Ben Clayton 76795db7ce Roll third_party/webgpu-cts/ 3030a7bb2..99d11d886 (12 commits)
Regenerated:
 - expectations.txt
 - ts_sources.txt
 - test_list.txt
 - cache_list.txt
 - resource_files.txt
 - webtest .html files


3030a7bb2c..99d11d8864
 - 99d11d Add test case about copying HTMLVideoElement to texture (#2018)
 - ef9763 Add bitwise shift validation tests (#2399)
 - a7dda2 Add tests for unary~ i32, u32, and vectors of them (#2395)
 - c054fc Add bitwise shift tests (#2397)
 - 174648 consolidate more createPipeline/Async tests
 - 12e6c2 Make the test names less descriptive
 - a483c0 limit # of storage textures & storage buffers to device limit
 - ba16f0 Change bytesPerSample calculation to be similar to spec
 - ce7f52 merge createPipeline and createPipelineAsync tests
 - d64c03 Validate maxFragmentCombindOutputResources and related changes
 - 5a89d4 roll to types@4e0beeeb3ddd5327aaffd1f3fa7943c314eeaceb
 - 25aef0 [wgsl] Add increment and decrement execution tests. (#2394)

Created with './tools/run cts roll'

Change-Id: I9080d8128450937d3c94c3e40e95c5521d6c1320
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/124000
Reviewed-by: Austin Eng <enga@chromium.org>
Kokoro: Ben Clayton <bclayton@google.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2023-03-14 22:24:40 +00:00
2023-02-05 10:52:57 +00:00
2022-05-30 18:00:58 +00:00
2022-06-18 16:16:11 +00:00
2020-03-02 15:47:43 -05:00
2022-04-10 22:14:00 +00:00
2022-12-19 19:06:51 +00:00
2023-03-14 14:42:18 +00:00
2023-03-14 14:42:18 +00:00
2021-12-02 21:25:58 +00:00

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.

Description
CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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