35 Commits

Author SHA1 Message Date
Stephen White
7bfb3ed2c6 Moar testing on OpenGL ES backend.
This CL enables the GLES backend on all the remaining tests for which
the desktop OpenGL backend is enabled.

Bug: dawn:580
Change-Id: Iab0d13299d58d17749a3405d25d27da7ba4077fa
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/39320
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-28 19:19:36 +00:00
Stephen White
9806dc6de9 Skip StorageTextureTests.WriteonlyStorageTextureIn*Shader on OpenGL ES.
Bug: dawn:647 dawn:580
Change-Id: I0e31482eba31409711c2465943f8a41f33096ada
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38821
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-26 18:03:01 +00:00
Corentin Wallez
49a1f72a4f Rename leftover references of output attachment to render attachment.
The CL doing the renaming didn't handle comments and the one string
where "output attachment" appeared.

Bug: None
Change-Id: Ie57159da8278970097271fa5706573444bcdaf61
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38383
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Auto-Submit: Corentin Wallez <cwallez@chromium.org>
2021-01-22 19:51:37 +00:00
Ben Clayton
7b615af00c TextureFormatUtils: Remove unused functions
GetColorTextureComponent[GLSL,WGSL]TypePrefix() are no longer used.

And also move the two remaining WGSL functions together, and rename for consistency's sake.

Change-Id: If70f195b7185fca9337ec5c12c74efa25ae6ce4c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37901
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-21 14:18:19 +00:00
Stephen White
c053b905b5 Open GL ES: implement a fallback path for glClearTexSubImage().
Also enable the CopyTests on OpenGL ES, since they now pass on 3.2.
Enable all tests that are no longer failing due to crbug.com/dawn/581
and update bug references for bugs which are still failing.

Bug: dawn:581, dawn:636
Change-Id: I6b74143f11dd4e1824551720024be174f2eaa003
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2021-01-19 18:34:22 +00:00
dan sinclair
0f9c2d7b78 Update Dawn tests to use group instead of set.
This Cl updates the WGSL used by Dawn to use the new `group` decoration
instead of the deprecated `set` decoration.

Change-Id: I145aaff7721dfafff986ddc429c9cdc9389c2110
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/38141
Auto-Submit: dan sinclair <dsinclair@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
2021-01-19 14:18:51 +00:00
Ben Clayton
8268dc3e43 StorageTextureTests: Use textureNumLayers()
Instead of hardcoding the number of array layers

Bug: tint:140
Bug: tint:437
Change-Id: Ic9ea6a0e2853d8dbc29a840deff0e6938ff5e4d4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37849
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
2021-01-15 17:36:39 +00:00
Ben Clayton
be28fe6d99 StorageTextureTests: Use new access qualifiers
Instead of the old style texture_storage_[r,w]o_* forms.

Bug: tint:140
Bug: tint:368
Change-Id: If33733d1a45f106c052698b37ca6e4deca6b3c26
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37850
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2021-01-15 17:32:59 +00:00
Ben Clayton
331b78a739 Convert StorageTextureTests to WGSL
Bug: tint:140
Fixed: tint:368
Change-Id: I339ff9546d21ea236a14dce9815d08fd13bbbbdb
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/37080
Auto-Submit: Ben Clayton <bclayton@google.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
2021-01-14 17:07:06 +00:00
Brandon Jones
b31cd871ad Update majority of tests to use new BindGroupLayoutEntry format
Converts most of the tests to use the new layout, with the exception
of a few that are dependent on additional Dawn changes before the
conversion can happen. The deprecation warning is not enabled yet
due to these remaining changes.

Bug: dawn:527
Change-Id: Idcfd9fc873756f5a9f88de2ce9ab65c66b79bf39
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35582
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-17 00:19:34 +00:00
Ben Clayton
307ece1630 end2end: Enable textureLoad() tint tests
These are fixed by:
https://dawn-review.googlesource.com/c/tint/+/35423

Fixed: tint:399
Change-Id: I81d6e88083afa07b31d4b4b750a221d2be31d942
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35722
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
Auto-Submit: Ben Clayton <bclayton@google.com>
2020-12-16 18:37:10 +00:00
Brandon Jones
9c52c2997c Updating BindGroupLayoutEntry interface to match latest spec
Updates BindGroupLayoutEntry to allow for the newly split-up descriptors
that define each binding type in it's own member (buffer, texture, etc.)
The previous style of descriptor is still supported but is deprecated.

For the sake of keeping the scope reasonable, this change does not alter
the BindingInfo structure that's used internally by the various
backends. That will come as a followup.

Bug: dawn:527
Change-Id: I2f301f5f36fa2ce7ff15126ac90dc4c19d5e32ca
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34921
Commit-Queue: Brandon Jones <bajones@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-12-12 02:09:56 +00:00
Austin Eng
30805557e6 Enable use_tint_generator w/ test suppressions for SPIR-V based backends
This runs dawn_end2end_tests both with/without use_tint_generator on
Vulkan, OpenGL, and OpenGL ES backends. This is a temporary solution
until we add an dawn_end2end_use_tint_generator_tests suite in the
bot configuration after all backends can support use_tint_generator or
have the appropriate test suppressions.

Bug: dawn:571
Change-Id: I44ab0ba7261160e34dbad512d98602427dc7e966
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/35044
Commit-Queue: Austin Eng <enga@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
2020-12-08 16:49:34 +00:00
Stephen White
00cda4f719 OpenGL ES: enable StorageTextureTests.
Disable 32-bit-per-component RG* format tests, since those formats are
unsupported on OpenGL ES.

BUG=dawn:580, dawn:595

Change-Id: I0bc3b03c65bbf15c7c38937ed84629c61201ff76
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/34780
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Stephen White <senorblanco@chromium.org>
2020-12-03 19:07:33 +00:00
Kai Ninomiya
16036cf206 Add WGPU_STRIDE_UNDEFINED and update bytesPerRow/rowsPerImage validation
This makes a nearly one-to-one mapping between the JS and C APIs, which
benefits projects like Blink and Emscripten.

- JavaScript's `undefined` is equivalent to C `WGPU_STRIDE_UNDEFINED`.
- JavaScript's `0` is equivalent to C `0`.
- To implement the API correctly, Blink must special-case an actual
  value coming in from JS that is equal to WGPU_STRIDE_UNDEFINED
  (0xFFFF'FFFF), and inject an error.

Keeps but deprecates a reasonable approximation of the old behavior.

Bug: dawn:520
Change-Id: Ie9c992ffab82830090d0dfc3120731e89cd9691c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31140
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-11-06 13:41:50 +00:00
Corentin Wallez
6b087819dd s/OutputAttachment/RenderAttachment/g
But also keep OutputAttachment so it can be gradually changed in all
dependants.

See https://github.com/gpuweb/gpuweb/pull/1168 and
https://github.com/gpuweb/gpuweb/pull/1168

Bug: dawn:22
Change-Id: I6a1ec1de6c22ca4deac88b7fffde4b98d9d54a84
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/31040
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Stephen White <senorblanco@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-10-27 15:35:56 +00:00
Jiawei Shao
12e97ed6a7 Transition bind group resource states before dispatch in compute pass
This patch fixes a crash issue in both D3D12 and Vulkan backends.
Previously on D3D12 and Vulkan before a compute pass we transitioned
the states of all the resources used in the pass, and before each
dispatch call we only checked if the states of the storage buffers,
read-only storage textures and write-only storage textures need to
be transitioned. This behavior causes two issues:

1. In a compute pass a buffer or texture can be used as both read-only
and writable usages in different dispatch calls (e.g. as storage
buffer in the first dispatch, and as the uniform buffer in the next
dispatch), while this is invalid state combination on D3D12 and isn't
allowed by D3D12 validation layer.
2. In the above case, the state of the buffer is not transitioned into
UNIFORM, which does not match the required state in the next dispatch.

This patch fixes this issue by transitioning all the states in the
current bind group before each dispatch() instead of the beginning
of the compute pass.

BUG=dawn:522
TEST=dawn_end2end_tests
Change-Id: Ibeb6c41dc493ee1068b43bd89ed5a15f2331ef75
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/27942
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-09-09 01:14:38 +00:00
Ryan Harrison
2cdb9f1ed1 Remove SPVC toggles and excise remaining references
BUG=dawn:521

Change-Id: Ib6428ca366a70d73096f9b4442c1b7fb69a539ba
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/28142
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Ryan Harrison <rharrison@chromium.org>
2020-09-03 18:39:37 +00:00
Corentin Wallez
af09f74913 Roll third_party/swiftshader/ ad65826a2..e8dd233c7 (10 commits)
Also removes suppressions for tests that pass after
https://swiftshader-review.googlesource.com/c/SwiftShader/+/46509

https://swiftshader.googlesource.com/SwiftShader/+log/ad65826a2ab1..e8dd233c7a85

$ git log ad65826a2..e8dd233c7 --date=short --no-merges --format='%ad %ae %s'
2020-07-16 cwallez Fix B<->T copies of multiple array layers and unpacked rowpitch
2020-07-15 bclayton Regres: Collate and add new documentation for Regres
2020-04-08 natsu Support Gralloc3 in SwiftShader
2020-07-14 swiftshader.regress Regres: Update test lists @ cd0af645
2020-07-13 capn Undefine Bool after the headers that define them
2020-07-11 capn Remove dead ASTC code for GLES
2020-07-09 capn Rename command classes to match API calls
2020-06-04 srisser Add decoder for BC6h
2020-06-15 sugoi Image dirtiness
2020-07-09 amaiorano Android: build against llvm-10 instead of llvm-7

Created with:
  roll-dep third_party/swiftshader

Bug: None

Change-Id: Ife6dcf9f832e4aaab40de3bdb62d4b1eb258d2f8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/25042
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
2020-07-16 15:09:55 +00:00
Jiawei Shao
92379bff49 Support copying multiple array layers in one B2T and T2B copy command
This patch adds the support of copying with multiple texture array
layers in one buffer-to-texture and texture-to-buffer copy command.

BUG=dawn:453
TEST=dawn_end2end_tests

Change-Id: If009dbb29f2b0ef0667715eed0d66053b1491fd4
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23248
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-21 09:33:44 +00:00
Corentin Wallez
984493d0ac Deprecate TextureCopyView::arrayLayer -> origin.z
All existing tests and samples are updated and deprecation tests added.

CommandEncoder still encodes using arrayLayers so the backends are
unchanged. They will be handled in a follow-up CL.

Bug: dawn:22

Change-Id: Ib5346b46eb04d97349cab8f32ef8da5034726ca8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23104
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-16 03:05:17 +00:00
Corentin Wallez
4234d78201 Deprecate TextureDescriptor::arrayLayerCount -> size.depth
This updates CL:

 - Adds a deprecation warning to use size.depth instead of
arrayLayerCount.
 - Changes all tests and samples to use size.depth.
 - Adds deprecation tests for the change.

In particular the state tracking in TextureBase isn't changed yet
because it requires non-trivial changes in the backends. It will be done
in a follow-up CL.

Bug:dawn:22

Change-Id: Ic02dfb5baaba8d5b06cd339ce988e9b1d16cb5e9
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23101
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-06-15 09:46:01 +00:00
Xing Xu
667238b97d Add storage texture case reading from read-only then writing into write-only
This case verifies that reading from one read-only storage texture then
writing into another write-only storage texture in one dispatch are
supported in compute shader.

Bug: dawn:458
Change-Id: If1b4c13da067fa39b45a378b54c22a4162695c8d
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/23040
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Jiawei Shao <jiawei.shao@intel.com>
2020-06-11 11:36:25 +00:00
Jiawei Shao
a2fe305797 Add all formats used as writeonly storage texture in StorageTextureTests
This patch changes all the tests related to write-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4e49efc21f768a9b7645bf334bd41a97fd4838e7
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22663
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-06 00:45:40 +00:00
Jiawei Shao
0a6a9d8692 Test all formats used as readonly storage texture in StorageTextureTests
This patch changes all the tests related to read-only storage textures
in dawn_end2end_tests StorageTextureTests to make them test all the
texture formats that support being used as storage textures in WebGPU.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I4d6ddbee638a787a2dcfc626bd4963a9b9043772
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22640
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-06-05 01:02:57 +00:00
Jiawei Shao
0e5301c23e Add basic supports of storage textures on OpenGL
This patch adds the basic supports of read-only and write-only storage
textures on OpenGL backend. Currently on OpenGL backend we only support
using either a layer of a texture or the entire texture as either read-
only or write-only storage texture.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I235b98d8d961a17739ea35eec9726dcc80889c4b
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/22180
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-29 07:51:08 +00:00
Jiawei Shao
31c9c6949e Add tests for image2DArray
This patch adds the dawn_end2end_tests on the use of 2D array texture
views as read-only and write-only storage textures.

In HLSL neither RWTextureCube nor RWTextureCubeArray are supported, and
the HLSL function Load() also accept neither TextureCube nor
TextureCubeArray, thus we can neither support imageCube nor
imageCubeArray in the shaders used by Dawn.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I0bce8bd3bff75baa14943b974ef3a6cc2b6d2434
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21980
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-05-25 00:19:51 +00:00
Jiawei Shao
0b8e319407 Add tests to verify storage textures are initialized before being used
This patch adds dawn_end2end_tests to verify any textures whose first
use is being used as read-only or write-only storage texture have been
cleared to 0.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I26a1b6b46ba8fc87c6599870771192262ce07d83
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21740
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-15 03:24:41 +00:00
Jiawei Shao
e8bf706d16 Add basic supports of storage textures on D3D12
This patch adds the basic supports of read-only and write-only storage
textures on D3D12.

The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: Ie29a3a9962cd1a79217bc87815ed0bd27623e3a8
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/21140
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-05-07 00:06:44 +00:00
Jiawei Shao
754c161fd3 Add basic supports of storage textures on Vulkan
This patch adds the basic supports of read-only and write-only storage
textures on Vulkan.

The subresource tracking and barriers on the subresources used as
read-only and write-only storage textures are not included in this
patch.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: I6831b96202a97182763ecd28bc41ab03df904a7c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/20560
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Austin Eng <enga@chromium.org>
2020-04-30 02:43:08 +00:00
Jiawei Shao
88f2ec853f Add basic supports of readonly and writeonly storage textures on Metal
This patch adds the basic supports of both read-only and write-only
storage textures on Metal with several simple end2end tests that use
read-only or write-only storage textures in every shader stage.

Here are the follow-ups after this patch:
1. test all the texture formats that can be used as both read-only and
write-only storage textures.
2. support using a texture with multiple different binding types in one
rendering or compute encoders.
3. test image2DArray, imageCube and imageCubeArray.

BUG=dawn:267
TEST=dawn_end2end_tests

Change-Id: Id0de623f7c48389b3b1e90b34a34fd16b14e1477
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19420
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Ryan Harrison <rharrison@chromium.org>
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
2020-04-28 01:02:21 +00:00
Corentin Wallez
3966eb1175 Deprecate BG[L]Desc::binding[s|Count] in favor of entr[ies|yCount]
Bug: dawn:22

Change-Id: I02188d70103a1bee25b9b2024a2ea9f785656236
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19862
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-21 07:36:30 +00:00
Corentin Wallez
c3c6694d8f Rename BG[L]Binding to BG[L]Entry
This is to match the WebGPU API change.

The only manual changes are in dawn.json and templates. The rest was
created with the following commands:

  git grep -l BindGroupLayoutBinding | xargs sed -i "" -e "s/BindGroupLayoutBinding/BindGroupLayoutEntry/g"
  git grep -l BindGroupBinding | xargs sed -i "" -e "s/BindGroupBinding/BindGroupEntry/g"
  git cl format

Bug: dawn:22
Change-Id: I1377eef9ea9816578441c91d167909dedc7f8e96
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/18863
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
2020-04-07 07:11:12 +00:00
Jiawei Shao
971a6233c2 Validate the declaration of storage texture format in shader
This patch adds the validation on the storage texture format declared in
shaders when we create a rendering or compute pipeline with read-only or
write-only storage textures.

This patch also fixes a typo in the TextureValidationTest.

BUG=dawn:267
TEST=dawn_unittests

Change-Id: Id302b4b7803d7e03b57c61de1290cc71ba940e2c
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16940
Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-17 10:28:07 +00:00
Jiawei Shao
1a56ce54e0 Validate creating bind group layout with storage textures
This patch adds the validation on the creation of the bind group
layout with read-only storage texture, write-only storage texture
and read-write storage texture. Currently read-write storage textures
are not supported in any shader stages.

This patch also fixes chromium:1061156.

BUG=chromium:1061156, dawn:267
TEST=dawn_unittests, dawn_end2end_tests

Change-Id: Ib42678719df48565a46e39f21c34ec640960dcdc
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/16920
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
2020-03-16 10:53:36 +00:00