63 lines
2.0 KiB
HLSL
63 lines
2.0 KiB
HLSL
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_7 : register(b0, space0) {
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uint4 x_7[4];
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};
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static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
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cbuffer cbuffer_x_10 : register(b1, space0) {
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uint4 x_10[2];
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};
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void main_1() {
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int a = 0;
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float b = 0.0f;
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const float x_39 = gl_FragCoord.y;
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const uint scalar_offset = ((16u * uint(0))) / 4;
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const float x_41 = asfloat(x_7[scalar_offset / 4][scalar_offset % 4]);
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a = ((x_39 >= x_41) ? 0 : 2);
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const float x_45 = asfloat(x_7[1].x);
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const float x_47 = asfloat(x_7[2].x);
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const float x_49 = asfloat(x_7[3].x);
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b = float3(x_45, x_47, x_49)[a];
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const float x_53 = b;
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const float x_55 = asfloat(x_7[1].x);
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if ((x_53 == x_55)) {
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const uint scalar_offset_1 = ((16u * uint(0))) / 4;
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const int x_61 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
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const int x_64 = asint(x_10[1].x);
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const int x_67 = asint(x_10[1].x);
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const uint scalar_offset_2 = ((16u * uint(0))) / 4;
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const int x_70 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
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x_GLF_color = float4(float(x_61), float(x_64), float(x_67), float(x_70));
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} else {
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const uint scalar_offset_3 = ((16u * uint(0))) / 4;
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const int x_74 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
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const float x_75 = float(x_74);
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x_GLF_color = float4(x_75, x_75, x_75, x_75);
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}
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return;
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}
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struct main_out {
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float4 x_GLF_color_1;
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};
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struct tint_symbol_1 {
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float4 gl_FragCoord_param : SV_Position;
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};
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struct tint_symbol_2 {
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float4 x_GLF_color_1 : SV_Target0;
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};
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main_out main_inner(float4 gl_FragCoord_param) {
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gl_FragCoord = gl_FragCoord_param;
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main_1();
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const main_out tint_symbol_5 = {x_GLF_color};
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return tint_symbol_5;
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}
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tint_symbol_2 main(tint_symbol_1 tint_symbol) {
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const main_out inner_result = main_inner(tint_symbol.gl_FragCoord_param);
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tint_symbol_2 wrapper_result = (tint_symbol_2)0;
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wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
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return wrapper_result;
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}
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