CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dan sinclair 529c3fd385 Add clone into constant/
This Cl adds the ability to clone a constant into a context provided.
This allows the IR to clone the constants out of the Program and into
the IR.

Bug: tint:1718
Change-Id: I78170cdc66b5824a1ab81000976a747b5bffee79
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/116363
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-06 02:57:36 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs tint: TINT_EMIT_COVERAGE -> DAWN_EMIT_COVERAGE 2023-01-04 18:06:49 +00:00
generator generator_lib.py: Fix exception when racing for dir creation. 2022-12-19 11:14:54 +00:00
include Vulkan: Clamp @builtin(frag_depth) with push constant values 2023-01-05 12:24:52 +00:00
infra tint: Add hash randomization 2022-12-13 14:46:02 +00:00
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test tint: Add support for workgroupUniformLoad 2023-01-06 02:25:06 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.