32 lines
691 B
HLSL
32 lines
691 B
HLSL
struct VertexOutput {
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float4 pos;
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int loc0;
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};
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VertexOutput foo(float x) {
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const VertexOutput tint_symbol_4 = {float4(x, x, x, 1.0f), 42};
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return tint_symbol_4;
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}
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struct tint_symbol {
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int loc0 : TEXCOORD0;
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float4 pos : SV_Position;
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};
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tint_symbol vert_main1() {
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const VertexOutput tint_symbol_1 = foo(0.5f);
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const tint_symbol tint_symbol_5 = {tint_symbol_1.loc0, tint_symbol_1.pos};
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return tint_symbol_5;
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}
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struct tint_symbol_2 {
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int loc0 : TEXCOORD0;
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float4 pos : SV_Position;
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};
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tint_symbol_2 vert_main2() {
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const VertexOutput tint_symbol_3 = foo(0.25f);
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const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.loc0, tint_symbol_3.pos};
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return tint_symbol_6;
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}
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