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Roll third_party/SPIRV-Tools/ 2e1d208ed..c8590c18b (2 commits)2e1d208ed9..c8590c18bd
$ git log 2e1d208ed..c8590c18b --date=short --no-merges --format='%ad %ae %s' 2020-05-06 jaebaek Preserve debug info for wrap-opkill (#3331) 2020-05-05 jbolz Validate ShaderCallKHR memory scope (#3332) Roll third_party/shaderc/ 15a66d72f..6b4f6313e (3 commits)15a66d72f3..6b4f6313ed
$ git log 15a66d72f..6b4f6313e --date=short --no-merges --format='%ad %ae %s' 2020-05-11 chinmaygarde Only add -fPIC if supported by the compiler. (#1061) 2020-05-06 rharrison Remove Singleton pattern around access to glslang (#1059) 2020-05-05 rharrison Add .NET bindings to README.md (#1060) Roll third_party/spirv-cross/ 92f7d36c7..d638d2df9 (4 commits)92f7d36c72..d638d2df9c
$ git log 92f7d36c7..d638d2df9 --date=short --no-merges --format='%ad %ae %s' 2020-05-08 post Support gl_InstanceID in RT shaders. 2020-05-06 post MSL: Avoid packed arrays in more cases. 2020-05-06 post Add missing reference files from PR merge. 2020-05-06 lehoangq Fix #1359: MSL: If the packed type is scalar, don't emit "pack_" prefix. Roll third_party/tint/ 1f1f08f94..0bbf1e746 (6 commits) https://dawn.googlesource.com/tint/+log/1f1f08f94a11..0bbf1e746093 $ git log 1f1f08f94..0bbf1e746 --date=short --no-merges --format='%ad %ae %s' 2020-05-11 rharrison Small fix for BUILD.gn 2020-05-08 dneto Rolling 6 dependencies 2020-05-07 dneto [spirv-reader] Find if-selection internal headers 2020-05-07 dneto [spirv-reader] Rename Edge::kToMerge to kIfBreak 2020-05-07 dneto [spirv-reader] Classify kSwitchBreak from deep in control flow 2020-05-07 dsinclair Rename brace and bracket to match spec Created with: roll-dep third_party/SPIRV-Tools third_party/glslang third_party/shaderc third_party/spirv-cross third_party/spirv-headers third_party/tint Change-Id: I7ad5ec308574599138a4297b8b4dd55c215bbf99 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21520 Reviewed-by: Ryan Harrison <rharrison@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Ryan Harrison <rharrison@chromium.org>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs:
- D3D12 on Windows 10
- Metal on macOS and iOS
- Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
- OpenGL as best effort where available
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
Helpful links:
- Dawn's bug tracker if you find issues with Dawn.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawm's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
Documentation table of content
Developer documentation:
User documentation: (TODO, figure out what overlaps with webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
C++
59.9%
HLSL
18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%