41 lines
1.4 KiB
C++
41 lines
1.4 KiB
C++
// Copyright 2019 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef SRC_DAWN_NATIVE_OPENGL_GLFORMAT_H_
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#define SRC_DAWN_NATIVE_OPENGL_GLFORMAT_H_
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#include "dawn/native/Format.h"
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#include "dawn/native/opengl/opengl_platform.h"
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namespace dawn::native::opengl {
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struct GLFormat {
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GLenum internalFormat = 0;
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GLenum format = 0;
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GLenum type = 0;
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bool isSupportedOnBackend = false;
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// OpenGL has different functions depending on the format component type, for example
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// glClearBufferfv is only valid on formats with the Float ComponentType
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enum ComponentType { Float, Int, Uint, DepthStencil };
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ComponentType componentType;
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};
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using GLFormatTable = ityp::array<FormatIndex, GLFormat, kKnownFormatCount>;
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GLFormatTable BuildGLFormatTable(GLenum internalFormatForBGRA);
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} // namespace dawn::native::opengl
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#endif // SRC_DAWN_NATIVE_OPENGL_GLFORMAT_H_
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