CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Go to file
Dawn Autoroller 6c89617be7 Roll ANGLE from 5d1ac2e0d5f6 to 48e40ef60b69 (9 revisions)
5d1ac2e0d5..48e40ef60b

2023-01-18 abdolrashidi@google.com Add per-heap memory allocation trackers
2023-01-18 jmadill@chromium.org Fix flaky Capture/Replay FenceSyncTests.
2023-01-18 jmadill@chromium.org Re-land: "Make SyncIDs a packed type."
2023-01-18 m.maiya@samsung.com Vulkan: Add support for AHB usage FRONT_BUFFER flag
2023-01-18 jmadill@chromium.org Trace Tests: Clean up desktop skips.
2023-01-18 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from ff04c317b95c to 9ddfe9a47c82 (661 revisions)
2023-01-18 romanl@google.com Log screen state if log=debug.
2023-01-18 syoussefi@chromium.org Vulkan: Drop usage of VK_EXT_debug_report
2023-01-18 jmadill@chromium.org Revert "Make SyncIDs a packed type."

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-dawn-autoroll
Please CC lokokung@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE: https://bugs.chromium.org/p/angleproject/issues/entry
To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: lokokung@google.com
Change-Id: Ica53814b53e039d12a0967de25e56b6ef378f154
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/117342
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
2023-01-19 03:22:50 +00:00
.vscode tools/setup-build: Support x86 2022-10-13 12:55:42 +00:00
build_overrides Roll vulkan-deps from fb10489972ad to fc12bd106db5 (12 revisions) 2022-09-15 23:04:18 +00:00
docs tint: TINT_EMIT_COVERAGE -> DAWN_EMIT_COVERAGE 2023-01-04 18:06:49 +00:00
generator generator_lib.py: Fix exception when racing for dir creation. 2022-12-19 11:14:54 +00:00
include Count the line pos, offset and size of compilation message in UTF-16 2023-01-10 00:03:24 +00:00
infra kokoro: Fix MSL validation 2023-01-10 22:03:21 +00:00
scripts Temporarily disable dawn_use_angle on Android. 2022-09-21 19:17:16 +00:00
src Delete StagingBuffer in favor of mappable buffers 2023-01-19 02:54:07 +00:00
test tint: Add bgra8unorm storage texture support 2023-01-18 19:42:03 +00:00
third_party Roll third_party/webgpu-cts/ c0d64c238..65fcd99b7 (8 commits) 2023-01-17 12:45:58 +00:00
tools tools/run-cts: Use new 'load' server RPC 2023-01-17 14:54:45 +00:00
webgpu-cts Workaround stencil to buffer copies on Metal Intel 2023-01-18 17:55:14 +00:00
.clang-format Add InsertBraces: true to .clang-format 2022-05-19 20:08:19 +00:00
.clang-tidy Update some forward declarations. 2022-05-30 18:00:58 +00:00
.gitattributes Pipeline cache D3D12 backend impl 2022-06-02 15:16:20 +00:00
.gitignore .gitignore: add .gclient_previous_custom_vars 2022-12-06 20:43:33 +00:00
.gn Roll third_party/angle/ 52c42e5a8..4aa0975e6 (35 commits) 2022-05-25 16:06:54 +00:00
AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
BUILD.gn Remove old src/include folder 2022-06-18 16:16:11 +00:00
CMakeLists.txt tools/run-cts: Optimize coverage collection 2023-01-10 21:55:43 +00:00
CMakeSettings.json Normalize all line endings to LF 2022-04-08 14:18:28 +00:00
CODE_OF_CONDUCT.md Initial commit 2020-03-02 15:47:43 -05:00
CONTRIBUTING.md Combine contributing files. 2022-04-10 22:14:00 +00:00
CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll ANGLE from 5d1ac2e0d5f6 to 48e40ef60b69 (9 revisions) 2023-01-19 03:22:50 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
Doxyfile tint: add pretty printers for gdb and lldb 2022-10-27 20:17:45 +00:00
LICENSE Fix google3 license related issues 2021-12-02 21:25:58 +00:00
OWNERS Add bclayton's chromium account to OWNERS 2022-06-16 09:57:41 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Add wgpu::Device::ValidateTextureDescriptor 2023-01-10 15:17:26 +00:00
dawn_wire.json Add Buffer.GetMapState() 2022-12-19 19:06:51 +00:00
go.mod go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go.sum go.mod: Pin github.com/sergi/go-diff to v1.1.0 2022-09-21 14:12:33 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni Revert "Add GN build option to build using generated files." 2022-11-02 17:07:25 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.