertex,
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uint32_t firstInstance) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(mCommandBufferState.ValidateCanDrawIndexed());
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DAWN_INVALID_IF(mDisableBaseInstance && firstInstance != 0,
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"First instance (%u) must be zero.", firstInstance);
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DAWN_INVALID_IF(mDisableBaseVertex && baseVertex != 0,
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"Base vertex (%u) must be zero.", baseVertex);
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DAWN_TRY(
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mCommandBufferState.ValidateIndexBufferInRange(indexCount, firstIndex));
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// Although we don't know actual vertex access range in CPU, we still call the
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// ValidateBufferInRangeForVertexBuffer in order to deal with those vertex step
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// mode vertex buffer with an array stride of zero.
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DAWN_TRY(mCommandBufferState.ValidateBufferInRangeForVertexBuffer(0, 0));
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DAWN_TRY(mCommandBufferState.ValidateBufferInRangeForInstanceBuffer(
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instanceCount, firstInstance));
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}
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DrawIndexedCmd* draw = allocator->Allocate<DrawIndexedCmd>(Command::DrawIndexed);
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draw->indexCount = indexCount;
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draw->instanceCount = instanceCount;
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draw->firstIndex = firstIndex;
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draw->baseVertex = baseVertex;
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draw->firstInstance = firstInstance;
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return {};
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},
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"encoding DrawIndexed(%u, %u, %u, %i, %u).", indexCount, instanceCount, firstIndex,
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baseVertex, firstInstance);
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}
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void RenderEncoderBase::APIDrawIndirect(BufferBase* indirectBuffer, uint64_t indirectOffset) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(indirectBuffer));
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DAWN_TRY(ValidateCanUseAs(indirectBuffer, wgpu::BufferUsage::Indirect));
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DAWN_TRY(mCommandBufferState.ValidateCanDraw());
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DAWN_INVALID_IF(indirectOffset % 4 != 0,
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"Indirect offset (%u) is not a multiple of 4.", indirectOffset);
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DAWN_INVALID_IF(
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indirectOffset >= indirectBuffer->GetSize() ||
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kDrawIndirectSize > indirectBuffer->GetSize() - indirectOffset,
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"Indirect offset (%u) is out of bounds of indirect buffer %s size (%u).",
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indirectOffset, indirectBuffer, indirectBuffer->GetSize());
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}
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DrawIndirectCmd* cmd = allocator->Allocate<DrawIndirectCmd>(Command::DrawIndirect);
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cmd->indirectBuffer = indirectBuffer;
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cmd->indirectOffset = indirectOffset;
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mUsageTracker.BufferUsedAs(indirectBuffer, wgpu::BufferUsage::Indirect);
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return {};
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},
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"encoding DrawIndirect(%s, %u).", indirectBuffer, indirectOffset);
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}
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void RenderEncoderBase::APIDrawIndexedIndirect(BufferBase* indirectBuffer,
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uint64_t indirectOffset) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(indirectBuffer));
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DAWN_TRY(ValidateCanUseAs(indirectBuffer, wgpu::BufferUsage::Indirect));
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DAWN_TRY(mCommandBufferState.ValidateCanDrawIndexed());
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DAWN_INVALID_IF(indirectOffset % 4 != 0,
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"Indirect offset (%u) is not a multiple of 4.", indirectOffset);
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DAWN_INVALID_IF(
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(indirectOffset >= indirectBuffer->GetSize() ||
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kDrawIndexedIndirectSize > indirectBuffer->GetSize() - indirectOffset),
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"Indirect offset (%u) is out of bounds of indirect buffer %s size (%u).",
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indirectOffset, indirectBuffer, indirectBuffer->GetSize());
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}
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DrawIndexedIndirectCmd* cmd =
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allocator->Allocate<DrawIndexedIndirectCmd>(Command::DrawIndexedIndirect);
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if (IsValidationEnabled()) {
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cmd->indirectBufferLocation = BufferLocation::New();
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mIndirectDrawMetadata.AddIndexedIndirectDraw(
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mCommandBufferState.GetIndexFormat(),
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mCommandBufferState.GetIndexBufferSize(), indirectBuffer, indirectOffset,
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cmd->indirectBufferLocation.Get());
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} else {
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cmd->indirectBufferLocation =
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BufferLocation::New(indirectBuffer, indirectOffset);
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}
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mUsageTracker.BufferUsedAs(indirectBuffer, wgpu::BufferUsage::Indirect);
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return {};
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},
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"encoding DrawIndexedIndirect(%s, %u).", indirectBuffer, indirectOffset);
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}
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void RenderEncoderBase::APISetPipeline(RenderPipelineBase* pipeline) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(pipeline));
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// TODO(dawn:563): More detail about why the states are incompatible would be
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// nice.
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DAWN_INVALID_IF(
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pipeline->GetAttachmentState() != mAttachmentState.Get(),
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"Attachment state of %s is not compatible with the attachment state of %s",
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pipeline, this);
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DAWN_INVALID_IF(pipeline->WritesDepth() && mDepthReadOnly,
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"%s writes depth while %s's depthReadOnly is true", pipeline,
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this);
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DAWN_INVALID_IF(pipeline->WritesStencil() && mStencilReadOnly,
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"%s writes stencil while %s's stencilReadOnly is true",
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pipeline, this);
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}
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mCommandBufferState.SetRenderPipeline(pipeline);
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SetRenderPipelineCmd* cmd =
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allocator->Allocate<SetRenderPipelineCmd>(Command::SetRenderPipeline);
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cmd->pipeline = pipeline;
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return {};
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},
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"encoding SetPipeline(%s).", pipeline);
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}
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void RenderEncoderBase::APISetIndexBuffer(BufferBase* buffer,
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wgpu::IndexFormat format,
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uint64_t offset,
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uint64_t size) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(buffer));
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DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::Index));
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DAWN_TRY(ValidateIndexFormat(format));
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DAWN_INVALID_IF(format == wgpu::IndexFormat::Undefined,
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"Index format must be specified");
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DAWN_INVALID_IF(offset % uint64_t(IndexFormatSize(format)) != 0,
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"Index buffer offset (%u) is not a multiple of the size (%u)"
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"of %s.",
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offset, IndexFormatSize(format), format);
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uint64_t bufferSize = buffer->GetSize();
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DAWN_INVALID_IF(offset > bufferSize,
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"Index buffer offset (%u) is larger than the size (%u) of %s.",
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offset, bufferSize, buffer);
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uint64_t remainingSize = bufferSize - offset;
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// Temporarily treat 0 as undefined for size, and give a warning
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// TODO(dawn:1058): Remove this if block
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if (size == 0) {
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size = wgpu::kWholeSize;
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GetDevice()->EmitDeprecationWarning(
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"Using size=0 to indicate default binding size for setIndexBuffer "
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"is deprecated. In the future it will result in a zero-size binding. "
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"Use `undefined` (wgpu::kWholeSize) or just omit the parameter "
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"instead.");
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}
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if (size == wgpu::kWholeSize) {
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size = remainingSize;
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} else {
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DAWN_INVALID_IF(size > remainingSize,
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"Index buffer range (offset: %u, size: %u) doesn't fit in "
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"the size (%u) of "
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"%s.",
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offset, size, bufferSize, buffer);
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}
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} else {
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if (size == wgpu::kWholeSize) {
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DAWN_ASSERT(buffer->GetSize() >= offset);
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size = buffer->GetSize() - offset;
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}
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}
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mCommandBufferState.SetIndexBuffer(format, size);
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SetIndexBufferCmd* cmd =
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allocator->Allocate<SetIndexBufferCmd>(Command::SetIndexBuffer);
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cmd->buffer = buffer;
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cmd->format = format;
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cmd->offset = offset;
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cmd->size = size;
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mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Index);
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return {};
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},
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"encoding SetIndexBuffer(%s, %s, %u, %u).", buffer, format, offset, size);
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}
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void RenderEncoderBase::APISetVertexBuffer(uint32_t slot,
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BufferBase* buffer,
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uint64_t offset,
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uint64_t size) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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if (IsValidationEnabled()) {
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DAWN_TRY(GetDevice()->ValidateObject(buffer));
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DAWN_TRY(ValidateCanUseAs(buffer, wgpu::BufferUsage::Vertex));
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DAWN_INVALID_IF(slot >= kMaxVertexBuffers,
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"Vertex buffer slot (%u) is larger the maximum (%u)", slot,
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kMaxVertexBuffers - 1);
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DAWN_INVALID_IF(offset % 4 != 0,
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"Vertex buffer offset (%u) is not a multiple of 4", offset);
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uint64_t bufferSize = buffer->GetSize();
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DAWN_INVALID_IF(offset > bufferSize,
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"Vertex buffer offset (%u) is larger than the size (%u) of %s.",
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offset, bufferSize, buffer);
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uint64_t remainingSize = bufferSize - offset;
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// Temporarily treat 0 as undefined for size, and give a warning
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// TODO(dawn:1058): Remove this if block
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if (size == 0) {
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size = wgpu::kWholeSize;
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GetDevice()->EmitDeprecationWarning(
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"Using size=0 to indicate default binding size for setVertexBuffer "
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"is deprecated. In the future it will result in a zero-size binding. "
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"Use `undefined` (wgpu::kWholeSize) or just omit the parameter "
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"instead.");
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}
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if (size == wgpu::kWholeSize) {
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size = remainingSize;
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} else {
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DAWN_INVALID_IF(size > remainingSize,
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"Vertex buffer range (offset: %u, size: %u) doesn't fit in "
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"the size (%u) "
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"of %s.",
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offset, size, bufferSize, buffer);
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}
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} else {
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if (size == wgpu::kWholeSize) {
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DAWN_ASSERT(buffer->GetSize() >= offset);
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size = buffer->GetSize() - offset;
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}
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}
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mCommandBufferState.SetVertexBuffer(VertexBufferSlot(uint8_t(slot)), size);
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SetVertexBufferCmd* cmd =
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allocator->Allocate<SetVertexBufferCmd>(Command::SetVertexBuffer);
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cmd->slot = VertexBufferSlot(static_cast<uint8_t>(slot));
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cmd->buffer = buffer;
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cmd->offset = offset;
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cmd->size = size;
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mUsageTracker.BufferUsedAs(buffer, wgpu::BufferUsage::Vertex);
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return {};
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},
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"encoding SetVertexBuffer(%u, %s, %u, %u).", slot, buffer, offset, size);
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}
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void RenderEncoderBase::APISetBindGroup(uint32_t groupIndexIn,
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BindGroupBase* group,
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uint32_t dynamicOffsetCount,
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const uint32_t* dynamicOffsets) {
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mEncodingContext->TryEncode(
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this,
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[&](CommandAllocator* allocator) -> MaybeError {
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BindGroupIndex groupIndex(groupIndexIn);
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if (IsValidationEnabled()) {
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DAWN_TRY(ValidateSetBindGroup(groupIndex, group, dynamicOffsetCount,
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dynamicOffsets));
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}
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RecordSetBindGroup(allocator, groupIndex, group, dynamicOffsetCount,
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dynamicOffsets);
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mCommandBufferState.SetBindGroup(groupIndex, group);
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mUsageTracker.AddBindGroup(group);
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return {};
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},
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"encoding SetBindGroup(%u, %s, %u).", groupIndexIn, group, dynamicOffsetCount);
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}
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} // namespace dawn_native
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