CMake-only fork of https://dawn.googlesource.com/dawn with cleaned, vendored dependencies
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dawn-autoroll 7a0b6dada7 Roll vulkan-deps from 0f7f3243cd47 to 917d7c4c0a58 (9 revisions)
https://chromium.googlesource.com/vulkan-deps.git/+log/0f7f3243cd47..917d7c4c0a58

Changed dependencies:
* glslang: a02dde76f6..14e57abf26
* spirv-cross: 4faeb81f3f..54b48a2f3a
* spirv-tools: e803fe6717..51892874ba
* vulkan-validation-layers: ff11896ba3..43968206cb

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/vulkan-deps-dawn-autoroll
Please CC rharrison@google.com,webgpu-developers@google.com on the revert to ensure that a human
is aware of the problem.

To file a bug in Dawn: https://bugs.chromium.org/p/dawn/issues/entry

To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug

Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/main/autoroll/README.md

Bug: None
Tbr: rharrison@google.com
Change-Id: I95d16df9b833104c473c5d659a798e7bd0d5b1ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/132400
Bot-Commit: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: Dawn Autoroller <dawn-autoroll@skia-public.iam.gserviceaccount.com>
Kokoro: Kokoro <noreply+kokoro@google.com>
2023-05-10 11:46:11 +00:00
.vscode .vscode: Simplify build setup task 2023-03-04 00:49:51 +00:00
build_overrides remove use_system_libwayland 2023-01-25 19:32:15 +00:00
docs Add MSVS build instructions 2023-05-08 16:45:38 +00:00
generator Adds generation for WGSL descriptor to rename source->code. 2023-05-03 02:23:25 +00:00
include d3d11: support external image 2023-05-09 23:11:53 +00:00
infra Kokoro: Fix windows builds 2023-02-05 10:52:57 +00:00
scripts d3d11: compile d3d11 backend in chromium build 2023-05-03 23:42:25 +00:00
src tint/ir: Add name metadata to Module 2023-05-10 09:44:10 +00:00
test test/tint: Fix spvasm expectation 2023-05-09 20:09:58 +00:00
third_party Roll third_party/webgpu-cts/ b83a6ae70..499ce7de2 (5 commits) 2023-05-09 23:24:11 +00:00
tools Updates CTS tooling to use new 'allow-unsafe-apis' toggle. 2023-05-09 12:26:47 +00:00
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AUTHORS Merge remote-tracking branch 'tint/main' into HEAD 2022-04-06 15:37:27 -04:00
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CPPLINT.cfg Fixup CQ and Kokoro lint mismatches. 2022-04-13 16:14:26 +00:00
DEPS Roll vulkan-deps from 0f7f3243cd47 to 917d7c4c0a58 (9 revisions) 2023-05-10 11:46:11 +00:00
DIR_METADATA Move metadata in OWNERS files to DIR_METADATA files 2021-02-04 01:26:43 +00:00
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OWNERS Set OWNERS to * on .txt files needed for CTS rolls 2023-02-13 10:17:04 +00:00
PRESUBMIT.py tools: Move idlgen and run-cts to from dawn/node to tools/ 2022-12-12 23:06:43 +00:00
README.chromium Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
README.md Fix addition of README.md's content to README.chromium 2022-08-09 14:09:00 +00:00
builder_impl_builtin_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
builder_impl_function_test.cc [ir] Spit builder_impl tests. 2023-05-04 18:01:26 +00:00
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dawn.json Add FeatureLevel to AdapterBase; implement Compat. 2023-05-06 01:26:25 +00:00
dawn_wire.json Add Device::GetSupportedSurfaceUsage() method. 2023-04-20 20:42:05 +00:00
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go.sum Improvements to tint perfmon 2023-04-28 09:25:44 +00:00
go_presubmit_support.py Reland "Add expectations.txt validation to presubmit" 2022-12-08 21:57:55 +00:00
tint_overrides_with_defaults.gni tint/ir: Add GN option for building the IR 2023-04-26 22:05:42 +00:00

README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text "Dawn" is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A "native" implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.