dawn-cmake/test/vk-gl-cts/graphicsfuzz/cov-transpose-multiply/0-opt.spvasm.expected.msl

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#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_3) {
float2x2 m = float2x2(0.0f);
m = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
float2x2 const x_26 = m;
float2x2 const x_28 = m;
float2x2 const x_30 = (transpose(x_26) * transpose(x_28));
float2x2 const x_31 = m;
float2x2 const x_32 = m;
float2x2 const x_34 = transpose((x_31 * x_32));
if ((all((x_30[0u] == x_34[0u])) & all((x_30[1u] == x_34[1u])))) {
*(tint_symbol_3) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_3) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
main_out tint_symbol_inner(thread float4* const tint_symbol_4) {
main_1(tint_symbol_4);
main_out const tint_symbol_2 = {.x_GLF_color_1=*(tint_symbol_4)};
return tint_symbol_2;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_out const inner_result = tint_symbol_inner(&(tint_symbol_5));
tint_symbol_1 wrapper_result = {};
wrapper_result.x_GLF_color_1 = inner_result.x_GLF_color_1;
return wrapper_result;
}