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This CL enables the GLES backend on all the remaining tests for which the desktop OpenGL backend is enabled. Bug: dawn:580 Change-Id: Iab0d13299d58d17749a3405d25d27da7ba4077fa Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39320 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org> Commit-Queue: Stephen White <senorblanco@chromium.org>
1249 lines
56 KiB
C++
1249 lines
56 KiB
C++
// Copyright 2020 The Dawn Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#include "tests/DawnTest.h"
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#include "common/Assert.h"
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#include "common/Constants.h"
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#include "common/Math.h"
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#include "utils/ComboRenderPipelineDescriptor.h"
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#include "utils/TextureFormatUtils.h"
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#include "utils/WGPUHelpers.h"
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namespace {
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bool OpenGLESSupportsStorageTexture(wgpu::TextureFormat format) {
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// TODO(crbug.com/dawn/595): 32-bit RG* formats are unsupported on OpenGL ES.
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return format != wgpu::TextureFormat::RG32Float &&
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format != wgpu::TextureFormat::RG32Sint && format != wgpu::TextureFormat::RG32Uint;
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}
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} // namespace
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class StorageTextureTests : public DawnTest {
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public:
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static void FillExpectedData(void* pixelValuePtr,
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wgpu::TextureFormat format,
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uint32_t x,
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uint32_t y,
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uint32_t arrayLayer) {
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const uint32_t pixelValue = 1 + x + kWidth * (y + kHeight * arrayLayer);
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ASSERT(pixelValue <= 255u / 4);
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switch (format) {
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// 32-bit unsigned integer formats
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case wgpu::TextureFormat::R32Uint: {
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uint32_t* valuePtr = static_cast<uint32_t*>(pixelValuePtr);
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*valuePtr = pixelValue;
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break;
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}
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case wgpu::TextureFormat::RG32Uint: {
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uint32_t* valuePtr = static_cast<uint32_t*>(pixelValuePtr);
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valuePtr[0] = pixelValue;
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valuePtr[1] = pixelValue * 2;
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break;
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}
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case wgpu::TextureFormat::RGBA32Uint: {
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uint32_t* valuePtr = static_cast<uint32_t*>(pixelValuePtr);
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valuePtr[0] = pixelValue;
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valuePtr[1] = pixelValue * 2;
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valuePtr[2] = pixelValue * 3;
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valuePtr[3] = pixelValue * 4;
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break;
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}
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// 32-bit signed integer formats
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case wgpu::TextureFormat::R32Sint: {
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int32_t* valuePtr = static_cast<int32_t*>(pixelValuePtr);
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*valuePtr = static_cast<int32_t>(pixelValue);
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break;
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}
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case wgpu::TextureFormat::RG32Sint: {
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int32_t* valuePtr = static_cast<int32_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<int32_t>(pixelValue);
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valuePtr[1] = -static_cast<int32_t>(pixelValue);
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break;
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}
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case wgpu::TextureFormat::RGBA32Sint: {
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int32_t* valuePtr = static_cast<int32_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<int32_t>(pixelValue);
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valuePtr[1] = -static_cast<int32_t>(pixelValue);
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valuePtr[2] = static_cast<int32_t>(pixelValue * 2);
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valuePtr[3] = -static_cast<int32_t>(pixelValue * 2);
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break;
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}
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// 32-bit float formats
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case wgpu::TextureFormat::R32Float: {
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float_t* valuePtr = static_cast<float_t*>(pixelValuePtr);
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*valuePtr = static_cast<float_t>(pixelValue * 1.1f);
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break;
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}
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case wgpu::TextureFormat::RG32Float: {
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float_t* valuePtr = static_cast<float_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<float_t>(pixelValue * 1.1f);
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valuePtr[1] = -static_cast<float_t>(pixelValue * 2.2f);
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break;
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}
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case wgpu::TextureFormat::RGBA32Float: {
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float_t* valuePtr = static_cast<float_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<float_t>(pixelValue * 1.1f);
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valuePtr[1] = -static_cast<float_t>(pixelValue * 1.1f);
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valuePtr[2] = static_cast<float_t>(pixelValue * 2.2f);
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valuePtr[3] = -static_cast<float_t>(pixelValue * 2.2f);
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break;
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}
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// 16-bit (unsigned integer, signed integer and float) 4-component formats
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case wgpu::TextureFormat::RGBA16Uint: {
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uint16_t* valuePtr = static_cast<uint16_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<uint16_t>(pixelValue);
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valuePtr[1] = static_cast<uint16_t>(pixelValue * 2);
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valuePtr[2] = static_cast<uint16_t>(pixelValue * 3);
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valuePtr[3] = static_cast<uint16_t>(pixelValue * 4);
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break;
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}
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case wgpu::TextureFormat::RGBA16Sint: {
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int16_t* valuePtr = static_cast<int16_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<int16_t>(pixelValue);
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valuePtr[1] = -static_cast<int16_t>(pixelValue);
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valuePtr[2] = static_cast<int16_t>(pixelValue * 2);
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valuePtr[3] = -static_cast<int16_t>(pixelValue * 2);
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break;
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}
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case wgpu::TextureFormat::RGBA16Float: {
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uint16_t* valuePtr = static_cast<uint16_t*>(pixelValuePtr);
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valuePtr[0] = Float32ToFloat16(static_cast<float_t>(pixelValue));
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valuePtr[1] = Float32ToFloat16(-static_cast<float_t>(pixelValue));
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valuePtr[2] = Float32ToFloat16(static_cast<float_t>(pixelValue * 2));
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valuePtr[3] = Float32ToFloat16(-static_cast<float_t>(pixelValue * 2));
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break;
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}
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// 8-bit (normalized/non-normalized signed/unsigned integer) 4-component formats
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8Uint: {
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RGBA8* valuePtr = static_cast<RGBA8*>(pixelValuePtr);
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*valuePtr = RGBA8(pixelValue, pixelValue * 2, pixelValue * 3, pixelValue * 4);
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break;
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}
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case wgpu::TextureFormat::RGBA8Snorm:
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case wgpu::TextureFormat::RGBA8Sint: {
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int8_t* valuePtr = static_cast<int8_t*>(pixelValuePtr);
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valuePtr[0] = static_cast<int8_t>(pixelValue);
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valuePtr[1] = -static_cast<int8_t>(pixelValue);
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valuePtr[2] = static_cast<int8_t>(pixelValue) * 2;
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valuePtr[3] = -static_cast<int8_t>(pixelValue) * 2;
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break;
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}
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default:
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UNREACHABLE();
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break;
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}
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}
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std::string GetImageDeclaration(wgpu::TextureFormat format,
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std::string accessQualifier,
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bool is2DArray,
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uint32_t binding) {
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std::ostringstream ostream;
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ostream << "[[group(0), binding(" << binding << ")]] "
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<< "var<uniform_constant> storageImage" << binding << " : "
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<< "[[access(" << accessQualifier << ")]] "
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<< "texture_storage_2d";
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if (is2DArray) {
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ostream << "_array";
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}
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ostream << "<" << utils::GetWGSLImageFormatQualifier(format) << ">;";
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return ostream.str();
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}
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const char* GetExpectedPixelValue(wgpu::TextureFormat format) {
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switch (format) {
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// non-normalized unsigned integer formats
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case wgpu::TextureFormat::R32Uint:
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return "vec4<u32>(u32(value), 0u, 0u, 1u)";
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case wgpu::TextureFormat::RG32Uint:
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return "vec4<u32>(u32(value), u32(value) * 2u, 0u, 1u)";
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA32Uint:
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return "vec4<u32>(u32(value), u32(value) * 2u, "
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"u32(value) * 3u, u32(value) * 4u)";
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// non-normalized signed integer formats
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case wgpu::TextureFormat::R32Sint:
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return "vec4<i32>(i32(value), 0, 0, 1)";
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case wgpu::TextureFormat::RG32Sint:
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return "vec4<i32>(i32(value), -i32(value), 0, 1)";
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA32Sint:
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return "vec4<i32>(i32(value), -i32(value), i32(value) * 2, -i32(value) * 2)";
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// float formats
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case wgpu::TextureFormat::R32Float:
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return "vec4<f32>(f32(value) * 1.1, 0.0, 0.0, 1.0)";
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case wgpu::TextureFormat::RG32Float:
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return "vec4<f32>(f32(value) * 1.1, -f32(value) * 2.2, 0.0, 1.0)";
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case wgpu::TextureFormat::RGBA16Float:
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return "vec4<f32>(f32(value), -f32(value), "
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"f32(value) * 2.0, -f32(value) * 2.0)";
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case wgpu::TextureFormat::RGBA32Float:
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return "vec4<f32>(f32(value) * 1.1, -f32(value) * 1.1, "
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"f32(value) * 2.2, -f32(value) * 2.2)";
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// normalized signed/unsigned integer formats
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case wgpu::TextureFormat::RGBA8Unorm:
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return "vec4<f32>(f32(value) / 255.0, f32(value) / 255.0 * 2.0, "
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"f32(value) / 255.0 * 3.0, f32(value) / 255.0 * 4.0)";
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case wgpu::TextureFormat::RGBA8Snorm:
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return "vec4<f32>(f32(value) / 127.0, -f32(value) / 127.0, "
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"f32(value) * 2.0 / 127.0, -f32(value) * 2.0 / 127.0)";
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default:
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UNREACHABLE();
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break;
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}
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}
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const char* GetComparisonFunction(wgpu::TextureFormat format) {
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switch (format) {
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// non-normalized unsigned integer formats
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case wgpu::TextureFormat::R32Uint:
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case wgpu::TextureFormat::RG32Uint:
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case wgpu::TextureFormat::RGBA8Uint:
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case wgpu::TextureFormat::RGBA16Uint:
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case wgpu::TextureFormat::RGBA32Uint:
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return R"(
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fn IsEqualTo(pixel : vec4<u32>, expected : vec4<u32>) -> bool {
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return all(pixel == expected);
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})";
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// non-normalized signed integer formats
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case wgpu::TextureFormat::R32Sint:
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case wgpu::TextureFormat::RG32Sint:
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case wgpu::TextureFormat::RGBA8Sint:
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case wgpu::TextureFormat::RGBA16Sint:
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case wgpu::TextureFormat::RGBA32Sint:
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return R"(
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fn IsEqualTo(pixel : vec4<i32>, expected : vec4<i32>) -> bool {
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return all(pixel == expected);
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})";
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// float formats
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case wgpu::TextureFormat::R32Float:
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case wgpu::TextureFormat::RG32Float:
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case wgpu::TextureFormat::RGBA16Float:
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case wgpu::TextureFormat::RGBA32Float:
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return R"(
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fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
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return all(pixel == expected);
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})";
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// normalized signed/unsigned integer formats
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case wgpu::TextureFormat::RGBA8Unorm:
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case wgpu::TextureFormat::RGBA8Snorm:
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// On Windows Intel drivers the tests will fail if tolerance <= 0.00000001f.
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return R"(
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fn IsEqualTo(pixel : vec4<f32>, expected : vec4<f32>) -> bool {
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const tolerance : f32 = 0.0000001;
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return all(abs(pixel - expected) < vec4<f32>(tolerance, tolerance, tolerance, tolerance));
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})";
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default:
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UNREACHABLE();
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break;
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}
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return "";
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}
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std::string CommonReadOnlyTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
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std::string componentFmt = utils::GetWGSLColorTextureComponentType(format);
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auto texelType = "vec4<" + componentFmt + ">";
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auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
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auto* textureLoad = is2DArray ? "textureLoad(storageImage0, vec2<i32>(x, y), i32(layer))"
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: "textureLoad(storageImage0, vec2<i32>(x, y))";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "read", is2DArray, 0) << "\n"
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<< GetComparisonFunction(format) << "\n";
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ostream << "fn doTest() -> bool {\n";
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ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
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ostream << " const layerCount : i32 = " << layerCount << ";\n";
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ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
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ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n";
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ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n";
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ostream << " var value : i32 = " << kComputeExpectedValue << ";\n";
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ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format)
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<< ";\n";
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ostream << " var pixel : " << texelType << " = " << textureLoad << ";\n";
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ostream << " if (!IsEqualTo(pixel, expected)) {\n";
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ostream << " return false;\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << " return true;\n";
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ostream << "}\n";
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return ostream.str();
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}
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std::string CommonWriteOnlyTestCode(const char* stage,
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wgpu::TextureFormat format,
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bool is2DArray = false) {
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std::string componentFmt = utils::GetWGSLColorTextureComponentType(format);
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auto texelType = "vec4<" + componentFmt + ">";
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auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
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auto* textureStore = is2DArray
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? "textureStore(storageImage0, vec2<i32>(x, y), layer, expected)"
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: "textureStore(storageImage0, vec2<i32>(x, y), expected)";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n";
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ostream << "[[stage(" << stage << ")]]\n";
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ostream << "fn main() -> void {\n";
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ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
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ostream << " const layerCount : i32 = " << layerCount << ";\n";
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ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
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ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n";
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ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n";
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ostream << " var value : i32 = " << kComputeExpectedValue << ";\n";
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ostream << " var expected : " << texelType << " = " << GetExpectedPixelValue(format)
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<< ";\n";
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ostream << " " << textureStore << ";\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << "}\n";
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return ostream.str();
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}
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std::string CommonReadWriteTestCode(wgpu::TextureFormat format, bool is2DArray = false) {
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auto* layerCount = is2DArray ? "textureNumLayers(storageImage0)" : "1";
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auto* textureStore = is2DArray ? "textureStore(storageImage0, texcoord, layer, "
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"textureLoad(storageImage1, texcoord, layer))"
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: "textureStore(storageImage0, texcoord, "
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"textureLoad(storageImage1, texcoord))";
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std::ostringstream ostream;
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ostream << GetImageDeclaration(format, "write", is2DArray, 0) << "\n";
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ostream << GetImageDeclaration(format, "read", is2DArray, 1) << "\n";
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ostream << "[[stage(compute)]] fn main() -> void {\n";
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ostream << " var size : vec2<i32> = textureDimensions(storageImage0);\n";
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ostream << " const layerCount : i32 = " << layerCount << ";\n";
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ostream << " for (var layer : i32 = 0; layer < layerCount; layer = layer + 1) {\n";
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ostream << " for (var y : i32 = 0; y < size.y; y = y + 1) {\n";
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ostream << " for (var x : i32 = 0; x < size.x; x = x + 1) {\n";
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ostream << " var texcoord : vec2<i32> = vec2<i32>(x, y);\n";
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ostream << " " << textureStore << ";\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << " }\n";
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ostream << "}\n";
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return ostream.str();
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}
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static std::vector<uint8_t> GetExpectedData(wgpu::TextureFormat format,
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uint32_t arrayLayerCount = 1) {
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const uint32_t texelSizeInBytes = utils::GetTexelBlockSizeInBytes(format);
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std::vector<uint8_t> outputData(texelSizeInBytes * kWidth * kHeight * arrayLayerCount);
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for (uint32_t i = 0; i < outputData.size() / texelSizeInBytes; ++i) {
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uint8_t* pixelValuePtr = &outputData[i * texelSizeInBytes];
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const uint32_t x = i % kWidth;
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const uint32_t y = (i % (kWidth * kHeight)) / kWidth;
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const uint32_t arrayLayer = i / (kWidth * kHeight);
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FillExpectedData(pixelValuePtr, format, x, y, arrayLayer);
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}
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return outputData;
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}
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wgpu::Texture CreateTexture(wgpu::TextureFormat format,
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wgpu::TextureUsage usage,
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uint32_t width = kWidth,
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uint32_t height = kHeight,
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uint32_t arrayLayerCount = 1) {
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wgpu::TextureDescriptor descriptor;
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descriptor.size = {width, height, arrayLayerCount};
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descriptor.format = format;
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descriptor.usage = usage;
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return device.CreateTexture(&descriptor);
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}
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wgpu::Buffer CreateEmptyBufferForTextureCopy(uint32_t texelSize, uint32_t arrayLayerCount = 1) {
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ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment);
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const size_t uploadBufferSize =
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kTextureBytesPerRowAlignment * (kHeight * arrayLayerCount - 1) + kWidth * texelSize;
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wgpu::BufferDescriptor descriptor;
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descriptor.size = uploadBufferSize;
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descriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
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return device.CreateBuffer(&descriptor);
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}
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wgpu::Texture CreateTextureWithTestData(const std::vector<uint8_t>& initialTextureData,
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wgpu::TextureFormat format) {
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uint32_t texelSize = utils::GetTexelBlockSizeInBytes(format);
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ASSERT(kWidth * texelSize <= kTextureBytesPerRowAlignment);
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|
|
const uint32_t bytesPerTextureRow = texelSize * kWidth;
|
|
const uint32_t arrayLayerCount =
|
|
static_cast<uint32_t>(initialTextureData.size() / texelSize / (kWidth * kHeight));
|
|
const size_t uploadBufferSize =
|
|
kTextureBytesPerRowAlignment * (kHeight * arrayLayerCount - 1) +
|
|
kWidth * bytesPerTextureRow;
|
|
|
|
std::vector<uint8_t> uploadBufferData(uploadBufferSize);
|
|
for (uint32_t layer = 0; layer < arrayLayerCount; ++layer) {
|
|
const size_t initialDataOffset = bytesPerTextureRow * kHeight * layer;
|
|
for (size_t y = 0; y < kHeight; ++y) {
|
|
for (size_t x = 0; x < bytesPerTextureRow; ++x) {
|
|
uint8_t data =
|
|
initialTextureData[initialDataOffset + bytesPerTextureRow * y + x];
|
|
size_t indexInUploadBuffer =
|
|
(kHeight * layer + y) * kTextureBytesPerRowAlignment + x;
|
|
uploadBufferData[indexInUploadBuffer] = data;
|
|
}
|
|
}
|
|
}
|
|
wgpu::Buffer uploadBuffer =
|
|
utils::CreateBufferFromData(device, uploadBufferData.data(), uploadBufferSize,
|
|
wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst);
|
|
|
|
wgpu::Texture outputTexture =
|
|
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopyDst, kWidth,
|
|
kHeight, arrayLayerCount);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
const wgpu::Extent3D copyExtent = {kWidth, kHeight, arrayLayerCount};
|
|
wgpu::BufferCopyView bufferCopyView =
|
|
utils::CreateBufferCopyView(uploadBuffer, 0, kTextureBytesPerRowAlignment, kHeight);
|
|
wgpu::TextureCopyView textureCopyView;
|
|
textureCopyView.texture = outputTexture;
|
|
encoder.CopyBufferToTexture(&bufferCopyView, &textureCopyView, ©Extent);
|
|
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
|
|
return outputTexture;
|
|
}
|
|
|
|
wgpu::ComputePipeline CreateComputePipeline(const char* computeShader) {
|
|
wgpu::ShaderModule csModule = utils::CreateShaderModuleFromWGSL(device, computeShader);
|
|
wgpu::ComputePipelineDescriptor computeDescriptor;
|
|
computeDescriptor.layout = nullptr;
|
|
computeDescriptor.computeStage.module = csModule;
|
|
computeDescriptor.computeStage.entryPoint = "main";
|
|
return device.CreateComputePipeline(&computeDescriptor);
|
|
}
|
|
|
|
wgpu::RenderPipeline CreateRenderPipeline(const char* vertexShader,
|
|
const char* fragmentShader) {
|
|
wgpu::ShaderModule vsModule = utils::CreateShaderModuleFromWGSL(device, vertexShader);
|
|
wgpu::ShaderModule fsModule = utils::CreateShaderModuleFromWGSL(device, fragmentShader);
|
|
|
|
utils::ComboRenderPipelineDescriptor desc(device);
|
|
desc.vertexStage.module = vsModule;
|
|
desc.cFragmentStage.module = fsModule;
|
|
desc.cColorStates[0].format = kRenderAttachmentFormat;
|
|
desc.primitiveTopology = wgpu::PrimitiveTopology::PointList;
|
|
return device.CreateRenderPipeline(&desc);
|
|
}
|
|
|
|
void CheckDrawsGreen(const char* vertexShader,
|
|
const char* fragmentShader,
|
|
wgpu::Texture readonlyStorageTexture) {
|
|
wgpu::RenderPipeline pipeline = CreateRenderPipeline(vertexShader, fragmentShader);
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
|
device, pipeline.GetBindGroupLayout(0), {{0, readonlyStorageTexture.CreateView()}});
|
|
|
|
// Clear the render attachment to red at the beginning of the render pass.
|
|
wgpu::Texture outputTexture =
|
|
CreateTexture(kRenderAttachmentFormat,
|
|
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, 1, 1);
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()});
|
|
renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear;
|
|
renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f};
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
renderPassEncoder.SetBindGroup(0, bindGroup);
|
|
renderPassEncoder.SetPipeline(pipeline);
|
|
renderPassEncoder.Draw(1);
|
|
renderPassEncoder.EndPass();
|
|
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
|
|
// Check if the contents in the output texture are all as expected (green).
|
|
EXPECT_PIXEL_RGBA8_EQ(RGBA8::kGreen, outputTexture, 0, 0)
|
|
<< "\nVertex Shader:\n"
|
|
<< vertexShader << "\n\nFragment Shader:\n"
|
|
<< fragmentShader;
|
|
}
|
|
|
|
void CheckResultInStorageBuffer(wgpu::Texture readonlyStorageTexture,
|
|
const std::string& computeShader) {
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader.c_str());
|
|
|
|
// Clear the content of the result buffer into 0.
|
|
constexpr uint32_t kInitialValue = 0;
|
|
wgpu::Buffer resultBuffer =
|
|
utils::CreateBufferFromData(device, &kInitialValue, sizeof(kInitialValue),
|
|
wgpu::BufferUsage::Storage | wgpu::BufferUsage::CopySrc);
|
|
wgpu::BindGroup bindGroup =
|
|
utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{{0, readonlyStorageTexture.CreateView()}, {1, resultBuffer}});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder computeEncoder = encoder.BeginComputePass();
|
|
computeEncoder.SetBindGroup(0, bindGroup);
|
|
computeEncoder.SetPipeline(pipeline);
|
|
computeEncoder.Dispatch(1);
|
|
computeEncoder.EndPass();
|
|
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
|
|
// Check if the contents in the result buffer are what we expect.
|
|
constexpr uint32_t kExpectedValue = 1u;
|
|
EXPECT_BUFFER_U32_RANGE_EQ(&kExpectedValue, resultBuffer, 0, 1u);
|
|
}
|
|
|
|
void WriteIntoStorageTextureInRenderPass(wgpu::Texture writeonlyStorageTexture,
|
|
const char* kVertexShader,
|
|
const char* kFragmentShader) {
|
|
// Create a render pipeline that writes the expected pixel values into the storage texture
|
|
// without fragment shader outputs.
|
|
wgpu::RenderPipeline pipeline = CreateRenderPipeline(kVertexShader, kFragmentShader);
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
|
device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
// TODO(jiawei.shao@intel.com): remove the render attachment when Dawn supports beginning a
|
|
// render pass with no attachments.
|
|
wgpu::Texture dummyOutputTexture =
|
|
CreateTexture(kRenderAttachmentFormat,
|
|
wgpu::TextureUsage::RenderAttachment | wgpu::TextureUsage::CopySrc, 1, 1);
|
|
utils::ComboRenderPassDescriptor renderPassDescriptor({dummyOutputTexture.CreateView()});
|
|
wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor);
|
|
renderPassEncoder.SetBindGroup(0, bindGroup);
|
|
renderPassEncoder.SetPipeline(pipeline);
|
|
renderPassEncoder.Draw(1);
|
|
renderPassEncoder.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
}
|
|
|
|
void WriteIntoStorageTextureInComputePass(wgpu::Texture writeonlyStorageTexture,
|
|
const char* computeShader) {
|
|
// Create a compute pipeline that writes the expected pixel values into the storage texture.
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader);
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
|
device, pipeline.GetBindGroupLayout(0), {{0, writeonlyStorageTexture.CreateView()}});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass();
|
|
computePassEncoder.SetBindGroup(0, bindGroup);
|
|
computePassEncoder.SetPipeline(pipeline);
|
|
computePassEncoder.Dispatch(1);
|
|
computePassEncoder.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
}
|
|
|
|
void ReadWriteIntoStorageTextureInComputePass(wgpu::Texture readonlyStorageTexture,
|
|
wgpu::Texture writeonlyStorageTexture,
|
|
const char* computeShader) {
|
|
// Create a compute pipeline that writes the expected pixel values into the storage texture.
|
|
wgpu::ComputePipeline pipeline = CreateComputePipeline(computeShader);
|
|
wgpu::BindGroup bindGroup = utils::MakeBindGroup(
|
|
device, pipeline.GetBindGroupLayout(0),
|
|
{{0, writeonlyStorageTexture.CreateView()}, {1, readonlyStorageTexture.CreateView()}});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder computePassEncoder = encoder.BeginComputePass();
|
|
computePassEncoder.SetBindGroup(0, bindGroup);
|
|
computePassEncoder.SetPipeline(pipeline);
|
|
computePassEncoder.Dispatch(1);
|
|
computePassEncoder.EndPass();
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
}
|
|
|
|
void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture,
|
|
wgpu::TextureFormat format,
|
|
uint32_t arrayLayerCount = 1) {
|
|
const uint32_t texelSize = utils::GetTexelBlockSizeInBytes(format);
|
|
const std::vector<uint8_t>& expectedData = GetExpectedData(format, arrayLayerCount);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, texelSize, expectedData);
|
|
}
|
|
|
|
void CheckOutputStorageTexture(wgpu::Texture writeonlyStorageTexture,
|
|
uint32_t texelSize,
|
|
const std::vector<uint8_t>& expectedData) {
|
|
// Copy the content from the write-only storage texture to the result buffer.
|
|
const uint32_t arrayLayerCount =
|
|
static_cast<uint32_t>(expectedData.size() / texelSize / (kWidth * kHeight));
|
|
wgpu::Buffer resultBuffer = CreateEmptyBufferForTextureCopy(texelSize, arrayLayerCount);
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
|
|
const wgpu::Extent3D copyExtent = {kWidth, kHeight, arrayLayerCount};
|
|
wgpu::TextureCopyView textureCopyView =
|
|
utils::CreateTextureCopyView(writeonlyStorageTexture, 0, {0, 0, 0});
|
|
wgpu::BufferCopyView bufferCopyView =
|
|
utils::CreateBufferCopyView(resultBuffer, 0, kTextureBytesPerRowAlignment, kHeight);
|
|
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, ©Extent);
|
|
wgpu::CommandBuffer commandBuffer = encoder.Finish();
|
|
queue.Submit(1, &commandBuffer);
|
|
|
|
// Check if the contents in the result buffer are what we expect.
|
|
for (size_t layer = 0; layer < arrayLayerCount; ++layer) {
|
|
for (size_t y = 0; y < kHeight; ++y) {
|
|
const size_t resultBufferOffset =
|
|
kTextureBytesPerRowAlignment * (kHeight * layer + y);
|
|
const size_t expectedDataOffset = texelSize * kWidth * (kHeight * layer + y);
|
|
EXPECT_BUFFER_U32_RANGE_EQ(
|
|
reinterpret_cast<const uint32_t*>(expectedData.data() + expectedDataOffset),
|
|
resultBuffer, resultBufferOffset, kWidth);
|
|
}
|
|
}
|
|
}
|
|
|
|
static constexpr size_t kWidth = 4u;
|
|
static constexpr size_t kHeight = 4u;
|
|
static constexpr wgpu::TextureFormat kRenderAttachmentFormat = wgpu::TextureFormat::RGBA8Unorm;
|
|
|
|
const char* kSimpleVertexShader = R"(
|
|
[[builtin(position)]] var<out> position : vec4<f32>;
|
|
[[stage(vertex)]] fn main() -> void {
|
|
position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
})";
|
|
|
|
const char* kComputeExpectedValue = "1 + x + size.x * (y + size.y * layer)";
|
|
};
|
|
|
|
// Test that using read-only storage texture and write-only storage texture in BindGroupLayout is
|
|
// valid on all backends. This test is a regression test for chromium:1061156 and passes by not
|
|
// asserting or crashing.
|
|
TEST_P(StorageTextureTests, BindGroupLayoutWithStorageTextureBindingType) {
|
|
// ReadOnly is a valid storage texture binding type to create a bind group
|
|
// layout.
|
|
{
|
|
wgpu::BindGroupLayoutEntry entry;
|
|
entry.binding = 0;
|
|
entry.visibility = wgpu::ShaderStage::Compute;
|
|
entry.storageTexture.access = wgpu::StorageTextureAccess::ReadOnly;
|
|
entry.storageTexture.format = wgpu::TextureFormat::R32Float;
|
|
wgpu::BindGroupLayoutDescriptor descriptor;
|
|
descriptor.entryCount = 1;
|
|
descriptor.entries = &entry;
|
|
device.CreateBindGroupLayout(&descriptor);
|
|
}
|
|
|
|
// WriteOnly is a valid storage texture binding type to create a bind group
|
|
// layout.
|
|
{
|
|
wgpu::BindGroupLayoutEntry entry;
|
|
entry.binding = 0;
|
|
entry.visibility = wgpu::ShaderStage::Compute;
|
|
entry.storageTexture.access = wgpu::StorageTextureAccess::WriteOnly;
|
|
entry.storageTexture.format = wgpu::TextureFormat::R32Float;
|
|
wgpu::BindGroupLayoutDescriptor descriptor;
|
|
descriptor.entryCount = 1;
|
|
descriptor.entries = &entry;
|
|
device.CreateBindGroupLayout(&descriptor);
|
|
}
|
|
}
|
|
|
|
// Test that read-only storage textures are supported in compute shader.
|
|
TEST_P(StorageTextureTests, ReadonlyStorageTextureInComputeShader) {
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
|
|
// Prepare the read-only storage texture and fill it with the expected data.
|
|
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTextureWithTestData(kInitialTextureData, format);
|
|
|
|
// Create a compute shader that reads the pixels from the read-only storage texture and
|
|
// writes 1 to DstBuffer if they all have to expected value.
|
|
std::ostringstream csStream;
|
|
csStream << R"(
|
|
[[block]] struct DstBuffer {
|
|
[[offset(0)]] result : u32;
|
|
};
|
|
|
|
[[group(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
|
|
)" << CommonReadOnlyTestCode(format)
|
|
<< R"(
|
|
[[stage(compute)]] fn main() -> void {
|
|
if (doTest()) {
|
|
dstBuffer.result = 1u;
|
|
} else {
|
|
dstBuffer.result = 0u;
|
|
}
|
|
})";
|
|
|
|
CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str());
|
|
}
|
|
}
|
|
|
|
// Test that read-only storage textures are supported in vertex shader.
|
|
TEST_P(StorageTextureTests, ReadonlyStorageTextureInVertexShader) {
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
|
|
// Prepare the read-only storage texture and fill it with the expected data.
|
|
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTextureWithTestData(kInitialTextureData, format);
|
|
|
|
// Create a rendering pipeline that reads the pixels from the read-only storage texture and
|
|
// uses green as the output color, otherwise uses red instead.
|
|
std::ostringstream vsStream;
|
|
vsStream << R"(
|
|
[[builtin(position)]] var<out> position : vec4<f32>;
|
|
[[location(0)]] var<out> o_color : vec4<f32>;
|
|
)" << CommonReadOnlyTestCode(format)
|
|
<< R"(
|
|
[[stage(vertex)]] fn main() -> void {
|
|
position = vec4<f32>(0.0, 0.0, 0.0, 1.0);
|
|
if (doTest()) {
|
|
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
} else {
|
|
o_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
})";
|
|
const char* kFragmentShader = R"(
|
|
[[location(0)]] var<in> o_color : vec4<f32>;
|
|
[[location(0)]] var<out> fragColor : vec4<f32>;
|
|
[[stage(fragment)]] fn main() -> void {
|
|
fragColor = o_color;
|
|
})";
|
|
CheckDrawsGreen(vsStream.str().c_str(), kFragmentShader, readonlyStorageTexture);
|
|
}
|
|
}
|
|
|
|
// Test that read-only storage textures are supported in fragment shader.
|
|
TEST_P(StorageTextureTests, ReadonlyStorageTextureInFragmentShader) {
|
|
// TODO(crbug.com/dawn/624): this test fails on GLES. Investigate why.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
|
|
// Prepare the read-only storage texture and fill it with the expected data.
|
|
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTextureWithTestData(kInitialTextureData, format);
|
|
|
|
// Create a rendering pipeline that reads the pixels from the read-only storage texture and
|
|
// uses green as the output color if the pixel value is expected, otherwise uses red
|
|
// instead.
|
|
std::ostringstream fsStream;
|
|
fsStream << R"(
|
|
[[location(0)]] var<out> o_color : vec4<f32>;
|
|
)" << CommonReadOnlyTestCode(format)
|
|
<< R"(
|
|
[[stage(fragment)]] fn main() -> void {
|
|
if (doTest()) {
|
|
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
} else {
|
|
o_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
})";
|
|
CheckDrawsGreen(kSimpleVertexShader, fsStream.str().c_str(), readonlyStorageTexture);
|
|
}
|
|
}
|
|
|
|
// Test that write-only storage textures are supported in compute shader.
|
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInComputeShader) {
|
|
// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
if (!OpenGLESSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
|
|
// TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux
|
|
// Intel OpenGL driver.
|
|
if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) {
|
|
continue;
|
|
}
|
|
|
|
// Prepare the write-only storage texture.
|
|
wgpu::Texture writeonlyStorageTexture =
|
|
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
// Write the expected pixel values into the write-only storage texture.
|
|
const std::string computeShader = CommonWriteOnlyTestCode("compute", format);
|
|
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str());
|
|
|
|
// Verify the pixel data in the write-only storage texture is expected.
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, format);
|
|
}
|
|
}
|
|
|
|
// Test that reading from one read-only storage texture then writing into another write-only storage
|
|
// texture in one dispatch are supported in compute shader.
|
|
TEST_P(StorageTextureTests, ReadWriteDifferentStorageTextureInOneDispatchInComputeShader) {
|
|
// TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
|
|
// TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux
|
|
// Intel OpenGL driver.
|
|
if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) {
|
|
continue;
|
|
}
|
|
|
|
// Prepare the read-only storage texture.
|
|
const std::vector<uint8_t> kInitialTextureData = GetExpectedData(format);
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTextureWithTestData(kInitialTextureData, format);
|
|
|
|
// Prepare the write-only storage texture.
|
|
wgpu::Texture writeonlyStorageTexture =
|
|
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
// Write the expected pixel values into the write-only storage texture.
|
|
const std::string computeShader = CommonReadWriteTestCode(format);
|
|
ReadWriteIntoStorageTextureInComputePass(readonlyStorageTexture, writeonlyStorageTexture,
|
|
computeShader.c_str());
|
|
|
|
// Verify the pixel data in the write-only storage texture is expected.
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, format);
|
|
}
|
|
}
|
|
|
|
// Test that write-only storage textures are supported in fragment shader.
|
|
TEST_P(StorageTextureTests, WriteonlyStorageTextureInFragmentShader) {
|
|
// TODO(crbug.com/dawn/647): diagnose and fix this OpenGL ES failure.
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
for (wgpu::TextureFormat format : utils::kAllTextureFormats) {
|
|
if (!utils::TextureFormatSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
if (IsOpenGLES() && !OpenGLESSupportsStorageTexture(format)) {
|
|
continue;
|
|
}
|
|
|
|
// TODO(jiawei.shao@intel.com): investigate why this test fails with RGBA8Snorm on Linux
|
|
// Intel OpenGL driver.
|
|
if (format == wgpu::TextureFormat::RGBA8Snorm && IsIntel() && IsOpenGL() && IsLinux()) {
|
|
continue;
|
|
}
|
|
|
|
// Prepare the write-only storage texture.
|
|
wgpu::Texture writeonlyStorageTexture =
|
|
CreateTexture(format, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
// Write the expected pixel values into the write-only storage texture.
|
|
const std::string fragmentShader = CommonWriteOnlyTestCode("fragment", format);
|
|
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
|
|
fragmentShader.c_str());
|
|
|
|
// Verify the pixel data in the write-only storage texture is expected.
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, format);
|
|
}
|
|
}
|
|
|
|
// Verify 2D array read-only storage texture works correctly.
|
|
TEST_P(StorageTextureTests, Readonly2DArrayStorageTexture) {
|
|
constexpr uint32_t kArrayLayerCount = 3u;
|
|
|
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
|
|
|
const std::vector<uint8_t> initialTextureData =
|
|
GetExpectedData(kTextureFormat, kArrayLayerCount);
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTextureWithTestData(initialTextureData, kTextureFormat);
|
|
|
|
// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
|
|
// to DstBuffer if they all have to expected value.
|
|
std::ostringstream csStream;
|
|
csStream << R"(
|
|
[[block]] struct DstBuffer {
|
|
[[offset(0)]] result : u32;
|
|
};
|
|
|
|
[[group(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
|
|
)" << CommonReadOnlyTestCode(kTextureFormat, true)
|
|
<< R"(
|
|
[[stage(compute)]] fn main() -> void {
|
|
if (doTest()) {
|
|
dstBuffer.result = 1u;
|
|
} else {
|
|
dstBuffer.result = 0u;
|
|
}
|
|
})";
|
|
|
|
CheckResultInStorageBuffer(readonlyStorageTexture, csStream.str());
|
|
}
|
|
|
|
// Verify 2D array write-only storage texture works correctly.
|
|
TEST_P(StorageTextureTests, Writeonly2DArrayStorageTexture) {
|
|
constexpr uint32_t kArrayLayerCount = 3u;
|
|
|
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
|
|
|
// Prepare the write-only storage texture.
|
|
wgpu::Texture writeonlyStorageTexture =
|
|
CreateTexture(kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc,
|
|
kWidth, kHeight, kArrayLayerCount);
|
|
|
|
// Write the expected pixel values into the write-only storage texture.
|
|
const std::string computeShader = CommonWriteOnlyTestCode("compute", kTextureFormat, true);
|
|
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture, computeShader.c_str());
|
|
|
|
// Verify the pixel data in the write-only storage texture is expected.
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTextureFormat, kArrayLayerCount);
|
|
}
|
|
|
|
// Test that multiple dispatches to increment values by ping-ponging between a read-only storage
|
|
// texture and a write-only storage texture are synchronized in one pass.
|
|
TEST_P(StorageTextureTests, ReadonlyAndWriteonlyStorageTexturePingPong) {
|
|
// TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
|
wgpu::Texture storageTexture1 = CreateTexture(
|
|
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
|
wgpu::Texture storageTexture2 = CreateTexture(
|
|
kTextureFormat, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u, 1u);
|
|
|
|
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[group(0), binding(0)]] var<uniform_constant> Src : [[access(read)]] texture_storage_2d<r32uint>;
|
|
[[group(0), binding(1)]] var<uniform_constant> Dst : [[access(write)]] texture_storage_2d<r32uint>;
|
|
[[stage(compute)]] fn main() -> void {
|
|
var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
|
srcValue.x = srcValue.x + 1u;
|
|
textureStore(Dst, vec2<i32>(0, 0), srcValue);
|
|
}
|
|
)");
|
|
|
|
wgpu::ComputePipelineDescriptor pipelineDesc = {};
|
|
pipelineDesc.computeStage.module = module;
|
|
pipelineDesc.computeStage.entryPoint = "main";
|
|
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
|
|
|
|
// In bindGroupA storageTexture1 is bound as read-only storage texture and storageTexture2 is
|
|
// bound as write-only storage texture.
|
|
wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{
|
|
{0, storageTexture1.CreateView()},
|
|
{1, storageTexture2.CreateView()},
|
|
});
|
|
|
|
// In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is
|
|
// bound as write-only storage texture.
|
|
wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{
|
|
{0, storageTexture2.CreateView()},
|
|
{1, storageTexture1.CreateView()},
|
|
});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.SetPipeline(pipeline);
|
|
|
|
// After the first dispatch the value in storageTexture2 should be 1u.
|
|
pass.SetBindGroup(0, bindGroupA);
|
|
pass.Dispatch(1);
|
|
|
|
// After the second dispatch the value in storageTexture1 should be 2u;
|
|
pass.SetBindGroup(0, bindGroupB);
|
|
pass.Dispatch(1);
|
|
|
|
pass.EndPass();
|
|
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(uint32_t);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
|
wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
wgpu::TextureCopyView textureCopyView;
|
|
textureCopyView.texture = storageTexture1;
|
|
|
|
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(resultBuffer, 0, 256, 1);
|
|
wgpu::Extent3D extent3D = {1, 1, 1};
|
|
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D);
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
constexpr uint32_t kFinalPixelValueInTexture1 = 2u;
|
|
EXPECT_BUFFER_U32_EQ(kFinalPixelValueInTexture1, resultBuffer, 0);
|
|
}
|
|
|
|
// Test that multiple dispatches to increment values by ping-ponging between a sampled texture and
|
|
// a write-only storage texture are synchronized in one pass.
|
|
TEST_P(StorageTextureTests, SampledAndWriteonlyStorageTexturePingPong) {
|
|
// TODO(crbug.com/dawn/636): diagnose and fix this failure on OpenGL ES
|
|
DAWN_SKIP_TEST_IF(IsOpenGLES());
|
|
|
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
|
wgpu::Texture storageTexture1 = CreateTexture(
|
|
kTextureFormat,
|
|
wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc, 1u,
|
|
1u);
|
|
wgpu::Texture storageTexture2 = CreateTexture(
|
|
kTextureFormat, wgpu::TextureUsage::Sampled | wgpu::TextureUsage::Storage, 1u, 1u);
|
|
wgpu::ShaderModule module = utils::CreateShaderModuleFromWGSL(device, R"(
|
|
[[group(0), binding(0)]] var<uniform_constant> Src : texture_2d<u32>;
|
|
[[group(0), binding(1)]] var<uniform_constant> Dst : [[access(write)]] texture_storage_2d<r32uint>;
|
|
[[stage(compute)]] fn main() -> void {
|
|
var srcValue : vec4<u32> = textureLoad(Src, vec2<i32>(0, 0));
|
|
srcValue.x = srcValue.x + 1u;
|
|
textureStore(Dst, vec2<i32>(0, 0), srcValue);
|
|
}
|
|
)");
|
|
|
|
wgpu::ComputePipelineDescriptor pipelineDesc = {};
|
|
pipelineDesc.computeStage.module = module;
|
|
pipelineDesc.computeStage.entryPoint = "main";
|
|
wgpu::ComputePipeline pipeline = device.CreateComputePipeline(&pipelineDesc);
|
|
|
|
// In bindGroupA storageTexture1 is bound as read-only storage texture and storageTexture2 is
|
|
// bound as write-only storage texture.
|
|
wgpu::BindGroup bindGroupA = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{
|
|
{0, storageTexture1.CreateView()},
|
|
{1, storageTexture2.CreateView()},
|
|
});
|
|
|
|
// In bindGroupA storageTexture2 is bound as read-only storage texture and storageTexture1 is
|
|
// bound as write-only storage texture.
|
|
wgpu::BindGroup bindGroupB = utils::MakeBindGroup(device, pipeline.GetBindGroupLayout(0),
|
|
{
|
|
{0, storageTexture2.CreateView()},
|
|
{1, storageTexture1.CreateView()},
|
|
});
|
|
|
|
wgpu::CommandEncoder encoder = device.CreateCommandEncoder();
|
|
wgpu::ComputePassEncoder pass = encoder.BeginComputePass();
|
|
pass.SetPipeline(pipeline);
|
|
|
|
// After the first dispatch the value in storageTexture2 should be 1u.
|
|
pass.SetBindGroup(0, bindGroupA);
|
|
pass.Dispatch(1);
|
|
|
|
// After the second dispatch the value in storageTexture1 should be 2u;
|
|
pass.SetBindGroup(0, bindGroupB);
|
|
pass.Dispatch(1);
|
|
|
|
pass.EndPass();
|
|
|
|
wgpu::BufferDescriptor bufferDescriptor;
|
|
bufferDescriptor.size = sizeof(uint32_t);
|
|
bufferDescriptor.usage = wgpu::BufferUsage::CopySrc | wgpu::BufferUsage::CopyDst;
|
|
wgpu::Buffer resultBuffer = device.CreateBuffer(&bufferDescriptor);
|
|
|
|
wgpu::TextureCopyView textureCopyView;
|
|
textureCopyView.texture = storageTexture1;
|
|
|
|
wgpu::BufferCopyView bufferCopyView = utils::CreateBufferCopyView(resultBuffer, 0, 256, 1);
|
|
wgpu::Extent3D extent3D = {1, 1, 1};
|
|
encoder.CopyTextureToBuffer(&textureCopyView, &bufferCopyView, &extent3D);
|
|
|
|
wgpu::CommandBuffer commands = encoder.Finish();
|
|
queue.Submit(1, &commands);
|
|
|
|
constexpr uint32_t kFinalPixelValueInTexture1 = 2u;
|
|
EXPECT_BUFFER_U32_EQ(kFinalPixelValueInTexture1, resultBuffer, 0);
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(StorageTextureTests,
|
|
D3D12Backend(),
|
|
MetalBackend(),
|
|
OpenGLBackend(),
|
|
OpenGLESBackend(),
|
|
VulkanBackend());
|
|
|
|
class StorageTextureZeroInitTests : public StorageTextureTests {
|
|
public:
|
|
static std::vector<uint8_t> GetExpectedData() {
|
|
constexpr wgpu::TextureFormat kTextureFormat = wgpu::TextureFormat::R32Uint;
|
|
|
|
const uint32_t texelSizeInBytes = utils::GetTexelBlockSizeInBytes(kTextureFormat);
|
|
const size_t kDataCount = texelSizeInBytes * kWidth * kHeight;
|
|
std::vector<uint8_t> outputData(kDataCount, 0);
|
|
|
|
uint32_t* outputDataPtr = reinterpret_cast<uint32_t*>(&outputData[0]);
|
|
*outputDataPtr = 1u;
|
|
|
|
return outputData;
|
|
}
|
|
|
|
const char* kCommonReadOnlyZeroInitTestCode = R"(
|
|
fn doTest() -> bool {
|
|
for (var y : i32 = 0; y < 4; y = y + 1) {
|
|
for (var x : i32 = 0; x < 4; x = x + 1) {
|
|
var pixel : vec4<u32> = textureLoad(srcImage, vec2<i32>(x, y));
|
|
if (any(pixel != vec4<u32>(0u, 0u, 0u, 1u))) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
})";
|
|
|
|
const char* kCommonWriteOnlyZeroInitTestCodeFragment = R"(
|
|
[[group(0), binding(0)]] var<uniform_constant> dstImage : [[access(write)]] texture_storage_2d<r32uint>;
|
|
|
|
[[stage(fragment)]] fn main() -> void {
|
|
textureStore(dstImage, vec2<i32>(0, 0), vec4<u32>(1u, 0u, 0u, 1u));
|
|
})";
|
|
const char* kCommonWriteOnlyZeroInitTestCodeCompute = R"(
|
|
[[group(0), binding(0)]] var<uniform_constant> dstImage : [[access(write)]] texture_storage_2d<r32uint>;
|
|
|
|
[[stage(compute)]] fn main() -> void {
|
|
textureStore(dstImage, vec2<i32>(0, 0), vec4<u32>(1u, 0u, 0u, 1u));
|
|
})";
|
|
};
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
|
// texture in a render pass.
|
|
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInRenderPass) {
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
|
|
|
// Create a rendering pipeline that reads the pixels from the read-only storage texture and uses
|
|
// green as the output color, otherwise uses red instead.
|
|
const char* kVertexShader = kSimpleVertexShader;
|
|
const std::string kFragmentShader = std::string(R"(
|
|
[[group(0), binding(0)]] var<uniform_constant> srcImage : [[access(read)]] texture_storage_2d<r32uint>;
|
|
[[location(0)]] var<out> o_color : vec4<f32>;
|
|
)") + kCommonReadOnlyZeroInitTestCode +
|
|
R"(
|
|
[[stage(fragment)]] fn main() -> void {
|
|
if (doTest()) {
|
|
o_color = vec4<f32>(0.0, 1.0, 0.0, 1.0);
|
|
} else {
|
|
o_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
|
|
}
|
|
})";
|
|
CheckDrawsGreen(kVertexShader, kFragmentShader.c_str(), readonlyStorageTexture);
|
|
}
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a read-only storage
|
|
// texture in a compute pass.
|
|
TEST_P(StorageTextureZeroInitTests, ReadonlyStorageTextureClearsToZeroInComputePass) {
|
|
wgpu::Texture readonlyStorageTexture =
|
|
CreateTexture(wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage);
|
|
|
|
// Create a compute shader that reads the pixels from the read-only storage texture and writes 1
|
|
// to DstBuffer if they all have to expected value.
|
|
const std::string kComputeShader = std::string(R"(
|
|
[[block]] struct DstBuffer {
|
|
[[offset(0)]] result : u32;
|
|
};
|
|
|
|
[[group(0), binding(0)]] var<uniform_constant> srcImage : [[access(read)]] texture_storage_2d<r32uint>;
|
|
[[group(0), binding(1)]] var<storage_buffer> dstBuffer : DstBuffer;
|
|
)") + kCommonReadOnlyZeroInitTestCode + R"(
|
|
[[stage(compute)]] fn main() -> void {
|
|
if (doTest()) {
|
|
dstBuffer.result = 1u;
|
|
} else {
|
|
dstBuffer.result = 0u;
|
|
}
|
|
})";
|
|
|
|
CheckResultInStorageBuffer(readonlyStorageTexture, kComputeShader);
|
|
}
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
|
// storage texture in a render pass.
|
|
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInRenderPass) {
|
|
// Prepare the write-only storage texture.
|
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
WriteIntoStorageTextureInRenderPass(writeonlyStorageTexture, kSimpleVertexShader,
|
|
kCommonWriteOnlyZeroInitTestCodeFragment);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
|
|
}
|
|
|
|
// Verify that the texture is correctly cleared to 0 before its first usage as a write-only storage
|
|
// texture in a compute pass.
|
|
TEST_P(StorageTextureZeroInitTests, WriteonlyStorageTextureClearsToZeroInComputePass) {
|
|
// Prepare the write-only storage texture.
|
|
constexpr uint32_t kTexelSizeR32Uint = 4u;
|
|
wgpu::Texture writeonlyStorageTexture = CreateTexture(
|
|
wgpu::TextureFormat::R32Uint, wgpu::TextureUsage::Storage | wgpu::TextureUsage::CopySrc);
|
|
|
|
WriteIntoStorageTextureInComputePass(writeonlyStorageTexture,
|
|
kCommonWriteOnlyZeroInitTestCodeCompute);
|
|
CheckOutputStorageTexture(writeonlyStorageTexture, kTexelSizeR32Uint, GetExpectedData());
|
|
}
|
|
|
|
DAWN_INSTANTIATE_TEST(StorageTextureZeroInitTests,
|
|
D3D12Backend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
OpenGLBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
OpenGLESBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
MetalBackend({"nonzero_clear_resources_on_creation_for_testing"}),
|
|
VulkanBackend({"nonzero_clear_resources_on_creation_for_testing"}));
|