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This CL adds a TypedInteger helper which provides additional type safety in Dawn. It is a compile-time restriction that prevents integers of different types from being used interchangably in Debug builds. It also adds ityp::{array,bitset,span} as helper classes to wrap std:: versions (not span). These accept a template paramter as the Index type so that typed integers, or enum classes, may be used as a type-safe index. For now, bind group layout binding indices use TypedInteger. Future CLs will convert other indices to be type-safe as well. Bug: dawn:442 Change-Id: I5b63b1e4f6154322db0227a7788a4e9b8303410e Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19902 Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Austin Eng <enga@chromium.org>
131 lines
5.0 KiB
C++
131 lines
5.0 KiB
C++
// Copyright 2017 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef DAWNNATIVE_BINDGROUPLAYOUT_H_
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#define DAWNNATIVE_BINDGROUPLAYOUT_H_
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "common/SlabAllocator.h"
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#include "common/ityp_array.h"
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#include "common/ityp_span.h"
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#include "dawn_native/BindingInfo.h"
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#include "dawn_native/CachedObject.h"
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#include "dawn_native/Error.h"
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#include "dawn_native/Forward.h"
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#include "dawn_native/dawn_platform.h"
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#include <bitset>
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#include <map>
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namespace dawn_native {
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MaybeError ValidateBindGroupLayoutDescriptor(DeviceBase*,
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const BindGroupLayoutDescriptor* descriptor);
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MaybeError ValidateBindingTypeWithShaderStageVisibility(
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wgpu::BindingType bindingType,
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wgpu::ShaderStage shaderStageVisibility);
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MaybeError ValidateStorageTextureFormat(DeviceBase* device,
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wgpu::BindingType bindingType,
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wgpu::TextureFormat storageTextureFormat);
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MaybeError ValidateStorageTextureViewDimension(wgpu::BindingType bindingType,
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wgpu::TextureViewDimension dimension);
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// Bindings are specified as a |BindingNumber| in the BindGroupLayoutDescriptor.
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// These numbers may be arbitrary and sparse. Internally, Dawn packs these numbers
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// into a packed range of |BindingIndex| integers.
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class BindGroupLayoutBase : public CachedObject {
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public:
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BindGroupLayoutBase(DeviceBase* device, const BindGroupLayoutDescriptor* descriptor);
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~BindGroupLayoutBase() override;
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static BindGroupLayoutBase* MakeError(DeviceBase* device);
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// A map from the BindingNumber to its packed BindingIndex.
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using BindingMap = std::map<BindingNumber, BindingIndex>;
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const BindingInfo& GetBindingInfo(BindingIndex bindingIndex) const {
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ASSERT(!IsError());
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ASSERT(bindingIndex < BindingIndex(kMaxBindingsPerGroup));
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return mBindingInfo[bindingIndex];
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}
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const BindingMap& GetBindingMap() const;
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BindingIndex GetBindingIndex(BindingNumber bindingNumber) const;
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// Functors necessary for the unordered_set<BGLBase*>-based cache.
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struct HashFunc {
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size_t operator()(const BindGroupLayoutBase* bgl) const;
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};
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struct EqualityFunc {
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bool operator()(const BindGroupLayoutBase* a, const BindGroupLayoutBase* b) const;
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};
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BindingIndex GetBindingCount() const;
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// Returns |BindingIndex| because dynamic buffers are packed at the front.
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BindingIndex GetDynamicBufferCount() const;
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uint32_t GetDynamicUniformBufferCount() const;
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uint32_t GetDynamicStorageBufferCount() const;
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struct BufferBindingData {
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uint64_t offset;
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uint64_t size;
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};
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struct BindingDataPointers {
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ityp::span<BindingIndex, BufferBindingData> const bufferData = {};
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ityp::span<BindingIndex, Ref<ObjectBase>> const bindings = {};
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};
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// Compute the amount of space / alignment required to store bindings for a bind group of
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// this layout.
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size_t GetBindingDataSize() const;
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static constexpr size_t GetBindingDataAlignment() {
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static_assert(alignof(Ref<ObjectBase>) <= alignof(BufferBindingData), "");
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return alignof(BufferBindingData);
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}
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BindingDataPointers ComputeBindingDataPointers(void* dataStart) const;
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protected:
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template <typename BindGroup>
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SlabAllocator<BindGroup> MakeFrontendBindGroupAllocator(size_t size) {
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return SlabAllocator<BindGroup>(
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size, // bytes
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Align(sizeof(BindGroup), GetBindingDataAlignment()) + GetBindingDataSize(), // size
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std::max(alignof(BindGroup), GetBindingDataAlignment()) // alignment
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);
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}
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private:
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BindGroupLayoutBase(DeviceBase* device, ObjectBase::ErrorTag tag);
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BindingIndex mBindingCount;
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BindingIndex mBufferCount{0}; // |BindingIndex| because buffers are packed at the front.
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uint32_t mDynamicUniformBufferCount = 0;
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uint32_t mDynamicStorageBufferCount = 0;
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ityp::array<BindingIndex, BindingInfo, kMaxBindingsPerGroup> mBindingInfo;
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// Map from BindGroupLayoutEntry.binding to packed indices.
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BindingMap mBindingMap;
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};
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} // namespace dawn_native
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#endif // DAWNNATIVE_BINDGROUPLAYOUT_H_
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