CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 6343f298fd Roll ANGLE from 98d6dd38ecb2 to 9e47cbd300ca (6 revisions)
98d6dd38ec..9e47cbd300

2023-05-23 mark@lunarg.com Capture/Replay: Rework trace EGLDisplay handling
2023-05-23 geofflang@chromium.org Metal: Disable Metal support on NVIDIA GPUs
2023-05-23 abdolrashidi@google.com Vulkan: Update last CRC check for pipeline cache
2023-05-23 geofflang@chromium.org Remove assertion in SyncEGL::onDestroy that the sync is valid
2023-05-23 lexa.knyazev@gmail.com Vulkan: Enable VK_EXT_depth_clamp_zero_one
2023-05-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from dc49e5c6de1e to 8a3971e5e9c5 (8 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC angle-team+autoroll@google.com,shrekshao@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: shrekshao@google.com
Change-Id: I6b18ef352559193289a00982501df911c57217f0
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/134160
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-05-24 01:33:45 +00:00
.vscode [tools] Add 'add-gerrit-hashtags' tool 2023-05-16 14:36:37 +00:00
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generator Add ref release for webgpu.h 2023-05-23 09:39:29 +00:00
include d3d11: Add GetD3D11Device() for querying ID3D11Device from WGPUDevice 2023-05-19 21:41:33 +00:00
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scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.