dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-apfloat-sinh-negative-log2/0-opt.wgsl.expected.msl

74 lines
2.2 KiB
Plaintext

#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[1];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_3) {
float undefined = 0.0f;
bool x_45 = false;
bool x_46_phi = false;
undefined = sinh(INFINITY);
int const x_10 = x_6.x_GLF_uniform_int_values.arr[0].el;
bool const x_38 = (1 == x_10);
x_46_phi = x_38;
if (!(x_38)) {
float const x_42 = undefined;
float const x_44 = x_8.x_GLF_uniform_float_values.arr[0].el;
x_45 = (x_42 > x_44);
x_46_phi = x_45;
}
bool const x_46 = x_46_phi;
if (x_46) {
int const x_12 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_13 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_14 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_15 = x_6.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_3) = float4(float(x_12), float(x_13), float(x_14), float(x_15));
} else {
int const x_16 = x_6.x_GLF_uniform_int_values.arr[1].el;
float const x_60 = float(x_16);
*(tint_symbol_3) = float4(x_60, x_60, x_60, x_60);
}
return;
}
main_out tint_symbol_inner(constant buf0& x_6, constant buf1& x_8, thread float4* const tint_symbol_4) {
main_1(x_6, x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_6, x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}