mirror of
https://github.com/encounter/dawn-cmake.git
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172 lines
5.8 KiB
C++
172 lines
5.8 KiB
C++
// Copyright 2017 The NXT Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "backend/InputState.h"
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#include "backend/Device.h"
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#include "common/Assert.h"
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namespace backend {
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// InputState helpers
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size_t IndexFormatSize(nxt::IndexFormat format) {
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switch (format) {
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case nxt::IndexFormat::Uint16:
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return sizeof(uint16_t);
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case nxt::IndexFormat::Uint32:
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return sizeof(uint32_t);
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default:
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UNREACHABLE();
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}
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}
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uint32_t VertexFormatNumComponents(nxt::VertexFormat format) {
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switch (format) {
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case nxt::VertexFormat::FloatR32G32B32A32:
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case nxt::VertexFormat::IntR32G32B32A32:
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case nxt::VertexFormat::UshortR16G16B16A16:
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case nxt::VertexFormat::UnormR8G8B8A8:
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return 4;
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case nxt::VertexFormat::FloatR32G32B32:
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case nxt::VertexFormat::IntR32G32B32:
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return 3;
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case nxt::VertexFormat::FloatR32G32:
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case nxt::VertexFormat::IntR32G32:
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case nxt::VertexFormat::UshortR16G16:
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case nxt::VertexFormat::UnormR8G8:
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return 2;
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case nxt::VertexFormat::FloatR32:
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case nxt::VertexFormat::IntR32:
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return 1;
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default:
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UNREACHABLE();
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}
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}
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size_t VertexFormatComponentSize(nxt::VertexFormat format) {
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switch (format) {
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case nxt::VertexFormat::FloatR32G32B32A32:
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case nxt::VertexFormat::FloatR32G32B32:
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case nxt::VertexFormat::FloatR32G32:
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case nxt::VertexFormat::FloatR32:
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return sizeof(float);
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case nxt::VertexFormat::IntR32G32B32A32:
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case nxt::VertexFormat::IntR32G32B32:
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case nxt::VertexFormat::IntR32G32:
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case nxt::VertexFormat::IntR32:
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return sizeof(int32_t);
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case nxt::VertexFormat::UshortR16G16B16A16:
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case nxt::VertexFormat::UshortR16G16:
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return sizeof(uint16_t);
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case nxt::VertexFormat::UnormR8G8B8A8:
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case nxt::VertexFormat::UnormR8G8:
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return sizeof(uint8_t);
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default:
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UNREACHABLE();
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}
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}
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size_t VertexFormatSize(nxt::VertexFormat format) {
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return VertexFormatNumComponents(format) * VertexFormatComponentSize(format);
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}
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// InputStateBase
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InputStateBase::InputStateBase(InputStateBuilder* builder) {
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mAttributesSetMask = builder->mAttributesSetMask;
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mAttributeInfos = builder->mAttributeInfos;
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mInputsSetMask = builder->mInputsSetMask;
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mInputInfos = builder->mInputInfos;
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}
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const std::bitset<kMaxVertexAttributes>& InputStateBase::GetAttributesSetMask() const {
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return mAttributesSetMask;
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}
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const InputStateBase::AttributeInfo& InputStateBase::GetAttribute(uint32_t location) const {
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ASSERT(mAttributesSetMask[location]);
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return mAttributeInfos[location];
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}
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const std::bitset<kMaxVertexInputs>& InputStateBase::GetInputsSetMask() const {
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return mInputsSetMask;
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}
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const InputStateBase::InputInfo& InputStateBase::GetInput(uint32_t slot) const {
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ASSERT(mInputsSetMask[slot]);
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return mInputInfos[slot];
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}
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// InputStateBuilder
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InputStateBuilder::InputStateBuilder(DeviceBase* device) : Builder(device) {
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}
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InputStateBase* InputStateBuilder::GetResultImpl() {
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for (uint32_t location = 0; location < kMaxVertexAttributes; ++location) {
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if (mAttributesSetMask[location] &&
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!mInputsSetMask[mAttributeInfos[location].bindingSlot]) {
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HandleError("Attribute uses unset input");
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return nullptr;
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}
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}
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return mDevice->CreateInputState(this);
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}
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void InputStateBuilder::SetAttribute(uint32_t shaderLocation,
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uint32_t bindingSlot,
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nxt::VertexFormat format,
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uint32_t offset) {
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if (shaderLocation >= kMaxVertexAttributes) {
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HandleError("Setting attribute out of bounds");
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return;
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}
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if (bindingSlot >= kMaxVertexInputs) {
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HandleError("Binding slot out of bounds");
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return;
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}
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if (mAttributesSetMask[shaderLocation]) {
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HandleError("Setting already set attribute");
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return;
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}
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mAttributesSetMask.set(shaderLocation);
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auto& info = mAttributeInfos[shaderLocation];
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info.bindingSlot = bindingSlot;
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info.format = format;
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info.offset = offset;
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}
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void InputStateBuilder::SetInput(uint32_t bindingSlot,
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uint32_t stride,
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nxt::InputStepMode stepMode) {
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if (bindingSlot >= kMaxVertexInputs) {
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HandleError("Setting input out of bounds");
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return;
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}
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if (mInputsSetMask[bindingSlot]) {
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HandleError("Setting already set input");
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return;
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}
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mInputsSetMask.set(bindingSlot);
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auto& info = mInputInfos[bindingSlot];
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info.stride = stride;
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info.stepMode = stepMode;
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}
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} // namespace backend
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