Ben Clayton 6e3f9fa53d Roll third_party/webgpu-cts/ 0439f3ed8..074471be8 (3 commits)
Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files

0439f3ed86..074471be83
 - 074471 Fix extractBits tests to not test overflow cases for const input source (#1958)
 - 2fb4b1 val: Implement 'pass_end_none' and 'pass_end_twice' tests (#1917)
 - f3f3be val: Introduce encoder_open_state.spec.ts to test when an encoder is open (#1921)

Created with './tools/run cts roll'

Change-Id: I8a378c41f24e11808cd0680e6c1154ef593c94d0
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/108121
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2022-11-03 10:15:02 +00:00
2022-10-13 12:55:42 +00:00
2022-11-03 08:41:19 +00:00
2022-11-01 22:45:35 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-08-18 18:02:00 +00:00
2021-12-02 21:25:58 +00:00
2022-07-20 15:53:14 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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