36 lines
641 B
GLSL
36 lines
641 B
GLSL
#version 310 es
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void unused_entry_point() {
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return;
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}
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int tint_workgroupUniformLoad(inout int p) {
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barrier();
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int result = p;
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barrier();
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return result;
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}
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shared int a;
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shared int b;
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void foo() {
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{
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int i = 0;
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while (true) {
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int tint_symbol = i;
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int tint_symbol_1 = tint_workgroupUniformLoad(a);
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if (!((tint_symbol < tint_symbol_1))) {
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break;
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}
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{
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}
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{
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int tint_symbol_2 = i;
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int tint_symbol_3 = tint_workgroupUniformLoad(b);
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i = (tint_symbol_2 + tint_symbol_3);
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}
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}
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}
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}
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