184 lines
7.5 KiB
C++
184 lines
7.5 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "dawn_native/vulkan/FencedDeleter.h"
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#include "dawn_native/vulkan/DeviceVk.h"
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namespace dawn_native { namespace vulkan {
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FencedDeleter::FencedDeleter(Device* device) : mDevice(device) {
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}
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FencedDeleter::~FencedDeleter() {
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ASSERT(mBuffersToDelete.Empty());
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ASSERT(mDescriptorPoolsToDelete.Empty());
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ASSERT(mFramebuffersToDelete.Empty());
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ASSERT(mImagesToDelete.Empty());
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ASSERT(mImageViewsToDelete.Empty());
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ASSERT(mMemoriesToDelete.Empty());
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ASSERT(mPipelinesToDelete.Empty());
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ASSERT(mPipelineLayoutsToDelete.Empty());
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ASSERT(mQueryPoolsToDelete.Empty());
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ASSERT(mRenderPassesToDelete.Empty());
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ASSERT(mSamplersToDelete.Empty());
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ASSERT(mSemaphoresToDelete.Empty());
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ASSERT(mShaderModulesToDelete.Empty());
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ASSERT(mSurfacesToDelete.Empty());
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ASSERT(mSwapChainsToDelete.Empty());
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}
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void FencedDeleter::DeleteWhenUnused(VkBuffer buffer) {
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mBuffersToDelete.Enqueue(buffer, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkDescriptorPool pool) {
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mDescriptorPoolsToDelete.Enqueue(pool, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkDeviceMemory memory) {
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mMemoriesToDelete.Enqueue(memory, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkFramebuffer framebuffer) {
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mFramebuffersToDelete.Enqueue(framebuffer, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkImage image) {
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mImagesToDelete.Enqueue(image, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkImageView view) {
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mImageViewsToDelete.Enqueue(view, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkPipeline pipeline) {
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mPipelinesToDelete.Enqueue(pipeline, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkPipelineLayout layout) {
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mPipelineLayoutsToDelete.Enqueue(layout, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkQueryPool querypool) {
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mQueryPoolsToDelete.Enqueue(querypool, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkRenderPass renderPass) {
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mRenderPassesToDelete.Enqueue(renderPass, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkSampler sampler) {
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mSamplersToDelete.Enqueue(sampler, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkSemaphore semaphore) {
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mSemaphoresToDelete.Enqueue(semaphore, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkShaderModule module) {
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mShaderModulesToDelete.Enqueue(module, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkSurfaceKHR surface) {
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mSurfacesToDelete.Enqueue(surface, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::DeleteWhenUnused(VkSwapchainKHR swapChain) {
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mSwapChainsToDelete.Enqueue(swapChain, mDevice->GetPendingCommandSerial());
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}
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void FencedDeleter::Tick(ExecutionSerial completedSerial) {
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VkDevice vkDevice = mDevice->GetVkDevice();
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VkInstance instance = mDevice->GetVkInstance();
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// Buffers and images must be deleted before memories because it is invalid to free memory
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// that still have resources bound to it.
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for (VkBuffer buffer : mBuffersToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyBuffer(vkDevice, buffer, nullptr);
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}
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mBuffersToDelete.ClearUpTo(completedSerial);
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for (VkImage image : mImagesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyImage(vkDevice, image, nullptr);
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}
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mImagesToDelete.ClearUpTo(completedSerial);
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for (VkDeviceMemory memory : mMemoriesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.FreeMemory(vkDevice, memory, nullptr);
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}
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mMemoriesToDelete.ClearUpTo(completedSerial);
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for (VkPipelineLayout layout : mPipelineLayoutsToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyPipelineLayout(vkDevice, layout, nullptr);
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}
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mPipelineLayoutsToDelete.ClearUpTo(completedSerial);
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for (VkRenderPass renderPass : mRenderPassesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyRenderPass(vkDevice, renderPass, nullptr);
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}
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mRenderPassesToDelete.ClearUpTo(completedSerial);
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for (VkFramebuffer framebuffer : mFramebuffersToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyFramebuffer(vkDevice, framebuffer, nullptr);
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}
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mFramebuffersToDelete.ClearUpTo(completedSerial);
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for (VkImageView view : mImageViewsToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyImageView(vkDevice, view, nullptr);
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}
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mImageViewsToDelete.ClearUpTo(completedSerial);
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for (VkShaderModule module : mShaderModulesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyShaderModule(vkDevice, module, nullptr);
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}
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mShaderModulesToDelete.ClearUpTo(completedSerial);
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for (VkPipeline pipeline : mPipelinesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyPipeline(vkDevice, pipeline, nullptr);
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}
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mPipelinesToDelete.ClearUpTo(completedSerial);
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// Vulkan swapchains must be destroyed before their corresponding VkSurface
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for (VkSwapchainKHR swapChain : mSwapChainsToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroySwapchainKHR(vkDevice, swapChain, nullptr);
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}
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mSwapChainsToDelete.ClearUpTo(completedSerial);
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for (VkSurfaceKHR surface : mSurfacesToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroySurfaceKHR(instance, surface, nullptr);
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}
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mSurfacesToDelete.ClearUpTo(completedSerial);
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for (VkSemaphore semaphore : mSemaphoresToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroySemaphore(vkDevice, semaphore, nullptr);
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}
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mSemaphoresToDelete.ClearUpTo(completedSerial);
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for (VkDescriptorPool pool : mDescriptorPoolsToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyDescriptorPool(vkDevice, pool, nullptr);
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}
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mDescriptorPoolsToDelete.ClearUpTo(completedSerial);
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for (VkQueryPool pool : mQueryPoolsToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroyQueryPool(vkDevice, pool, nullptr);
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}
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mQueryPoolsToDelete.ClearUpTo(completedSerial);
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for (VkSampler sampler : mSamplersToDelete.IterateUpTo(completedSerial)) {
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mDevice->fn.DestroySampler(vkDevice, sampler, nullptr);
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}
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mSamplersToDelete.ClearUpTo(completedSerial);
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}
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}} // namespace dawn_native::vulkan
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