CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dan sinclair 378a1f51a2 Use optional in Lexer.
This Cl updates the lexer to only create tokens when needed, in the case
of no match an empty optional is returned.

Change-Id: Ie4ba45d72cfb263beb8d9c83e3098ff11beeecd2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128620
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
2023-04-24 16:20:43 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add builtin information to Symbol. 2023-04-21 11:54:23 +00:00
generator Allow setting markupsafe directory in CMake. 2023-04-07 07:52:36 +00:00
include Move text/unicode into utils. 2023-04-20 10:06:25 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts Disable d3d11 backend 2023-04-20 13:19:59 +00:00
src Use optional in Lexer. 2023-04-24 16:20:43 +00:00
test tint: Add vec2(), vec3(), vec4() 2023-04-21 12:19:49 +00:00
third_party Fix Dawn Native Android build 2023-04-20 17:58:59 +00:00
tools tools/perfmon: Hook up external shader corpus 2023-04-19 23:26:01 +00:00
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PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
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dawn.json Removes deprecation period code for renamed APIs (i.e. endPass/dispatch) 2023-04-22 00:33:51 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
go.mod tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go.sum tools: Update go.chromium.org/luci dep 2023-03-14 14:42:18 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.