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There's no good reason for this to be public. Move it into the writers, and expose a 'disable_robustness' option to turn it off. This can be expanded to hold more fine-grain control in the future. Change-Id: I6ea6e54a27b2ae0fbcba5fdf45539063045cc15a Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122203 Commit-Queue: Ben Clayton <bclayton@google.com> Kokoro: Ben Clayton <bclayton@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org>
16 lines
286 B
GLSL
16 lines
286 B
GLSL
#version 310 es
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uint tint_mod(uint lhs, uint rhs) {
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return (lhs % ((rhs == 0u) ? 1u : rhs));
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}
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void f(uvec3 v) {
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uint l = (v.x << (tint_mod(v.y, 1u) & 31u));
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}
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layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
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void main() {
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f(gl_GlobalInvocationID);
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return;
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}
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