..
BackendGL.cpp
OpenGL ES: implement compressed texture support.
2021-02-19 18:38:32 +00:00
BackendGL.h
Add preliminary OpenGL ES and EGL support to Dawn.
2020-11-24 20:57:23 +00:00
BindGroupGL.cpp
DeviceBase: Make object creation use ResultOrError<Ref<T>>
2021-03-31 18:36:32 +00:00
BindGroupGL.h
DeviceBase: Make object creation use ResultOrError<Ref<T>>
2021-03-31 18:36:32 +00:00
BindGroupLayoutGL.cpp
DeviceBase: Make object creation use ResultOrError<Ref<T>>
2021-03-31 18:36:32 +00:00
BindGroupLayoutGL.h
DeviceBase: Make object creation use ResultOrError<Ref<T>>
2021-03-31 18:36:32 +00:00
BufferGL.cpp
Triage Dawn TODOs
2021-06-07 18:23:52 +00:00
BufferGL.h
Fix the initialization of the buffers with MapRead and MapAtCreation
2020-09-01 08:08:57 +00:00
CommandBufferGL.cpp
Implement internal storage for buffer usage and buffer binding type
2021-06-16 14:33:27 +00:00
CommandBufferGL.h
OpenGL: refactor all texture uploads.
2021-04-13 13:58:14 +00:00
ComputePipelineGL.cpp
ComputePipelineDescriptor.computeStage->compute
2021-06-09 18:07:32 +00:00
ComputePipelineGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
DeviceGL.cpp
Implement EGLImage external texture API for GL.
2021-06-03 16:19:16 +00:00
DeviceGL.h
Implement EGLImage external texture API for GL.
2021-06-03 16:19:16 +00:00
Forward.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
GLFormat.cpp
Rename BC6HRGBSfloat to BC6HRGBFloat
2020-09-10 08:48:57 +00:00
GLFormat.h
Implement most texture formats on OpenGL
2019-08-02 09:46:58 +00:00
NativeSwapChainImplGL.cpp
Reset scissor reset before presenting in opengl
2021-01-13 05:09:24 +00:00
NativeSwapChainImplGL.h
Make dawn_native public headers and dawn_wsi use webgpu.h
2019-10-24 23:55:37 +00:00
OpenGLBackend.cpp
Implement EGLImage external texture API for GL.
2021-06-03 16:19:16 +00:00
OpenGLFunctions.cpp
Refactor OpenGLVersion out of OpenGLFunctions.
2020-11-23 18:50:42 +00:00
OpenGLFunctions.h
Refactor OpenGLVersion out of OpenGLFunctions.
2020-11-23 18:50:42 +00:00
OpenGLVersion.cpp
Refactor OpenGLVersion out of OpenGLFunctions.
2020-11-23 18:50:42 +00:00
OpenGLVersion.h
Refactor OpenGLVersion out of OpenGLFunctions.
2020-11-23 18:50:42 +00:00
PersistentPipelineStateGL.cpp
OpenGL: Don't use glad to load OpenGL entrypoints
2019-06-13 10:22:32 +00:00
PersistentPipelineStateGL.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
PipelineGL.cpp
OpenGL: Use binding= for all bindings in generated GLSL
2021-05-19 18:29:37 +00:00
PipelineGL.h
Remove some useless #include files and forward declarations
2021-02-23 01:51:06 +00:00
PipelineLayoutGL.cpp
Implement internal storage for buffer usage and buffer binding type
2021-06-16 14:33:27 +00:00
PipelineLayoutGL.h
Remove kMaxBindingsPerGroup limit
2020-07-14 22:20:35 +00:00
QuerySetGL.cpp
Query API: QuerySet
2020-06-11 00:34:14 +00:00
QuerySetGL.h
Query API: QuerySet
2020-06-11 00:34:14 +00:00
QueueGL.cpp
Support 3D textures in ClearTexture
2021-05-18 21:51:33 +00:00
QueueGL.h
Rename Buffer/TextureCopyView to ImageCopyBuffer/Texture.
2021-03-04 18:13:45 +00:00
RenderPipelineGL.cpp
Removed deprecated CreateRenderPipeline path
2021-05-21 05:01:38 +00:00
RenderPipelineGL.h
Removed deprecated CreateRenderPipeline path
2021-05-21 05:01:38 +00:00
SamplerGL.cpp
Add maxAnisotropy to GPUSamplerDescriptor
2020-12-24 03:11:17 +00:00
SamplerGL.h
Make RefCounted derived objects have private destructors
2020-04-06 18:20:02 +00:00
ShaderModuleGL.cpp
OpenGL: Use binding= for all bindings in generated GLSL
2021-05-19 18:29:37 +00:00
ShaderModuleGL.h
Split top-level reflection code into either Tint or SPIRV-Cross
2021-04-02 06:57:43 +00:00
SwapChainGL.cpp
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
SwapChainGL.h
Optimize subresource tracking - use texture view
2020-06-15 18:26:12 +00:00
TextureGL.cpp
Triage Dawn TODOs
2021-06-07 18:23:52 +00:00
TextureGL.h
Refactor subresource related variables to a struct
2020-06-12 00:37:31 +00:00
UtilsGL.cpp
Standardize the use of UNREACHABLE in switches.
2020-09-24 14:56:50 +00:00
UtilsGL.h
Make dawn_native use the webgpu.h header
2019-10-23 11:57:41 +00:00
opengl_platform.h
Remove glad and replace it with our own GL header
2019-06-17 09:17:29 +00:00
supported_extensions.json
Implement EGLImage external texture API for GL.
2021-06-03 16:19:16 +00:00