Ben Clayton 63aa15467e Roll third_party/webgpu-cts/ 15b8caf79..8220cf0cf (9 commits)
Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


15b8caf79e..8220cf0cfb
 - 8220cf Move "device_destroyed_before_importing_video_frame" case to "api,validation,states,device_lost,destroy" (#2464)
 - f77035 Migrate Scalar -> Interval tests to use new numeric framework (#2474)
 - 65cd11 Migrate `abs` tests over to use FP.f32 directly
 - 3ab032 Replace Point/Binary/Ternary with Scalar{Pair/Triple}
 - 552fe1 Fix Occlusion Query Op Test
 - 3182e8 Fix fragment shader in maxInterStageShaderComponents validation (#2469)
 - 0eacf5 Refactor how floating point intervals are calculated (#2468)
 - fd777c Slightly expand sample_mask tests (#2466)
 - 7e014d Use (number | IntervalBounds) for specifying unittests (#2456)

Created with './tools/run cts roll'

Change-Id: I48f7afe742004afb6f373c64a16877802f755de1
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/126600
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2023-04-17 02:25:29 +00:00
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Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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