Dan Sinclair 45844e3df4 Revert "tint::transform::VertexPulling: require SingleEntryPoint"
This reverts commit 63463c2f775fadb56daad93e0e92fe9153a426fd.

Reason for revert: Breaks the kokoro build

Original change's description:
> tint::transform::VertexPulling: require SingleEntryPoint
>
> This change the vertex pulling transform to look for the single vertex
> entry point in the module, instead of taking the entry point name in the
> config. This is necessary because the renamer needs to run before
> VertexPulling so that builtins like min() don't end up referring to the
> input WGSL. Putting the renamer before VertexPulling makes the config
> entry point name no longer match.
>
> Bug: dawn:1583
> Change-Id: I4c96eb83518e0d6fe8ce23b37e238f4a890eeb2f
> Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107080
> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
> Reviewed-by: Ben Clayton <bclayton@google.com>

TBR=cwallez@chromium.org,bclayton@google.com,noreply+kokoro@google.com,dawn-scoped@luci-project-accounts.iam.gserviceaccount.com

Change-Id: I26f521213db6ce80cdccad20cbaa6a1c0d37b2c2
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: dawn:1583
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107280
Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-10-26 16:01:33 +00:00
2022-10-13 12:55:42 +00:00
2022-05-30 18:00:58 +00:00
2022-10-03 02:48:52 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2022-09-01 16:47:59 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Readme Multiple Licenses 145 MiB
Languages
C++ 59.9%
HLSL 18.2%
GLSL 17.3%
Go 2.1%
Objective-C++ 0.8%
Other 1.6%