CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dawn Autoroller 6af4c8b97d Roll ANGLE from 3d0faa02e237 to 26bb1d6e80cb (3 revisions)
3d0faa02e2..26bb1d6e80

2022-08-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from c728ed48ce2f to d53c356ad7d9 (3 revisions)
2022-08-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from aafa10869568 to 708ca9579181 (4 revisions)
2022-08-11 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from d830698e47ae to e4653aba963d (476 revisions)

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC cwallez@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: cwallez@google.com
Change-Id: Iac864f353c5c278b33b879ab282f1a3cc2ec05f2
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/98820
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2022-08-11 14:38:01 +00:00
.vscode .vscode/tasks.json - Add 'cmake gen' 2022-04-07 19:22:21 +00:00
build_overrides GN: Wayland build overrides 2022-06-27 15:17:34 +00:00
docs Do simplifications assuming macOS 10.11 is the min version supported. 2022-08-08 17:42:41 +00:00
generator Make adapter info device matching more flexible 2022-08-02 22:14:35 +00:00
include tint: Add tint::OverrideId 2022-07-27 20:50:40 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
scripts Add alternative method to use a version/git hash from a file. 2022-06-22 04:19:43 +00:00
src When emitting a MSL struct initializer emit the struct name. 2022-08-11 02:28:01 +00:00
test When emitting a MSL struct initializer emit the struct name. 2022-08-11 02:28:01 +00:00
third_party Roll third_party/webgpu-cts/ 65130c197..94fd83896 (9 commits) 2022-08-02 00:49:14 +00:00
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CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
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README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
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dawn.json Update VertexStepMode::VertexBufferNotUsed jsrepr to undefined 2022-08-01 23:03:14 +00:00
dawn_wire.json dawn: Add Device::CreateErrorTexture(desc) 2022-07-20 16:07:44 +00:00
go.mod tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
go.sum tools: Add the 'cts export' sub-command 2022-05-02 20:44:21 +00:00
tint_overrides_with_defaults.gni Move tint unittest behind a build flag. 2022-06-22 12:40:43 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.