dan sinclair 45ff7a8c4a Remove extra work from is_reserved
Currently the `is_reserved` method in the WGSL parser uses the
`operator==` on the token to check the reserved words. This ends up
re-doing a bunch of work as it checks the token type, then gets the
`string_view` or `string` from the variant, then compares.

This CL adds a precondition that the token is an identifier (which is
true in the only case we call this method) and then extracts the string
from the token once and uses that for all the comparisons.

Change-Id: If425afea38e727169de7991a84f6fa1e47f660ef
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/128140
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-04-20 16:50:29 +00:00
2023-04-19 23:52:33 +00:00
2023-04-20 10:06:25 +00:00
2023-02-05 10:52:57 +00:00
2023-04-20 13:19:59 +00:00
2023-04-20 16:50:29 +00:00
2023-04-18 21:15:44 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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