CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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Corentin Wallez 71f2214e14 vulkan: wait for fences on ErrorInjector device loss
When ErrorInjector injects a device loss, it is fake and commands are
still running on the device and we need to wait for them before we start
to deallocate stuff.

When handling the error in the frontend, call WaitForIdleForDestruction
so that all the commands are finished. In the Vulkan backend
WaitForIdleForDestruction have a special code path to no allow error
injection on vkWaitForFences in this specific case, as double error
injection would make the problem appear again.

Bug: chromium:1244408

Change-Id: I710fccbb40b4b14d84f5787be5e002b469e6e2e3
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/63101
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
2021-09-02 17:23:18 +00:00
.vscode .vscode: Fix quotations in windows 'gn gen' task 2021-07-21 14:07:49 +00:00
build_overrides dawn_native: Add a force_wgsl_step toggle. 2021-06-28 10:23:08 +00:00
docs Add Dawn's logo and use it in README.md 2021-09-02 09:51:40 +00:00
examples Update deprecated TextureUsage flag names 2021-08-10 04:07:37 +00:00
generator wgpu::InputStepMode -> VertexStepMode 2021-07-25 18:40:19 +00:00
infra/config Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
scripts Don't enable GL backends by default if build_with_chromium 2021-08-11 20:03:41 +00:00
src vulkan: wait for fences on ErrorInjector device loss 2021-09-02 17:23:18 +00:00
third_party Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
tools/memory/asan Fix is_asan build (at least on Mac) 2020-04-06 22:27:02 +00:00
.clang-format Add .clang-format 2017-11-28 16:18:39 -05:00
.gitattributes Add .gitattributes to normalize EOL 2019-07-15 12:23:18 +00:00
.gitignore Remove the dependency on shaderc and glslang. 2021-03-24 16:02:13 +00:00
.gn build: Override angle_has_rapidjson to false 2021-08-19 22:14:27 +00:00
AUTHORS Rename NXT -> Dawn in the comments 2018-07-18 22:54:06 +02:00
BUILD.gn GN: add a default build target 2021-02-02 17:03:30 +00:00
CMakeLists.txt CMake: update backend selection 2021-06-30 15:06:43 +00:00
DEPS Roll Tint from cf57896d52 to 03cd484247 (3 revisions) 2021-09-02 15:43:38 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
LICENSE Initial commit of all the NXT integration. 2017-04-20 14:38:20 -04:00
OWNERS Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
PRESUBMIT.py Force Python 3 in presubmit 2021-07-20 17:57:20 +00:00
README.chromium Add component to OWNERS and fixup repo URL in README.chromium 2018-09-25 20:53:37 +00:00
README.md Add Dawn's logo and use it in README.md 2021-09-02 09:51:40 +00:00
codereview.settings codereview.setings: default to not squashing on git cl upload 2021-03-10 18:35:58 +00:00
dawn.json Adds ETC2/EAC texture compression formats and Vulkan support for them 2021-08-31 00:15:45 +00:00
dawn_wire.json Remove stray reference to GetDefaultQueue 2021-08-27 07:51:00 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs:
    • D3D12 on Windows 10
    • Metal on macOS and iOS
    • Vulkan on Windows, Linux, ChromeOS, Android and Fuchsia
    • OpenGL as best effort where available
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.