James Price 5853205342 tint/sem: Record diagnostic severity modifications
Each sem::Node has a map which stores the diagnostic modifications
applied to that node. The sem::Info class provides a query to get the
diagnostic severity for a given AST node, by walking up the semantic
tree to find the tightest diagnostic severity modification. The
default severity is used if it was not overridden.

This allows components outside of the Resolver/Validator to determine
the diagnostic severity while walking the AST, which is required for
the uniformity analysis.

Bug: tint:1809
Change-Id: I4caf99d7412fb22fb1183b2c8cfde349da2fefd3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117601
Reviewed-by: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-01-25 01:24:46 +00:00
2022-10-13 12:55:42 +00:00
2023-01-10 22:03:21 +00:00
2023-01-24 14:55:17 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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