CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Dan Sinclair 6c8603cac1 Roll third_party/webgpu-cts/ cbd5a5082..1340d36c8 (1 commit)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


cbd5a50827..1340d36c8f
 - 1340d3 Fixup min i32 value in parsing test. (#1940)

Created with './tools/run cts roll'

Change-Id: Idfe6a30d6ae1847063b5915bd16d453ad127f0f3
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/107100
Commit-Queue: Ben Clayton <bclayton@google.com>
Commit-Queue: Dan Sinclair <dsinclair@chromium.org>
Auto-Submit: Dan Sinclair <dsinclair@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
2022-10-25 19:54:50 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
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docs tint: Fix const eval of type conversions 2022-10-11 20:36:48 +00:00
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include vulkan: Validate that exporting a texture uses VK_IMAGE_LAYOUT_UNDEFINED 2022-10-04 17:27:21 +00:00
infra kokoro: Update DXC to v1.7.2207 - 2022/07/18 2022-07-26 13:17:06 +00:00
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README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.