dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-instructions-for-if-les.../0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_float_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_5, constant buf0& x_8, thread float4* const tint_symbol_3) {
int i = 0;
int const x_29 = x_5.x_GLF_uniform_int_values.arr[0].el;
float const x_30 = float(x_29);
*(tint_symbol_3) = float4(x_30, x_30, x_30, x_30);
int const x_33 = x_5.x_GLF_uniform_int_values.arr[0].el;
i = x_33;
while (true) {
int const x_38 = i;
int const x_40 = x_5.x_GLF_uniform_int_values.arr[1].el;
if ((x_38 < x_40)) {
} else {
break;
}
float const x_44 = x_8.x_GLF_uniform_float_values.arr[1].el;
int const x_45 = i;
if (!((x_44 <= float(x_45)))) {
float const x_52 = x_8.x_GLF_uniform_float_values.arr[0].el;
int const x_53 = i;
int const x_55 = i;
float const x_58 = x_8.x_GLF_uniform_float_values.arr[0].el;
float4 const x_60 = *(tint_symbol_3);
*(tint_symbol_3) = (x_60 + float4(x_52, float(x_53), float(x_55), x_58));
}
{
int const x_62 = i;
i = as_type<int>((as_type<uint>(x_62) + as_type<uint>(1)));
}
}
return;
}
main_out tint_symbol_inner(constant buf1& x_5, constant buf0& x_8, thread float4* const tint_symbol_4) {
main_1(x_5, x_8, tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_5 [[buffer(0)]], constant buf0& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(x_5, x_8, &(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}