CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Ryan Harrison 5ffc1e1adb Roll third_party/tint/ 765348516..464928ed9 (3 commits)
https://dawn.googlesource.com/tint/+log/765348516259..464928ed913b

$ git log 765348516..464928ed9 --date=short --no-merges --format='%ad %ae %s'
2020-09-01 rharrison Add missing include patch
2020-09-01 tommek [spirv-writer] Generate sampler type
2020-08-31 rharrison Rolling 5 dependencies

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Change-Id: Ib1927977fa0914c65f22109f61a26d112caff805
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27960
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-02 05:08:59 +00:00
build_overrides Add Tint to BUILD.gn 2020-05-07 21:15:55 +00:00
docs Remove MapRead/WriteAsync and CreateBufferMapped 2020-08-20 14:22:29 +00:00
examples Add setIndexBufferWithFormat method 2020-08-27 01:13:35 +00:00
generator Remove MapRead/WriteAsync and CreateBufferMapped 2020-08-20 14:22:29 +00:00
infra/config Add .clang-format files and format more files 2020-07-15 19:51:17 +00:00
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third_party Add .clang-format files and format more files 2020-07-15 19:51:17 +00:00
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AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
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CMakeLists.txt Fix the CMake build because of CMP0077 2020-04-10 17:04:31 +00:00
CONTRIBUTING.md docs: write an overview of Dawn and split README.md 2019-12-05 11:01:41 +00:00
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codereview.settings Initial CQ configuration 2018-08-23 08:33:35 -04:00
dawn.json Add setIndexBufferWithFormat method 2020-08-27 01:13:35 +00:00
dawn_wire.json Move client-side OnCompletion callbacks to the server. 2020-08-28 21:23:50 +00:00

README.md

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.