Ryan Harrison 4084c94c43 Rolling 4 dependencies
Roll third_party/SPIRV-Tools/ 2e1d208ed..c8590c18b (2 commits)

2e1d208ed9..c8590c18bd

$ git log 2e1d208ed..c8590c18b --date=short --no-merges --format='%ad %ae %s'
2020-05-06 jaebaek Preserve debug info for wrap-opkill (#3331)
2020-05-05 jbolz Validate ShaderCallKHR memory scope (#3332)

Roll third_party/shaderc/ 15a66d72f..6b4f6313e (3 commits)

15a66d72f3..6b4f6313ed

$ git log 15a66d72f..6b4f6313e --date=short --no-merges --format='%ad %ae %s'
2020-05-11 chinmaygarde Only add -fPIC if supported by the compiler. (#1061)
2020-05-06 rharrison Remove Singleton pattern around access to glslang (#1059)
2020-05-05 rharrison Add .NET bindings to README.md (#1060)

Roll third_party/spirv-cross/ 92f7d36c7..d638d2df9 (4 commits)

92f7d36c72..d638d2df9c

$ git log 92f7d36c7..d638d2df9 --date=short --no-merges --format='%ad %ae %s'
2020-05-08 post Support gl_InstanceID in RT shaders.
2020-05-06 post MSL: Avoid packed arrays in more cases.
2020-05-06 post Add missing reference files from PR merge.
2020-05-06 lehoangq Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix.

Roll third_party/tint/ 1f1f08f94..0bbf1e746 (6 commits)

https://dawn.googlesource.com/tint/+log/1f1f08f94a11..0bbf1e746093

$ git log 1f1f08f94..0bbf1e746 --date=short --no-merges --format='%ad %ae %s'
2020-05-11 rharrison Small fix for BUILD.gn
2020-05-08 dneto Rolling 6 dependencies
2020-05-07 dneto [spirv-reader] Find if-selection internal headers
2020-05-07 dneto [spirv-reader] Rename Edge::kToMerge to kIfBreak
2020-05-07 dneto [spirv-reader] Classify kSwitchBreak from deep in control flow
2020-05-07 dsinclair Rename brace and bracket to match spec

Created with:
  roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint

Change-Id: I7ad5ec308574599138a4297b8b4dd55c215bbf99
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21520
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-05-11 16:09:21 +00:00
2020-05-07 21:15:55 +00:00
2020-05-07 21:15:55 +00:00
2017-11-28 16:18:39 -05:00
2020-05-07 21:15:55 +00:00
2018-07-18 22:54:06 +02:00
2020-04-14 17:36:44 +00:00
2018-08-23 08:33:35 -04:00
2020-05-11 16:09:21 +00:00
2020-04-02 18:14:37 +00:00
2020-04-24 12:38:13 +00:00

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
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HLSL 18.2%
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