..
AdapterD3D12.cpp
dawn/native: Add support for feature "indirect-first-instance"
2022-06-01 06:14:07 +00:00
AdapterD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BackendD3D12.cpp
D3D12: Support feature chromium_experimental_dp4a
2022-05-20 08:21:00 +00:00
BackendD3D12.h
D3D12: Support feature chromium_experimental_dp4a
2022-05-20 08:21:00 +00:00
BindGroupD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BindGroupD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BindGroupLayoutD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BindGroupLayoutD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BufferD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
BufferD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CPUDescriptorHeapAllocationD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CPUDescriptorHeapAllocationD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CacheKeyD3D12.cpp
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
CommandAllocatorManager.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandAllocatorManager.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandBufferD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandBufferD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandRecordingContext.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
CommandRecordingContext.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ComputePipelineD3D12.cpp
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
ComputePipelineD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
D3D11on12Util.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
D3D11on12Util.h
[warnings] Add Wsuggest-override and Wsuggest-destructor-override.
2022-05-10 18:44:34 +00:00
D3D12Backend.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
D3D12Error.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
D3D12Error.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
D3D12Info.cpp
D3D12: Support feature chromium_experimental_dp4a
2022-05-20 08:21:00 +00:00
D3D12Info.h
D3D12: Support feature chromium_experimental_dp4a
2022-05-20 08:21:00 +00:00
DeviceD3D12.cpp
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
DeviceD3D12.h
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
Forward.h
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
GPUDescriptorHeapAllocationD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
GPUDescriptorHeapAllocationD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
HeapAllocatorD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
HeapAllocatorD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
HeapD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
HeapD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
IntegerTypes.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
NativeSwapChainImplD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
NativeSwapChainImplD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
PageableD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
PageableD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
PipelineCacheD3D12.cpp
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
PipelineLayoutD3D12.cpp
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
PipelineLayoutD3D12.h
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
PlatformFunctions.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
PlatformFunctions.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
QuerySetD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
QuerySetD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
QueueD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
QueueD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
RenderPassBuilderD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
RenderPassBuilderD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
RenderPipelineD3D12.cpp
Pipeline cache D3D12 backend impl
2022-06-02 15:16:20 +00:00
RenderPipelineD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResidencyManagerD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResidencyManagerD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceAllocatorManagerD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceAllocatorManagerD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceHeapAllocationD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ResourceHeapAllocationD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SamplerD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SamplerD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SamplerHeapCacheD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SamplerHeapCacheD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ShaderModuleD3D12.cpp
Tint: num_workgroups use free binding group if not specified
2022-06-01 10:23:51 +00:00
ShaderModuleD3D12.h
dawn: Add shader module validation for WGSL extension
2022-05-06 08:51:12 +00:00
ShaderVisibleDescriptorAllocatorD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
ShaderVisibleDescriptorAllocatorD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
StagingBufferD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
StagingBufferD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
StagingDescriptorAllocatorD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
StagingDescriptorAllocatorD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SwapChainD3D12.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
SwapChainD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
TextureCopySplitter.cpp
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
TextureCopySplitter.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
TextureD3D12.cpp
D3D12: set correct data layout of dst texture for B2T copy
2022-05-19 16:35:09 +00:00
TextureD3D12.h
Consistent formatting for Dawn/Tint.
2022-05-01 14:40:55 +00:00
UtilsD3D12.cpp
D3D12: Support feature chromium_experimental_dp4a
2022-05-20 08:21:00 +00:00
UtilsD3D12.h
D3D12: Support feature chromium_experimental_dp4a
2022-05-20 08:21:00 +00:00
d3d12_platform.h
Fixup build/include_order issues in src/dawn.
2022-04-19 20:38:44 +00:00