mirror of
https://github.com/encounter/dawn-cmake.git
synced 2025-08-04 03:05:42 +00:00
Regenerated:
- expectations.txt
- ts_sources.txt
- test_list.txt
- cache_list.txt
- resource_files.txt
- webtest .html files
3030a7bb2c..99d11d8864
- 99d11d Add test case about copying HTMLVideoElement to texture (#2018)
- ef9763 Add bitwise shift validation tests (#2399)
- a7dda2 Add tests for unary~ i32, u32, and vectors of them (#2395)
- c054fc Add bitwise shift tests (#2397)
- 174648 consolidate more createPipeline/Async tests
- 12e6c2 Make the test names less descriptive
- a483c0 limit # of storage textures & storage buffers to device limit
- ba16f0 Change bytesPerSample calculation to be similar to spec
- ce7f52 merge createPipeline and createPipelineAsync tests
- d64c03 Validate maxFragmentCombindOutputResources and related changes
- 5a89d4 roll to types@4e0beeeb3ddd5327aaffd1f3fa7943c314eeaceb
- 25aef0 [wgsl] Add increment and decrement execution tests. (#2394)
Created with './tools/run cts roll'
Change-Id: I9080d8128450937d3c94c3e40e95c5521d6c1320
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124000
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn, a WebGPU implementation
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard.
More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL.
Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
- WebGPU C/C++ headers that applications and other building blocks use.
- The
webgpu.h
version that Dawn implements. - A C++ wrapper for the
webgpu.h
.
- The
- A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
- A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
- Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.
Helpful links:
- Dawn bug tracker if you find issues with Dawn.
- Tint bug tracker if you find issues with Tint.
- Dawn's mailing list for other discussions related to Dawn.
- Dawn's source code
- Dawn's Matrix chatroom for live discussion around contributing or using Dawn.
- WebGPU's Matrix chatroom
- Tint mirror for standalone usage.
Documentation table of content
Developer documentation:
- Dawn overview
- Building
- Contributing
- Code of Conduct
- Testing Dawn
- Debugging Dawn
- Dawn's infrastructure
- Dawn errors
- Tint experimental extensions
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
Status
(TODO)
License
Apache 2.0 Public License, please see LICENSE.
Disclaimer
This is not an officially supported Google product.
Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
Languages
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59.9%
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18.2%
GLSL
17.3%
Go
2.1%
Objective-C++
0.8%
Other
1.6%