69 lines
2.0 KiB
C++
69 lines
2.0 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_OPENGL_TEXTUREGL_H_
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#define DAWNNATIVE_OPENGL_TEXTUREGL_H_
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#include "dawn_native/Texture.h"
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#include "dawn_native/opengl/opengl_platform.h"
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namespace dawn_native { namespace opengl {
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class Device;
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struct GLFormat;
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class Texture final : public TextureBase {
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public:
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Texture(Device* device, const TextureDescriptor* descriptor);
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Texture(Device* device,
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const TextureDescriptor* descriptor,
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GLuint handle,
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TextureState state);
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GLuint GetHandle() const;
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GLenum GetGLTarget() const;
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const GLFormat& GetGLFormat() const;
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void EnsureSubresourceContentInitialized(const SubresourceRange& range);
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private:
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~Texture() override;
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void DestroyImpl() override;
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MaybeError ClearTexture(const SubresourceRange& range, TextureBase::ClearValue clearValue);
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GLuint mHandle;
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GLenum mTarget;
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};
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class TextureView final : public TextureViewBase {
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public:
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TextureView(TextureBase* texture, const TextureViewDescriptor* descriptor);
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GLuint GetHandle() const;
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GLenum GetGLTarget() const;
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private:
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~TextureView() override;
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GLuint mHandle;
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GLenum mTarget;
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bool mOwnsHandle;
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};
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}} // namespace dawn_native::opengl
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#endif // DAWNNATIVE_OPENGL_TEXTUREGL_H_
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